*twitch twitch*
"Of course, theory is all well and good, but some solid experimental data is needed..."
*twitch twitch*
ITS A HYPOTHESIS, DAMN IT! The #1 misconception regular people make. A THEORY is proven by experimental data. A hypothesis is what you have there, an unproven idea. God damn it. It drives me crazy when people make that stupid mistake. Everyone just completely bypasses hypothesis and gives theory the meaning of hypothesis, which is downright fucking stupid.
Now, to continue reading this awesome RP.
One might argue that there is a difference between the technical and idiomatic meaning of the word, but the explanation I'll roll with is that Elves (and You in particular) are not very good at science
Anywho, funeral related fun dovetailed nicely with holiday related fun
and writer's block, and updates will likely remain sporadic through the season. That said, this first part of the game has had a lot of infodumping (intentionally, as I'd rather introduce setting information/mechanics organically than as a block in the first post) that we're getting caught up on now, so we should have some more interesting, meaningful choices coming up here.
On another note, how big WAS the tree? It was the dead remnants of a tree, right? Would it be possible to cover it with some sort of cloth or cover? Maybe we could, I dunno... paint it? The thing only has 5vp, so going at it with an axe is actually still very much a possibility if its larger. Maybe hack off some lives or something - the thing has less vitality than a healthy elf, it can't be that hard to re-kill, right? Even with the hardness, it should only take like 8 hits.
[The tree (or rather, the largest remaining chunk of tree) is about twice your size, which is to say something like ten feet long and quite broad. If I
happened to be stealing DnD size categories, then you would be a Medium creature while this tree is Large.]
Key point to note: We don't have any mana right now. If Pevo asks us to use mana during the "how to use your mana to make potions" lesson (and, let's be honest, he will), we will not be able to do that. Pevo's sure to notice something's up, and we don't have a good explaination for what we did with all our mana. Let's not risk it. Let's beg off learning for today, saying that we had planned to talk to Omo (our ranger friend, remember him?) about your route and then pick up a few other things for the trip today, but promise to come by tomorrow and learn how, since it sounds extremely useful.
Beg mana potion > go back > THINK THE NEXT OPTION THROUGH CAREFULLY, we really can't use another critical overshoot right now > solve tree issue.
-What, do you have someplace else to be?I... actually, I've been meaning to chat with my friend, Omo Thunderjaw. I haven't spoken with him in a while, and as a Ranger he'd have some good advice for my journey. If it's all the same to you, can I learn tomorrow?Sure, sure, don't let me keep you.Thanks! Ah, Pevo, I don't suppose I could persuade you to part with that potion, could I?Oh this? You don't want this.Sure I do! I've never messed with mana potions before, it'd be nice to know what I'm getting into, I think.Heh- alrighty then, have it your way. Actually, while my mind's on the subject, take this bag, too....Pevo, there must be half a dozen silver in here! I can't take this!Sure you can! You might have scraped together enough coin to get by outside the Vale, but I'd like you to do more than get by. Besides, the Caravan from Thrimesdur will be here soon, and you might spy something you need for your journey.Wait, really? Don't you think it's a bit early in the Spring yet?Early it may be, but the Caravan is coming, no mistake. You haven't heard? They crossed the river yesterday, and should be moving through Yicelafo tomorrow. Ahh, my mind is slipping- I won't be able to teach you tomorrow, I'll be spending the day at the Caravan Fair.Oh come on, the Caravan should be here a solid week! Besides, the festivities won't really kick in for a few days, once all the other elves arrive.Aye, there's the rub! I'm not about to let every other elf in the Vale pick over the good stuff before I get there, and I'm certainly not going to be last to hear news of foreign lands!Alright, fair enough- you've really done more than enough already. Thank you, Pevo.Not a problem, not a problem- will I see you at the Fair?Maybe not tomorrow, but we'll see. Farewell!You wave goodbye, weighed down with Pevo's gifts. You give the Mana Potion a quick examination- the bottle is a dark, translucent blue, and fits comfortably in your closed fist. Unstoppering the bottle, you peer inside, sloshing about a dark liquid. Red, maybe? You catch a faint fruity scent wafting from the bottle- it seems familiar, though you can't quite place it. Carefully, you stopper the bottle back up and tuck it into your coin pouch.
Although visiting Omo Thuderjaw had not been in your plans prior to your conversation with Pevo, it had been something you wanted to do before leaving anyway. Besides, you can hardly
not see him after using him as an excuse, and it's not like this should take long.
Without wasting time, You head off to Omo's house. It isn't all that far from your own- elves have children seldom enough that when an elven couple bring a child into the world, they often move nearer parents with another child or those expecting, just so the kids can grow up together. Omo and Elana were your only childhood friends, and though you've largely gone your separate ways you still share that special bond.
You find Omo chopping wood in his backyard, shirtless and sweaty. He is tall, even by elven standards, easily a couple hands higher than yourself. Unlike most elves, he keeps his blond hair cut short rather than gathered in a braid. His face would be handsome were it not for the prominence of the famous Thunderjaw chin- his eyes twinkle merrily as he sees you walk down the lane, and he leans back on his axe.
