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Author Topic: Creative uses for water? (And other water discussions)  (Read 8474 times)

Doughnut189

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Re: Creative uses for water?
« Reply #30 on: November 20, 2011, 03:44:36 am »

I use water for my migrant sorting system and clothes manufactory.

Apparently I need to use something other than grates, though, because the migrant corpses keep somehow passing through them with the draining water.
« Last Edit: November 20, 2011, 02:06:57 pm by Doughnut189 »
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Imagine you're driving a car. Push the gas pedal to the floor. Close your eyes. Remain this way for ten minutes while turning the wheel at whim. This is Dwarf Fortress.
I don't mean to alarm you, but it appears that your Dwarves are all in fact elephants.

Musashi

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Re: Creative uses for water?
« Reply #31 on: November 20, 2011, 06:11:08 am »

Dwarfs will most definitely walk through waterfalls - I had an awesome fort in which I accidentally-on-purpose dug into an aquifer directly above my entrance, and everyone walked through it just fine.

(Well except for that caravan that was just arriving)
I also had that, replaced most floors with grates and built a giant waterfall system for the whole fort.
Things got dorfy once syndromes arrived though.
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I don't mean to alarm you, but it appears that your Dwarves are all in fact elephants.

imperium3

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Re: Creative uses for water?
« Reply #32 on: November 20, 2011, 07:15:25 am »

Well, my current project involves digging a large hole around my fort and flooding it to create a massive lake in the desert...
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Oliolli

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Re: Creative uses for water?
« Reply #33 on: November 20, 2011, 08:01:40 am »

I caught a dwarf drinking it, once.

You ought to burn for letting a dwarf drink water.
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tommy521

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Re: Creative uses for water?
« Reply #34 on: November 20, 2011, 10:03:53 am »

So if dwarves walk through waterfalls, and I had a huge reservoir above and below my fort, draining through the top into the bottom on certain areas of my fort, would this work as a sort of syndrome barrier?

EDIT: to clarify this would work as the sort of channel with 2/7 water that washes dwarves, just it is a wall of waterfalls that will drain off the map.
« Last Edit: November 20, 2011, 10:06:27 am by tommy521 »
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GaxkangtheUnbound

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Re: Creative uses for water? (And other water discussions)
« Reply #35 on: November 20, 2011, 10:17:13 am »

Yes, all extracts, along with any other contaminants (such as blood, mud, or dust) will be washed into the reservoir.
EDIT: to clarify this would work as the sort of channel with 2/7 water that washes dwarves, just it is a wall of waterfalls that will drain off the map.
It'll work with just a small channel. Nobody will get contaminated by the stuff in the water.
« Last Edit: November 20, 2011, 11:27:33 am by GaxkangtheUnbound »
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Sting_Auer

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Re: Creative uses for water? (And other water discussions)
« Reply #36 on: November 20, 2011, 11:15:36 am »

INITIATE THREAD DERAILMENT PROCEDURE ALPHA


OBOK MEATGOD HAS A CRUNDLE



On topic:

public baths, giant super-soaker, water-powered yak cannon.
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Thank you everyone for the help! I've since flooded the fortress I was working on and now have a new one going up.

Loud Whispers

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Re: Creative uses for water? (And other water discussions)
« Reply #37 on: November 20, 2011, 11:37:42 am »

Wait, there's a water thread,

Spoiler (click to show/hide)

krenshala

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Re: Creative uses for water? (And other water discussions)
« Reply #39 on: November 20, 2011, 01:05:58 pm »

I'll just leave this here ...
Spoiler (click to show/hide)

I'd add to the actual topic, but other than a mist water fall through the dining hall that falls from a pump stack pulling from below the dining hall that is powered by a waterwheel turned by water that just fell through the dining hall, I got nothing really creative in a good DF manner at the moment.
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Necro910

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Re: Creative uses for water? (And other water discussions)
« Reply #40 on: November 20, 2011, 01:27:28 pm »

I'll just leave this here ...
Spoiler (click to show/hide)
Spoiler (click to show/hide)

jellsprout

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Re: Creative uses for water?
« Reply #41 on: November 20, 2011, 03:17:48 pm »

Spoiler (click to show/hide)

What I've wanted to try is making a constantly flooding entrance hallway and barracks inside a multi-layer aquifer with natural pillars spaced about 3 spaces apart in the top layer and the water draining down into a lower layer aquifer through grates. Make sure the only way into the caverns and basement is through this hallway, so that any forgotten beast, demon and titan syndromes are automatically washed off. And the glory of the elves' first impression of the fortress being the perpetually flooding halls, of course. I also like the idea of my military having to constantly train in such an environment.
I haven't gotten this to work yet, mostly do to poor management or all aquifers I encounter being only one layer, but I think it should be possible.
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acetech09

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Re: Creative uses for water? (And other water discussions)
« Reply #42 on: November 20, 2011, 03:55:00 pm »

I'll just leave this here ...
Spoiler (click to show/hide)
Spoiler (click to show/hide)

The eyes...
THE EYES!!!!!!!
AAAHHH!!!! THE EYES!!!!
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Crashmaster

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Re: Creative uses for water? (And other water discussions)
« Reply #43 on: November 20, 2011, 04:04:44 pm »

Drip water into a volcano
Blast invaders off catwalk with cave-in dust
?
!!Invaders!!
then nothing

Spoiler (click to show/hide)

also massive FPS loss when active.

tommy521

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Re: Creative uses for water? (And other water discussions)
« Reply #44 on: November 20, 2011, 07:53:12 pm »

Well, thanks to everyone's input I attempted to make a large waterfall in my dining room on my above ground fort. That's where things got Fun. I was using the wiki's design
Spoiler (click to show/hide)
and had put my shutoff lever inside one of the maintenance areas. I had not thought to make sure the gear assembly was disabled before making the final axel, and the bad position of the lever, my entire fortress was drowned or stuck somewhere that would not be able to escape. So I knocked out the one support holding the whole fortress up and let me tell you, subsequent destruction was delicious, and a bit watery. Next time I think I'll use magma.


EDIT: And a Fun little mishap happened when a dwarf decided it would be a good idea to open one of the water containment doors as the upper fortress flooded. I thought the fort may have had hope yet...
« Last Edit: November 20, 2011, 07:59:36 pm by tommy521 »
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