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Author Topic: You are a Necromancer! Chapter 2-36 Decisions, Decisions  (Read 685726 times)

Chink

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Re: You are a Necromancer! Chapter 2-19
« Reply #1680 on: June 15, 2013, 02:47:27 pm »

We should hold back the excursion to the forest until tomorrow, and continue discussing with Eko after he is done with Bale. In the meantime, we should investigate the origins and history of the knights.
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Grek

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Re: You are a Necromancer! Chapter 2-19
« Reply #1681 on: June 15, 2013, 02:55:43 pm »

Really? You want to hang around in the village with the angry necromancer-killing knight? That seems like a terrible idea.
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kahn1234

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Re: You are a Necromancer! Chapter 2-19
« Reply #1682 on: June 15, 2013, 03:05:58 pm »

it seems that someone or something is intentionally weakening Order magic. We know why - its obviously to give necromancers an edge - but how?

it also seems that whatever is weakening Order magic is also 'creating' necromancers. We dont know why or how. it might have something to do with that goddess/god thing that can shape-shift we met several updates ago.

So many questions, so few answers.

Also, i dont think we should go back to forest until we have mastered our necromantic powers more. we have no idea what we are up against, and we have no idea:
a) whether the childrens souls can be recovered
b) how to contain recovered souls
c) what exactly the thing is that stole the souls
d) how it stole the souls in the first place
e) how to repair soul-damage.
f) How to see and, more importantly, fight whatever it is that inhabits the forest.

We have no chance to helping the children until we at least have some basic knowledge on these points.

Grek

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Re: You are a Necromancer! Chapter 2-19
« Reply #1683 on: June 15, 2013, 03:12:54 pm »

a) whether the childrens souls can be recovered
b) how to contain recovered souls
c) what exactly the thing is that stole the souls
d) how it stole the souls in the first place
e) how to repair soul-damage.
f) How to see and, more importantly, fight whatever it is that inhabits the forest.
Incorrect!

a) We don't know if we'll succeed, but we should try anyway.
b) Once we find the soul, moving them around should be as easy as moving vitality around.
c) It's a necromantic construct created at the end of the last war.
d) It stole their souls with necromancy.
e) Living things heal themselves. We shouldn't have to repair soul damage, if any is present.
f) We can see it using our necromantic vision and can attack it using Steal Vitality. Our Steal Vitality spell is strong enough to destroy it in one shot.
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kahn1234

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Re: You are a Necromancer! Chapter 2-19
« Reply #1684 on: June 15, 2013, 03:32:54 pm »

hmmm, interesting.

I actually just thought. we could try taking control of it.......

Felius

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Re: You are a Necromancer! Chapter 2-19
« Reply #1685 on: June 15, 2013, 04:43:01 pm »

a) whether the childrens souls can be recovered
b) how to contain recovered souls
c) what exactly the thing is that stole the souls
d) how it stole the souls in the first place
e) how to repair soul-damage.
f) How to see and, more importantly, fight whatever it is that inhabits the forest.
Incorrect!

a) We don't know if we'll succeed, but we should try anyway.
b) Once we find the soul, moving them around should be as easy as moving vitality around.
c) It's a necromantic construct created at the end of the last war.
d) It stole their souls with necromancy.
e) Living things heal themselves. We shouldn't have to repair soul damage, if any is present.
f) We can see it using our necromantic vision and can attack it using Steal Vitality. Our Steal Vitality spell is strong enough to destroy it in one shot.
a) Because apparently we are a storybook hero.
b) We don't know that. In fact we never dealt with souls before. It might not even be possible at our current power level
c) We don't know that.
d) While that is probably true, it's far too general to be particularly useful.
e) We don't know if souls heal similarly to living organic tissue. It might not. It might need assistance to do so, at least do it correctly. And sure, it might just get fine on its own. But yet, we don't know.
f) Assuming it's a single beast. And that our drain vitality work perfectly. And that it doesn't manage to close in without giving us a clear line of fire in the heavy forest.
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Parisbre56

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Re: You are a Necromancer! Chapter 2-19
« Reply #1686 on: June 15, 2013, 05:27:01 pm »

The way I see it, we have a few choices:

A.Try to spy on the meeting. That way we can learn a few things about what's happening in the world. If Eko is in trouble, we can help him withaa zombie distraction.
A1.Ask the zombie hunters for info on how they do their job, how often do necromancers appear, etc.

