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Author Topic: You are a Necromancer! Chapter 2-36 Decisions, Decisions  (Read 686197 times)

GlyphGryph

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Re: You are a Necromancer! Part 25
« Reply #795 on: March 14, 2012, 10:53:24 am »

If it can, we haven't figured out a way to make it happen yet.
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racnor

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Re: You are a Necromancer! Part 25
« Reply #796 on: March 14, 2012, 05:17:58 pm »

I just vote for crossing the rope directly.

EDIT- but waterproof the spellbook first, we should do that anyway
« Last Edit: March 14, 2012, 05:40:31 pm by racnor »
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
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MikaTheCrazy

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Re: You are a Necromancer! Part 25
« Reply #797 on: March 15, 2012, 10:09:45 am »

to make something move I think we have to give it a muscle structure using alter golem. for a rope we could try use alter golem on it while concentrating on a snake's muscles (I don't mean sqinting at a dissected snake). 
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Descan

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Re: You are a Necromancer! Part 25
« Reply #798 on: March 15, 2012, 01:17:57 pm »

I'd think a golem would need bone structure AND a muscle analog. Like rope and rock, in some fashion as it can pull on the joints.

But then, skeletons are possible, so who knows.
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Felius

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Re: You are a Necromancer! Part 25
« Reply #799 on: March 15, 2012, 03:55:31 pm »

I'd think a golem would need bone structure AND a muscle analog. Like rope and rock, in some fashion as it can pull on the joints.

But then, skeletons are possible, so who knows.

Experiment for the future: Use raise undead on a rope made of organic material, ideally one as close as possible to the natural fiber state, or maybe a vine. It might be able to make an animated rope this way.

Again, it's for the future though, once we are out and tell Omo about our condition. :P

As a side note: When we go for a justification of why it'd be okayish to use raise the dead, we should go for that nature does in fact use the dead as a source, that we should not let anything go to waste if we can avoid, etc.
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Ehndras

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Re: You are a Necromancer! Part 25
« Reply #800 on: March 15, 2012, 06:33:05 pm »

Bear!
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Angle

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Re: You are a Necromancer! Part 25
« Reply #801 on: March 15, 2012, 10:51:49 pm »

perhaps time for a poll?
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monk12

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Re: You are a Necromancer! Part 25
« Reply #802 on: March 15, 2012, 11:40:19 pm »

Sorry, real life in the way and all that, otherwise you'd have an update by now. Instead, poll summary!

Bear- Grek, lockman766, MikatheCrazy, Baneling, bombzero, Ancre, Felius, Ehndras- 8
Bluff- RAM, forsaken1111, Angle- 3
Run like hell- fergus, Cellmonk, racnor, GlyphGryph- 4

So yeah, Bearstraction it is then.

Go now (night crossing)- RAM
Learn Waterproof first (day crossing)- Grek, Felius, racnor

Much less decisive, so we'll see where that's at when I actually have a couple hours to rub together for an update.
« Last Edit: March 15, 2012, 11:42:15 pm by monk12 »
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lockman766

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Re: You are a Necromancer! Part 25
« Reply #803 on: March 16, 2012, 02:13:28 am »

night crossing.
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Xantalos

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Re: You are a Necromancer! Part 25
« Reply #804 on: March 16, 2012, 04:49:44 am »

Well, this thread has great potential, especially since we're finally moving out of our origintown and into bigger ponds, metaphorically speaking. I'll be following most intently.
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MikaTheCrazy

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Re: You are a Necromancer! Part 25
« Reply #805 on: March 16, 2012, 07:53:42 am »

I'm not with the bear anymore.
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Baneling

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Re: You are a Necromancer! Part 25
« Reply #806 on: March 16, 2012, 08:44:12 am »

I vote waterproofing first too, if we have the time. Perhaps we should find out when the Vale will be shut down.
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Lord Allagon

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Re: You are a Necromancer! Part 25
« Reply #807 on: March 16, 2012, 09:17:44 am »

I vote for Bearstraction and waterproofing first, too.
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GlyphGryph

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Re: You are a Necromancer! Part 25
« Reply #808 on: March 16, 2012, 10:53:33 am »

MY vote is for whatever ISN'T Bearstraction. I approve of both bluff and run plans.
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bombzero

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Re: You are a Necromancer! Part 25
« Reply #809 on: March 16, 2012, 11:58:26 am »

I think any plan COULD work. however im not feeling the bearstraction the most, rangers must know a bit of life magic.

also, the log plan has potential, who would think anything of a bump on a log at midnight? but well have to make camp somewhere on the other side to dry our clothes and gear before it molds and gets ruined.
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