Stuff you should know-
You play as a representative of one of 4 (out of 5, the fifth being the bad guys, ooooh dear spoilehs), these regions are;
High Tree: The central region, most if not all of it's land covered with thick vegetation, and the great tree city of High Tree, were the council of five lands meet.
Main races: Raptorans, Wild/Wood Elves, Gnolls, Killorens.
Minor races: Humans (druids mostly), forest gnomes, other fey creatures.
Great Sea: The "water" region, mostly ocean strangely enough. They also rule over the western coasts.
Frostfall Mountains: The "cold/rock" region, tundras, mountains, and glaciers cover this northern region.
The Sand: It's a desert in the east. Seems as endless as the oceans to the west.
Farlands: Mostly forests and plains, to the south. Some mountains if you go really far south.
Nothing suspicious. Oh and they didn't send a representative this decade. *shrug*
Also this is a nature themed campaign, so there won't be any major cities besides High Tree, which is simply a huge tree lots of people live in.
-No Metal weapons or armor. (not negotiable)
-No Dieties, just domains. (domains given below)
-No evil (obvious is obvious)
-Monster races are allowed, as long as they make sense. (fey mostly)
-No Psions (Already a psions game going on)
Representatives from Great Sea, may choose the water, ocean, or storm domain. They may also use races and equipment from Stormwrack.
Representatives from the Frostfell Mountains, may choose the cold, earth, or air domain. They may also use races and equipment from Frostburn and races of stone.
Representatives from The Sand, may choose the fire, sun, or illusion domain. They may also use races and equipment from Sandstorm.
Representatives from High Tree, may choose the plant, sky, or life domain. They may also use races and equipment from Races of Wild
Weapons-
Metal doesn't exist in this world, so either you find and pay for a material replacement that isn't metal, or you don't use the weapon. Lot's of weapons don't have metal already. No crossbows since there's no mechanics. If your using a bow just buy arrows, don't worry about material. Armor cannot be metal obviously.
Each region has 2 characters (whether both are controlled by one or 2 players is up to interest.), one the representative and the other a ward. Representatives start at level 10, while wards start at level 8. Each region's pair has a
shared gold amount of 75000 gold, the ward receiving at least 25k of it, more can be given from the representatives pool of funds.
Great Sea representative: {open}
Great Sea ward: {open}
The Sand representative: {JotB}
The Sand ward: {open}
Frostfell representative: {BtsG}
Frostfell ward: {open}
High Tree representative: {The Fool}
High Tree ward: {open}
I'm sure I forgot something.
If you don't know know to play DnD don't bother posting. This isn't the type of campaign to teach.