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Author Topic: You are a Necromancer! Chapter 2-36 Decisions, Decisions  (Read 685483 times)

RAM

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Re: You are a Necromancer!
« Reply #570 on: February 09, 2012, 05:42:18 am »

It may come to pass at some point in the distant future that the elves could be persuaded to side with one necromancer against another, and surrender the artefact if it still exists...
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GlyphGryph

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Re: You are a Necromancer!
« Reply #571 on: February 09, 2012, 07:24:18 am »

Yes, getting the amulet confiscated would be better than nothing - in my mind, the most important thing we can do with it is keeping it from reaching the jeweled coast and getting snatched up by the guy there.

We should phrase this similar to our arguments with the council and how they are making a mistake with the token diplomat approach. That way even if she does end up telling anyone our stories are consistent and our reason for leaving believable.
I think we should tell the truth - tell her that our reason for going has always been a desire to study our ancient homeland and do what we can to help the people, and it is clear that that will not happen unless we make it. And we believe the things we can learn are more valuable now than ever they could be before - if necromancers threaten our home once more, learning how they did what they did, and how to prevent it from happening to our home yet again, is paramount - finding a way to reverse it would be nothing short of amazing.
Ask her if she knows anyone, skilled and willing to leave, that may wish to accompany us, but make it clear that we WILL be doing it. Do not sound brash and inconsiderate - simply dedicated, and focused on the mission at hand.
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RAM

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Re: You are a Necromancer!
« Reply #572 on: February 09, 2012, 06:56:15 pm »

I support the idea of introducing our mother to the item, but prior to doing so we should be prepared for the scenario in which our mother determines that we are a necromancer. Say, by determining that the item is necromantic, and that only a necromancer could detect it without the use of specialised magic.
 I would suggest having emergency supplies stashed outside of town and Omo's location memorised...
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Angle

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Re: You are a Necromancer!
« Reply #573 on: February 09, 2012, 11:33:39 pm »

I support the idea of introducing our mother to the item, but prior to doing so we should be prepared for the scenario in which our mother determines that we are a necromancer. Say, by determining that the item is necromantic, and that only a necromancer could detect it without the use of specialised magic.
 I would suggest having emergency supplies stashed outside of town and Omo's location memorised...

This is a good idea. Let it be done.
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Shades

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Re: You are a Necromancer!
« Reply #574 on: February 10, 2012, 04:05:06 am »

but prior to doing so we should be prepared for the scenario in which our mother determines that we are a necromancer. Say, by determining that the item is necromantic, and that only a necromancer could detect it without the use of specialised magic.

Shouldn't be an issue, we only stated it wasn't dwarven so not an artifact just that we liked it because it was pretty (and shiny). Unless it's an ugly piece of jewelry in reality and we only find it shiny because of the necromancer vibe I don't see how we can be at risk.
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RAM

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Re: You are a Necromancer!
« Reply #575 on: February 10, 2012, 06:09:16 am »

Being around detection magic in general is not entirely safe...
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Urist has been forced to use a friend as fertilizer lately.
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Re: You are a Necromancer!
« Reply #576 on: February 10, 2012, 09:25:07 am »

We should have a prepared getaway stash, anyway. Just in case.
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Felius

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Re: You are a Necromancer!
« Reply #577 on: February 10, 2012, 09:55:15 am »

We should have a prepared getaway stash, anyway. Just in case.
It's probably better if we do a few in fact. Keep one around in our house (for if we have a sudden urge to travel around in elven lands, or some research opportunity appears with a small window of opportunity), and a few in strategy locations (if someone discovers them, just say it's if you feel the urge to pass a few days in a distant fishing spot you can do it more easily)
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Re: You are a Necromancer!
« Reply #578 on: February 14, 2012, 12:24:12 am »

Hey monk, can we get an ETA on this next update?
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monk12

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Re: You are a Necromancer!
« Reply #579 on: February 14, 2012, 12:27:57 am »

Hey monk, can we get an ETA on this next update?

"When it's done," which is true pretty much forever. I'm not even going to say when I hope to have it done, because every single time I do, no matter the game/project, something always comes up and then I look like a liar. I will say this isn't going to die because I never came back to it- I've written too much plot now for it to wither on me :P

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Re: You are a Necromancer!
« Reply #580 on: February 14, 2012, 08:23:21 am »

Well alright then. I look forward to it.
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Ehndras

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Re: You are a Necromancer!
« Reply #581 on: February 14, 2012, 08:55:41 pm »

 Back in the states and loving how this is turning out. Watching, and with many ideas! :)
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Ancre

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Re: You are a Necromancer!
« Reply #582 on: February 15, 2012, 07:06:01 pm »

Posting to watch. This is amazing !
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Grek

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Re: You are a Necromancer!
« Reply #583 on: February 18, 2012, 02:44:47 am »

Alas, the thread is dead, cruelly slain by the new release.

I don't blame you at all, monk.

It's ok, we're necromancers. It can die for a while and still come back, right?
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Ehndras

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Re: You are a Necromancer!
« Reply #584 on: February 18, 2012, 03:01:10 am »

Alas, the thread is dead, cruelly slain by the new release.

I don't blame you at all, monk.

It's ok, we're necromancers. It can die for a while and still come back, right?

Indeed. ;) I'll practice my necromancy in Df Adv. Mode, heh
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."
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