Ho, Nym! I'd begun to think you've been avoiding me! I haven't seen you in what, a week?Hey Omo- has it been that long? Well, I've been busy lately.Oh? And what have you been busy doing? Teaching the fish to sing?As a matter of fact, I happen to be in the midst of preparations to leave the Vale.Really, leave Yicelafo? Why?I've got it in my mind to travel. See the world, something beyond this forest and river.Since when? You've always been content to faff about doing this and that before now.Well, that was then and this is now- people can change, you know.Yeah, I know. Good luck getting the Elders to let you go- I've asked to take trips out of the Vale myself, without much luck I might add!Actually, Pevo said he'd speak to the Elders on my behalf.Pevo Zephyrtempest? I didn't realize you two knew each other that well.Well, we've been chatting for the last week or so. He's partly my inspiration to travel, and he seemed supportive of the idea- he even gave me a bit of spending money.Oh did he? It figures, I suppose- I'm sure if I had perky breasts like yours I'd get all kinds of nice things.You'd look pretty funny with big breasts under that big chin- one might be mistaken for thinking you had no neck!Ha! I suppose I would, at that. Say, Nym, as long as you're pulling strings to get out of Yicelafo, how about you pull one more and take me with you?What? I thought you were training to be a Ranger.Half the reason I became a Ranger in the first place was so I could wander out along the borders of the Vale- every patrol, I see the horizons outside the forest and wonder what's on the other side. Besides, you'll certainly need my help! What do you say?I...On the one hand, Omo is right- a trained Ranger (well, half-trained, anyway) would be a valuable companion on the road, and the Elders will probably be more amendable to your journey if you have a partner. On the other hand, Omo doesn't know about your unique talents, and you don't know how he'd respond to the knowledge. Necromancy nearly caused the extinction of your race, and that's the kind of thing nobody can take lightly. Hiding your talents from a traveling companion would be extremely difficult. What should you do?
Vitality- 8/10
Mana- 0/12
XP- 14/20
Inventory-
6.6 Silver Pieces,
Elven Tunic,
Elven Cloak, Belt Knife, Mana Potion
Abilities-
Sense Necromancy(Passive)Status- Conflicted (again)
Six days since Manifestation
General
Detect Magic- 1 MP - detects spells and magical items near you
Calm Animal- 1 MP - causes wild animals to become peaceful
Sense Vitality- 1 MP - you can detect the Vitality of living things, with a bit of effort
Necromancy
Raise Zombie- ? MP - You can take the formerly living body and turn it into a zombie, but you lack understanding or even much knowledge of the particulars. You need practice.
Command Undead- 2 MP - You can merge your awareness with an undead creature, gauging its general condition and issuing explicit orders it will obey to the best of its ability. You can also give orders that will persist beyond the end of the spell.
Steal Vitality- 3 MP - You can suck the Vitality out of living things. This spell removes up to 6 Vitality from the target and gives 1/3 of it to you.
Animate Object- 4 MP - You can force Vitality into inanimate objects, things that were never alive to begin with. It seems to be more complicated than Zombification though- your Rock doesn't do anything, which is hardly useful. you'll need to experiment with this more.
Alter Golem- 2 MP- You can make basic alterations to an existing construct or animated object.
Your Parents- Your mother is a prominent Mage serving in Yicelafo itself, and your father is a Ranger Lieutenant, currently patrolling the borders.
Omo Thunderjaw- Your best friend, brave and true. He is currently an aspiring Ranger, and is currently home on leave.
Elana Foundwasps- An old flame of yours, she is currently studying with the Mage the next town over.
Pevo Zephyrtempest- The village Sage- you can ask him for knowledge of what history the elves possess. He is somewhat absent minded and easily distracted.
Ari Wetdawn- The village Mage, here to cure ills and bless crops. He knows much of Life magic as well as magic in general, but is also most likely to discern your true nature.
Rope Doll
2 VP
Can see, can't move
Undead Oak
5 VP
Hardness 8- When physical damage is dealt, subtract 8 from the total.
Can't see or move
-This one's a bit morbid, but bear with me. Take two crayfish. Shell one, leaving the meat inside as intact as possible. Remove the flesh from the second while leaving the shell as intact as possible. Attempt to revive both and compare the results. Is vitality in flesh or in bone? In both? Neither? Regardless of what we find, it should prove instructive.
-If you ever have enough spare mana, see if you can control multiple dead crayfish at once, and if there's an upper limit on how many perspectives you can hold at once. Stop if you get a headache, feel dizzy or anything else seems strange.
-See what the maximum range is for controling one of your zombies, and if it expands with practice. May take more than a day of effort, but it'll be good exercise.
-Try to find out if zombies have a memory, if they can be made to recognize specific objects. I recomend starting with a ball or something, and instructing a zombie to follow that specific ball wherever it goes. After testing it to make sure it works how we expect, substitute in another ball that has a different colour or a different size, and see if the zombie knows it isn't the right ball to follow. We can move to more abstract things from there, like having if understand things like "any ball" "any non-red ball" "the biggest ball" and stuff like that, or even to sort a pile of pebbles into stacks by colour.
-Attempt to raise a pile of ashes from a cremated corpse.
-Raise an earthworm and then, once it is raised, cut it in half at the border between two segments. Which ends, if any, are still animate? Continue cutting into halves at segment lines until all parts are dead or it has been divided into a prostomium, peristomium, pygidium and a pile of ordinary segments.
-Make a zombie insect that will stand still, then see if we can take its vitality when it is behind a rock (out of our line of sight).
-See how much damage a dead body can sustain before it is unraisable
World Map
Yicelafo