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Author Topic: You are a Necromancer! Chapter 2-36 Decisions, Decisions  (Read 686161 times)

Lord Allagon

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Re: You are a Necromancer! Part 24
« Reply #735 on: March 11, 2012, 10:01:21 am »

We should tell him after we are outside the elven lands, and even then we should wait until we're far from anyone else.
« Last Edit: March 11, 2012, 05:42:05 pm by Lord Allagon »
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Yes, they do not need booze, they can work entirely off of water.
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I'm pretty sure he'd move diagonally if he could.
You would think that, but the guy thought encasing himself in fire was a good idea.
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MikaTheCrazy

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Re: You are a Necromancer! Part 24
« Reply #736 on: March 11, 2012, 02:04:47 pm »

I was thinking that the golem should be make of sticks for limbs and body connected with string/rope.
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RAM

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Re: You are a Necromancer! Part 24
« Reply #737 on: March 11, 2012, 07:58:10 pm »

Also, if Omo turns necrocidal, I am a strong proponent of running away...
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Cellmonk

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Re: You are a Necromancer! Part 24
« Reply #738 on: March 11, 2012, 10:03:06 pm »

Also, if Omo turns necrocidal, I am a strong proponent of running away...

probably a good idea. don't want to kill him. we should choose to tell him in a place where we could easily escape him. Though even that might be tough. Though I doubt he would REALLY want to kill us. he might try to, but not super enthusiastically.
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MikaTheCrazy

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Re: You are a Necromancer! Part 24
« Reply #739 on: March 12, 2012, 09:14:33 am »

We should only tell Omo when we are at least a day away from any settlement  so if he goes to tell someone we will have about two days between us and the necro hunt. Probably more like one and a half since he is a ranger.
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GlyphGryph

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Re: You are a Necromancer! Part 24
« Reply #740 on: March 12, 2012, 09:49:44 am »

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Nope. Your stuff is really really good, and as soon as my site's Alpha comes out, you are getting an invite and I hope you'll post it there.

* GlyphGryph grumbles something about how that was supposed to be this past weekend, but stupid server problems.

As always, can't wait for the next update.
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Baneling

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Re: You are a Necromancer! Part 24
« Reply #741 on: March 12, 2012, 02:50:00 pm »

 Something I thought of, in reference to a later plan(Cleanse the Elven Homeland).
Perhaps the curse and indeed the monster/s there are fueled by the growth of things? So, say, a sapling starts growing -> curse saps vitality out of it, killing it and returning power to the curse and perhaps the monsters. Perhaps not.

Also, the main ability we have for combat is...what? We have pretty much no combat ability outside of beating people up with a knife, I think. That's not very helpful.
Perhaps a path of research should be a discretely necromantic ability that, I don't know, steals vitality and then gives it back to a living thing without it leaving the body? Maybe that increases the efficiency. Testing if range is a factor with spells is important - in some canons, spells dissipate, become more expensive or are impossible as range grows.

Just my thoughts.
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Lord Allagon

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Re: You are a Necromancer! Part 24
« Reply #742 on: March 12, 2012, 06:28:07 pm »

Something I thought of, in reference to a later plan(Cleanse the Elven Homeland).
Perhaps the curse and indeed the monster/s there are fueled by the growth of things? So, say, a sapling starts growing -> curse saps vitality out of it, killing it and returning power to the curse and perhaps the monsters. Perhaps not.

Also, the main ability we have for combat is...what? We have pretty much no combat ability outside of beating people up with a knife, I think. That's not very helpful.
Perhaps a path of research should be a discretely necromantic ability that, I don't know, steals vitality and then gives it back to a living thing without it leaving the body? Maybe that increases the efficiency. Testing if range is a factor with spells is important - in some canons, spells dissipate, become more expensive or are impossible as range grows.

Just my thoughts.
This.
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Quote from: narhiril
Quote from: Putnam
Yes, they do not need booze, they can work entirely off of water.
Freaks.
Quote from: Kaplahworm
Quote from: Garath
I'm pretty sure he'd move diagonally if he could.
You would think that, but the guy thought encasing himself in fire was a good idea.
Quote from: Jake
I therefore wish rectal cancer on your senior management.

GlyphGryph

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Re: You are a Necromancer! Part 24
« Reply #743 on: March 12, 2012, 06:33:37 pm »

I'd argue our steal vitality spell has some potent combat potential.  And we could conceivably create some nasty undead even knowing what we know now.

Also, I wonder... how smart can undead get? Maybe not something we should test so much as research.
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Grek

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Re: You are a Necromancer! Part 24
« Reply #744 on: March 12, 2012, 06:42:36 pm »

Steal vitality can two-shot or three-shot most people, works out to line of sight on anything with a pluse, but is horrifically expensive and slow. Can't rely on us being able to cast it in a fight.
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bombzero

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Re: You are a Necromancer! Part 24
« Reply #745 on: March 12, 2012, 06:48:00 pm »

we should try to find a valid attack worthy spell with necromancy, raising dead alone wont be enough.
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Felius

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Re: You are a Necromancer! Part 24
« Reply #746 on: March 12, 2012, 06:59:12 pm »

If we can transform vitality in other forms of energy, we could possibly drain someone's vitality, keep it inside it's body and transform it into thermal energy, or maybe release all at once, making it explode.

Of course, that's all hypothetical to be tested after we are better established.
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Cellmonk

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Re: You are a Necromancer! Part 24
« Reply #747 on: March 12, 2012, 08:21:04 pm »

If we can transform vitality in other forms of energy, we could possibly drain someone's vitality, keep it inside it's body and transform it into thermal energy, or maybe release all at once, making it explode.

Of course, that's all hypothetical to be tested after we are better established.

The vitality bomb! Steal vitality from the undead! put it into a crystal! ask an eagle to drop the crystal above the necromancer's lair! clean up fallout.
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Felius

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Re: You are a Necromancer! Part 24
« Reply #748 on: March 12, 2012, 08:56:43 pm »

If we can transform vitality in other forms of energy, we could possibly drain someone's vitality, keep it inside it's body and transform it into thermal energy, or maybe release all at once, making it explode.

Of course, that's all hypothetical to be tested after we are better established.

The vitality bomb! Steal vitality from the undead! put it into a crystal! ask an eagle to drop the crystal above the necromancer's lair! clean up fallout.
That'd be... quite awesome to tell the truth. XD But I was thinking more of making our enemies into living bombs. :P
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"Why? We're the Good Guys, aren't we?"
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Angle

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Re: You are a Necromancer! Part 24
« Reply #749 on: March 12, 2012, 09:08:51 pm »

If we can transform vitality in other forms of energy, we could possibly drain someone's vitality, keep it inside it's body and transform it into thermal energy, or maybe release all at once, making it explode.

Of course, that's all hypothetical to be tested after we are better established.

The vitality bomb! Steal vitality from the undead! put it into a crystal! ask an eagle to drop the crystal above the necromancer's lair! clean up fallout.
That'd be... quite awesome to tell the truth. XD But I was thinking more of making our enemies into living bombs. :P

even better.
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