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Author Topic: !Ghosts! XD  (Read 1587 times)

roughedge

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!Ghosts! XD
« on: November 20, 2011, 12:13:08 pm »

I have little knowledge about em but I think I'm gonna try to keep them in my fort. The ghost fort!

I had some dwarves get the -police- job, one died and now there is a ghostly police roaming around!
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ImBocaire

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Re: !Ghosts! XD
« Reply #1 on: November 20, 2011, 12:15:27 pm »

Sounds like a plan.

You might want to rethink it, though, if you get the ghost of someone who died while berserked. Just a thought.
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krenshala

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Re: !Ghosts! XD
« Reply #2 on: November 20, 2011, 12:16:45 pm »

I both am pleased at the idea of your ghost fortress, and disappointed that this wasn't actually a thread about !!ghosts!! ...

:D
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Aspgren

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Re: !Ghosts! XD
« Reply #3 on: November 20, 2011, 12:44:47 pm »

I remember doing this in the sims. :D
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Jelle

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Re: !Ghosts! XD
« Reply #4 on: November 20, 2011, 12:46:31 pm »

I see a lot of dismemberement and possession induced tantrums in your dwarves future.  :)
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flieroflight

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Re: !Ghosts! XD
« Reply #5 on: November 20, 2011, 01:57:57 pm »

I both am pleased at the idea of your ghost fortress, and disappointed that this wasn't actually a thread about !!ghosts!! ...

:D

any true player would feel the same.
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Aspgren

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Re: !Ghosts! XD
« Reply #6 on: November 20, 2011, 03:10:24 pm »

I just thought of something ...

I would like to build a fortress that's divided. One area where dwarves live, one area where a tribe of olmmen or something similar lives .. and one area that houses the dead and where ghosts roam.

Building three forts is easy.
Befriending a whole tribe of olmmen is tricky and probably needs lots of pets being sacrificed. Herding them into their own wing of the fortress isn't too tricky but preventing them from leaving it is another story.
Making the necropolis is really difficult. Unless I'm mistaken I don't just need to dump the corpses down there but the dwarves actually have to DIE down there as well? I'd need to put drowning chambers and jails and hospitals down there just so chained tantrumers can kill themselves and infection patients die in the beds and such ...
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Sutremaine

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Re: !Ghosts! XD
« Reply #7 on: November 20, 2011, 03:13:45 pm »

Don't forget to check the ghosts' descriptions to see if they're the violent sort.
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Nyxalinth

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Re: !Ghosts! XD
« Reply #8 on: November 20, 2011, 05:40:22 pm »

I thought this was a thread about !!ghosts!! not ghosts :P

But yeah, make sure they aren't hostile.
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Talvieno

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Re: !Ghosts! XD
« Reply #9 on: November 20, 2011, 06:53:31 pm »

I just thought of something ...

I would like to build a fortress that's divided. One area where dwarves live, one area where a tribe of olmmen or something similar lives .. and one area that houses the dead and where ghosts roam.

Building three forts is easy.
Befriending a whole tribe of olmmen is tricky and probably needs lots of pets being sacrificed. Herding them into their own wing of the fortress isn't too tricky but preventing them from leaving it is another story.
Making the necropolis is really difficult. Unless I'm mistaken I don't just need to dump the corpses down there but the dwarves actually have to DIE down there as well? I'd need to put drowning chambers and jails and hospitals down there just so chained tantrumers can kill themselves and infection patients die in the beds and such ...

Out of curiosity, how do you think you would go about keeping the ghosts in their part of the fort?


Also, I thought someone had found a way to light ghosts on fire. I was disappointed. :(
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Loud Whispers

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Re: !Ghosts! XD
« Reply #10 on: November 20, 2011, 07:17:11 pm »

The ghosts will roam everywhere in your fort. You're going to need a lot of booze, "happy" places and brain bleach or else your dwarves will be very, VERY, VERY unhappy.

Aspgren

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Re: !Ghosts! XD
« Reply #11 on: November 20, 2011, 07:31:18 pm »

Out of curiosity, how do you think you would go about keeping the ghosts in their part of the fort?

I have absolutely no idea. Maybe build the necropolis, have everyone live there, seal it off from the rest of the world, let everyone die in there and HOPE that they will be content floating around their old pals corpses rather than haunting the immigrants who settled outside and never had any contact with them.

 ... this isn't going to work, is it?
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Loud Whispers

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Re: !Ghosts! XD
« Reply #12 on: November 20, 2011, 07:36:28 pm »

Out of curiosity, how do you think you would go about keeping the ghosts in their part of the fort?

I have absolutely no idea. Maybe build the necropolis, have everyone live there, seal it off from the rest of the world, let everyone die in there and HOPE that they will be content floating around their old pals corpses rather than haunting the immigrants who settled outside and never had any contact with them.

 ... this isn't going to work, is it?

Nope, I've seen migrants die on the tile they spawned, and their ghost spawned inside a fortress, which they'd never even touched before, haunting dwarves they never even saw.

Derp12

Oaktree

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Re: !Ghosts! XD
« Reply #13 on: November 20, 2011, 07:37:19 pm »

My one fort has a "mascot" ghost wandering about.  Caravan guard who got melted in a magma pit and was thus unburiable and also cannot be identified and settled with a slab (known bug).  So he has a tomb (which can be assigned) and I take extra steps to keep an eye on morale by seeing who he chooses to follow around and haunt.
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Talvieno

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Re: !Ghosts! XD
« Reply #14 on: November 20, 2011, 07:48:20 pm »

Out of curiosity, how do you think you would go about keeping the ghosts in their part of the fort?

I have absolutely no idea. Maybe build the necropolis, have everyone live there, seal it off from the rest of the world, let everyone die in there and HOPE that they will be content floating around their old pals corpses rather than haunting the immigrants who settled outside and never had any contact with them.

 ... this isn't going to work, is it?

Lol - it might work, as long as you only have forlorn types. You'd have to make sure you kept your dwarves happy before they met with sudden, untimely deaths... And then build a new fort on a different part of the embark.

Yeah, I'm gonna bet it's not going to work, though I could be wrong.
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