1. That would assume that they have souls, which seems less than certain...
2. Riding around on giant bats would be awesome.
3. We could start our soul magic by reviewing the kids. If we can figure out the difference between them and a normal child then we would have gotten somewhere...
4. Investigating the necromancy is a point of urgency, we can't really rest safely knowing that there is an unidentified form of the occult nearby.
5. Perhaps the elven theurge should phone home and contact the life mages, although order mages probably know more about souls. I expect that they once had a spell for temporarily bringing back their long-dead heroes...
6. It is possible that killing the thing in the forest would release all the souls it took, although there is no real reason to believe that such would happen, nor that it would help the children if it did.
1. No comment.
2. That was random. And can't you tame them, if you have the skill (or the dungeon master)?
3. "Hey, can I borrow your kid? I want to experiment on his soul." - Toaster. And the fact that we know that either the kids lost their souls, the souls were destroyed, or they were forced to become dormant kind of invalidates that.
4. Maybe, but the UFO seems to be dormant. I would support this, though.
5. "Phone home"? And I don't think that would be very likely.
6. Heh, maybe. Releasing the souls might be a bad idea, though.
The Released Soul strikes You in the Upper Body by accident, but the accidental attack is deflected by Your Elven Travel Garb! x 326
You are propelled away by the blows!
You slam into an obstacle!
You blow into pieces!
You lose hold of everything!
You have died after colliding with an obstacle.We could start our soul magic by reviewing the kids. If we can figure out the difference between them and a normal child then we would have gotten somewhere...
"Hey, can we borrow your kid? I want to experiment on his soul."
7. If the soul's been taken, we'd have to figure out where it is first, determine if it's even in a recoverable state, and then figure out how to get it back in. Sucks for the kids, but there's better things for us to do right now. If we can figure out (and subdue) what's taking the souls, we can leave that for other mages to fix while we concentrate on the root of the problem. However, we need to figure out what we're actually trying to do here.
8. I suggest we wake up, get a bit more general information from the priest (without mentioning the basement item) then quietly investigate it ourself when we have an opportunity.
7. I agree with this. And I think we're trying to stop the necromancers from taking over the world one step at a time?
8. Meh. Sure.
I suggest we wake up, get a bit more general information from the priest (without mentioning the basement item) then quietly investigate it ourself with Omo when we have an opportunity.
9. That have some potential to blow up on our faces. Speak with the priest about general information, ask if the wards also raise alarm if zombies pass through them (even if just silently to him), as that could be useful to know when to send help to someone in case of attack.
10. Assuming they don't and he doesn't mention he can detect nearby undead, just send a controlled small undead animal to the basement. Rats and Roaches can get there much more easily than we can, and a rat on a temple's basement is not suspicious, nor will cause any issues if caught.
11. If he can detect the undead, then we might need another plan.
12. On a sidenote, if we get some free time, study our magical book or ask the priest if he could lend you some.
9. Probably no, though it might strenghen our relationship with the Priest, giving him an idea that could help.
10. It might cause an issue if the rat is... undead.
11. Duh.
12. You know, right now we're sleeping. If we wake up an hour later, we only lost an hour of free time. And I would say we still have a day before anything bad happens.