First thing I noticed:
First things first- you pull out Prestidigitation for the Beginning Practitioner and start flipping through it on the search for Illusion spells. While you find a couple minor auditory illusions, you are unable to find any optical illusions. Skimming the section on other Magics shows that Illusions of various kinds are widely used by Chaos Shaman, as well as Water Mystics and Air Seers. Stymied, you stow away your book and then beat Omo with your pillow.
Different types of mages are able to do the same kind of magic. Illusions can be done by Chaos, Water AND Air mages. That means that golems also might be possible with different kinds of magic (Chaos and Earth comes to mind). At least something we might want to research:
What are the types of effects that are possible with each type of magic?Also, there was a mention about the minor auditory illusions. It might not be as useful as the optical illusions for hiding our identity. But I still want Nym to learn it. It might be handy in another situation and we need all the tricks up our sleeves we can get. Some minor telekinetic spells and/or light spells would also be nice. Cantrips at best, but useful nonetheless.
1. We promised ourselves that we would tell Omo our secret after breakfast today. We're not going back on that promise to ourselves, so tell Omo that we're having breakfast and that you need to tell him something important up in the room after breakfast and THEN, once that's out of the way, we can go see the sights. I know, it's a risk that we'll be overheard, but it's important that we know that Omo trusts us and we can trust him before anything else happens.
Our initial promise to ourselves was to tell him when we were alone outside of the city. No specific clause of time was added to this promise. Only later that people started pushing to hasten it more and more. It will already be a difficult and dangerous telling, especially if he asks for some form of proof. Do we really want to do that in the middle of a city??
Keep it in, a few more days will not kill us nor him. A few more days is barely anything in the life of an elf. We have a bond of trust with him anyway, we are childhood friends. He might be angry for not telling sooner, but he will understand our fears and hesitations when we tell him that we did not want to tell him this during the elf festival or in a busy foreign city out of fear someone overhears us. After all, he has been consistently shown as a friendly and caring guy.
And I agree with telling Omo there is something we really want to tell him, but we would prefer doing that outside of the city. He does not need to worry, but we just find it fair for him to know it. As I said, it can wait a couple days until we do leave the city. We are on a mission here, he is our friend, guardian and wilderness guide. We will manage just fine.
As for our short term plans, I agree with LordBucket. Although just getting some different concealing clothes, leaving the city as elves and returning as humans would probably already be enough, without the whole disguising inbetween for the second set of clothing. We also need to conserve our money, we are not that wealthy, needing the money to buy expensive new crystals. We might want to use something of a headband we can wear. Hats should be removed when indoors out of politeness, thus defeating the purpose of hiding our ears.
I would also suggest not telling people we are (full) mages. We could just say that we are elves, with some minor talent in magic. At least for now while we are still learning our powers. I would still propose to profile ourselves as being a scholar with his guard/guide/friend. Our main skill is knowledge, not power. Otherwise people might expect us to smite those undead with our epic elven Light magics or something (common folk of course do not know what is or is not possible, and pretty much unaware of what elves precisely can do with their magic; is my guess). We do not want to disappoint a fearful mob of humans that will grasp every last straw of hope they can find. Better to make sure they do not get the idea that we are a valid option of salvation.
Also: no obvious necromantic experiments within the city. Darkvision is an option, anything obviously related to dead things is not. And anything that might hurt living things is not an option either. But we do need to discharge some of our magic before we re-animate the dead cow that is supposed to be on the evening menu of the inn.We do not want to draw too much attention to ourselves.
My suggestions for experimentation in the city:
- Experiment with light-less vision
- For Animate Object, see if you can make an object levitate, or move to your will. Maybe this could develop into telekinesis
- Astral Projection, temporarily leaving your body and then get back in. Later experiment might involve exploring a bit around you and checking how long you are away, if you can influence things around you while being incorporeal and stuff like that.
Experiments for a later time:
- Cause Fear
- Blindness / Deafness (let one of the senses die, we are most likely not able to heal this though...)
- See how someone or something died
- Speak with the dead (spirits)
- Shadow shaping (might get haywire, not to be tried in populated areas)
-- Animate Shadows