This has the problem that we may be detected, but I doubt it will happen

B. Go to that shrine and investigate. If the zombie was there, it might have been there for a reason.
B1. If everything is clear once there, perform a few experiments.

Not much problems here, but not much to gain either.

C. Go into the forest and explore the clearing we found the children.
C1.Confront and examine the creature if we come upon it.

I'm a bit torn between A and C... In the end I think I'll have to go with A, since I think we should learn anything we can from Eko before continuing into the forest. And given how... open-minded Eko seems compared to other Order priests and the personal responsibility he feels for the children I think we can get him to aid us or even accompany us into the forest. Not to mention that if he is prosecuted and we help him escape we gain an extra companion with lots of knowledge, knowledge we'll need to survive in the empire.

And considering the great necromancer war was ended by a merry band of adventurers, I conclude that we are in a story. Which reminds me, we should learn more about them.

And I think the necromancer god might be messing with the others. Maybe we should try praying?
« Last Edit: June 15, 2013, 05:29:44 pm by Parisbre56 »
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RAM

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Re: You are a Necromancer! Chapter 2-19
« Reply #1687 on: June 15, 2013, 07:41:55 pm »

Well... Now I am tempted to tell Eko that we are a necromancer. It should be possible to convince them that we want to help, and that we are not his responsibility, and that we want to our magic to help study the undead without revealing which element our magic is based upon. And Nightroar presumably already knows how to bypass the wards, so us finding out wouldn't create any problems that don't already exist. But, taking a broader perspective, it really is very much too much of a long-shot to be worth the risk. Eko is obviously conflicted, which means that they still have some loyalty to established protocols...

As for the forest, I am all for trying out some experiments, we can enter the forest safely enough, so long as we don't go too far into it. The forest seems to be containing the entities, so controlling one and taking it out of the forest might end up releasing it, or destroying it by severing it from its source... But if we can control one, and examine its energy flows in detail, we may be able to figure out how it manipulates souls. It would also be very useful to know if a single steal vitality can destroy one, because we may end up being stuck between the forest and something worse...

As for the soldiers, we could watch them, they are likely to notice elves if we don't hide it, and the villagers will likely mention elves so... We could claim to be investigating the undead threat on behalf of the Life nation... Present ourselves as a scholar and an escort. If they discover that we possess magic, then claim that we were hiding the fact so as to avoid drawing attention to ourselves, as strange people are a curiosity, but strange magic is a resource and will attract more dedicated attention. If they can sense necromancy on us, then suggest that it might have come from the children that we rescued. If they seem to know that we are a necromancer, which would pretty much be a game-ending power at this point, then we deny it until we find someone with more curiosity than righteousness...

P.S.
 I support remaining in town for another day. Running would look suspicious.
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Harbingerjm

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Re: You are a Necromancer! Chapter 2-19
« Reply #1688 on: June 15, 2013, 08:07:03 pm »

B. Go to that shrine and investigate. If the zombie was there, it might have been there for a reason.
B1. If everything is clear once there, perform a few experiments.

Not much problems here, but not much to gain either.
Not a good idea. Even if we perform our experiments well away from the wards, the knights may well be investigating the locations Eko has warded.

And I think the necromancer god might be messing with the others. Maybe we should try praying?
To who?

We should hold back the excursion to the forest until tomorrow, and continue discussing with Eko after he is done with Bale. In the meantime, we should investigate the origins and history of the knights.
Agreed.
After all, our cover is as a wannabe-historian, bringing knowledge of the outside world to our people, and surely an order of brave knights such as these, who devote their lives to fighting the threat that destroyed and corrupted our homeland, deserve our respect, gratitude and remembrance!
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Parisbre56

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Re: You are a Necromancer! Chapter 2-19
« Reply #1689 on: June 15, 2013, 08:47:20 pm »

And I think the necromancer god might be messing with the others. Maybe we should try praying?
To who?
[/quote]
I dunno. That was a (admittedly not so obvious) joke. Although if Order has multiple gods, maybe necromancy also has multiple gods. Perhaps there is a "good" Necromancy god we can pray to.

