Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5]

Author Topic: Council of High Tree (high level 3.5 campaign 4-8 players) RULE CHANGES  (Read 5821 times)

The Fool

  • Bay Watcher
    • View Profile
Re: Council of High Tree (high level 3.5 campaign 4-8 players) RULE CHANGES
« Reply #60 on: November 24, 2011, 06:12:19 pm »

Alright. Campaign makes sense now. I'll post a sheet tomorrow.

If you want help building some of the other countries I'd be happy to help.
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

King_of_the_weasels

  • Bay Watcher
  • My own avatar creeps me out.
    • View Profile
    • Not even internet famous
Re: Council of High Tree (high level 3.5 campaign 4-8 players) RULE CHANGES
« Reply #61 on: November 24, 2011, 06:16:19 pm »

Alright. Campaign makes sense now. I'll post a sheet tomorrow.

If you want help building some of the other countries I'd be happy to help.

I'll be making them up when the time comes (you guys get to choose which area you head to first, there should be 3 dungeons each with talking and maybe side quests If I can think of any) so I won't be needing much help, but when another "dragonborn" type thing comes up you can of course put in your 2 cents.


edit- Some of you might of noticed my sentences sometimes don't make sense, that's because I think them out, then suddenly go off on long parenthesized (whoa, it's a real word, I thought I was making up one(see what I mean)) tangents that I go back and edit, and by the time I'm done, I forgot how I phrased the first part of my sentence so it doesn't always make sense.  Just so you guys know.


double edit- If barb is gonna stay out then frostfall is open for you Jack of the box
« Last Edit: November 24, 2011, 08:05:14 pm by King_of_the_weasels »
Logged
Slacker an illustrated story. Actually updated!?
Pages: 1 ... 3 4 [5]