Our mum's a Mage, not a Sage. The Sage thing was explained to be a typo several pages back.
As for the whole desecration of corpses thing, the key is that we are not planning to do that. So far, we've only revived A] wild bugs and fish and B] plants. At no point have we revived any person, or anyone's pet, or anything that anyone else owns or even cares about. Just wild animals (which looked perfectly normal!) and trees. An elven necromancer that animates dead trees is basically the least offensive-to-the-sensibilities necromancer there is.
So, that said, let's wait until someone actually accuses us of being evil before trying to justify ourselves.
I know. I was just trying to explain the moral issues associated with necromancy in general, not suggest that we are doing nor plan on doing any of it. Although the "tree" part may be disputable, at least to DF elves.
As for the sage/mage mother thing, thank you for the explanation. Though I'd still like to know our mother's power levels, mostly for reference. I suppose it'd be useful to know if things go wrong with Omo and he goes back to warn the Council, but I'd rather not think of it in those terms.
While it'd be nice if we could say that, unfortunately, everyone and their mother has already accused us of being evil. I'm a DnD enthusiast. If someone accuses all DnD enthusiasts of being Satan worshipers, they're accusing me of being a Satan worshiper. I'm an Asian-American. If someone accuses all Asian-Americans of being Communist heathens out to take over all of America, they're accusing me of being a Communist heathen out to take over all of America. Just because they haven't said it to my face doesn't mean the accusation isn't directed towards me. And we're not justifying ourselves. We're trying to keep from having to be justified in the first place. After all, no one knows that golems (at least, our golems) are necromantic in nature. No one really needs to know, either, though I agree that we should tell Omo (he deserves that much) and that we should reveal our identity after establishing a reputation for good deeds.
Yes, the issue is not that necromancy itself is inherently evil, its that other necromancers have primarily raised corpses, and burial is sacred in this world by all accounts we have seen.
i once again must stress that dwarfs, while they are probably easy to anger, may be receptive to a necromancer who DOES NOT want to raise corpses, and wants to defeat the other 'evil' necromancers with an army of golems. im betting anything dwarfs know how to make metal golems seeing as how they were allied with necromancers, and if not im sure we can figure it out and tell them how.
morality: set, done, no corpses were raised in the making of this golem, no graves disturbed, no people upset.
payment: if we can 'program' golem to follow someone else (pending experimentation) offer to leave a few golems for the dwarves as guards. they would probably appreciate some large metal statues as guards.
usefullness: excessively high, animated metal machines would be unabashed by a crowd of fleshy zombies wielding weapons, and the terror factor for the other necromancers, (who by reports have not done much with golems) would probably be sufficiently high.
as for current issues, the state of affairs in cities sound risky, but we need more magical knowledge to have any hope of surviving, we lack physical power, we lack weapon training beyond a bow, and were basically broke.
YES! SOMEONE WHO GETS WHAT I MEAN! ^happyface^
I'd have to discount burial, at least in regards to the Elves (who cremate their dead) but that's definitely true of the humans of Thrimesdur. (Which is ironic, since 'Thrimesdur' apparently means "The Cremated Empire".
) Which probably explains a little of why the humans of the Jeweled Coast are more amenable to alliance with a necromancer than the Elves or the humans of Thrimesdur- they send their dead off into the sea, where it's rather difficult to retrieve them. Plus, whenever I try to imagine a "sea burial", I keep coming up with a Viking funeral. <<;
We won't get to the Dwarves for a long time, and I doubt they'll have the same taboos associated with necromancy as the humans and elves (they were the Golgothan's allies at first, after all, and they didn't have nearly the same amount of devastation wrought upon them as the other races did, especially the Elves and the Fire Giants) but once we do, an alliance with them would be of paramount importance- especially if we plan on utilizing more golems than reanimated corpses in our army, but even if we don't plan on using golems at all I bet there are plenty of things we could learn from them. At the very least we could attempt to negotiate their assistance against the other necromancers.
And yes, metal golems definitely trump any number of zombie hordes.
The only problem I could foresee is whether a golem needs fuel or something like fuel; we haven't exactly kept our golems for a long period of time. In fact, we know a lot more about undead raising than golems, and that's saying a lot. That whole strange episode after we 'killed' Ropey (that rope doll) is definitely alarming in its possible implications.