Harbingerjm

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Re: You are a Necromancer! Chapter 2-19
« Reply #1690 on: June 15, 2013, 09:31:14 pm »

And I think the necromancer god might be messing with the others. Maybe we should try praying?
To who?
I dunno. That was a (admittedly not so obvious) joke. Although if Order has multiple gods, maybe necromancy also has multiple gods. Perhaps there is a "good" Necromancy god we can pray to.
Joke or not, it might not be a bad idea, if we can find an appropriate god. Perhaps we should make a note to see if we come across any references to Elven gods when we search these famous libraries of Order.
« Last Edit: June 15, 2013, 10:04:38 pm by Harbingerjm »
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monk12

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Re: You are a Necromancer! Chapter 2-19
« Reply #1691 on: June 15, 2013, 10:07:55 pm »

We should hold back the excursion to the forest until tomorrow, and continue discussing with Eko after he is done with Bale. In the meantime, we should investigate the origins and history of the knights.

Note: If you want to ask either Eko or Bale questions, please supply something to ask. I think I ran through all the existing "what's the deal with the basement zombie" questions that had already been mentioned in the thread, so if you want more information you'll have to let me know what you want to ask. I think the only question I wasn't able to work into that thread was the apparent discrepancy between what Pevo said and what Eko said; anything else, speak up!

Harbingerjm

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Re: You are a Necromancer! Chapter 2-19
« Reply #1692 on: June 15, 2013, 10:20:01 pm »

We should hold back the excursion to the forest until tomorrow, and continue discussing with Eko after he is done with Bale. In the meantime, we should investigate the origins and history of the knights.

Note: If you want to ask either Eko or Bale questions, please supply something to ask. I think I ran through all the existing "what's the deal with the basement zombie" questions that had already been mentioned in the thread, so if you want more information you'll have to let me know what you want to ask. I think the only question I wasn't able to work into that thread was the apparent discrepancy between what Pevo said and what Eko said; anything else, speak up!
Check with Eko how well the knights can detect necromancy, first. Preferably hide it as concern about the basement-zombie/curiosity as to whether they can tell what's wrong with the children/curiosity as to the possibility of detecting necromancers before they I AM KING OF DEATH, FEAR MY ZOMBIE ARMIES/whatever. We might be able to spin it as wanting some kind of method of ensuring that a necromancer can't sneak into Elven land posing as a merchant, raise a bunch of stuff (zombie bears god why!), and laugh as the smaller Elven population struggles to deal with it.
Also, I'm curious as to how exactly they know that the problem the forest thing causes is missing souls.
Aside from that, yeah, stuff like their history, tactics, etc. Possible play to that whole "brave heroic defender of Elven refugees" thing the humans have going on, along with the "isolated backwater hicks in awe of magnificent civilisation" reputation Omo has presumably earned our kind by now.
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RAM

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Re: You are a Necromancer! Chapter 2-19
« Reply #1693 on: June 15, 2013, 10:26:19 pm »

Introduce yourself to the knights as a Life nation scholar studying the undead and ask to accompany them in their investigation of the failure of the wards. As the elves have no practical experience with these undead, any failures in the magic used against them, even due to errors, would be valuable in preparing the elves for any confrontation they might have with the undead.

P.S.
 Missing souls is the story peddled by the locals.
 Also we looked at the life-energy of the victims, and it did seem lethargic...
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Felius

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Re: You are a Necromancer! Chapter 2-19
« Reply #1694 on: June 15, 2013, 10:27:59 pm »

Hmmm, revealing ourselves to Eko sounds a stupidly bad idea, specially with the knights in town, so I'd say HELL NO to that, at least while they don't leave. Afterwards gets a maybe if we get enough good will from him. Know that we know that Eko knows we know about his Skeleton in the Closet Zombie in the Basement, I suppose what remains to be asked is the products of his research. What did he manage to figure out with his "forbidden" research. :P

Bale is the knight, right? I suppose we could ask him for some tips on killing undeads as well.

And for the Ninja: Yeah, I'll have to agree with Harbingerjm's questions for the most part. They are delicate questions, so we should spin a good reason for it, but I'm against the "refugee" thing. Our cover story was that we are a historian and researcher, interested in the necromancy, specially how to fight it, to search for ways to protect the elven lands, or something like that. I digress, but the point is that we should keep our cover story consistent.

And for the other ninja: Assuming Eko doesn't tell us that they can smell necromancy or something like that, I also support RAM's ideas.
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"Why? We're the Good Guys, aren't we?"
"Yes, but that rather hinges on doing certain things and not doing others." - Paraphrased from Discworld.
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