(( Moonstone 260, Captain's meeting. ))
(( Bardiche got mauled on 28th Timber, 260. ))
This month's meeting of the squad captains starts with mundane stuff, as usual. While everypony knows that the recent fight with a monster from the caverns will be discussed, it is customary to get other things out of the way first. Training schedules, supplies, Partisan asking for more bolts, Glaive asking for more bolts for Storm Cloud, Indigo asking for any left-over bolts for the reserves, Halberd giving report about the armoury and so on. Fauchard listened, but said nothing, as these mundane day-to-day concerns were not why he was here. Once they are done with it, the topic of discussion switches to the caverns.
"It seems, I opened a can of worms with the whole caver exploration, haven't I?" says Indigo.
Halberd rolls his eyes and shifts in his seat. "I'll say. What I don't understand is how we managed to buck up opening the caverns again. Can't the engineers get this right?"
Indigo shrinks under Halberd's gaze.
Yes, the architects screwed up. "Well... I didn't design it, but I can give you the rationale behind it. The trap itself is a downscaled and rushed version of the airlock to the topmost cavern, which was designed by Stiletto. I'm quite surprised something like that even worked in the first place. It should be much longer and snaking to give more time to the pony pulling the levers. Still, it was never my plan to send just one inexperienced soldier close to the breach. It was to move around in force. The airlock was supposed to be more of a safety measure than a trap. Speaking of which, a quick fix to the problem would be to put some cage and weapon traps on our side of the airlock."
"Well, can't say I disagree with that," Halberd adds, cutting his eyes to Virtue, who winces visibly. "Bardiche is about as green as they come, running ahead like that. I guess Coupledye was trying to get rid of him sending him out here. If Kukri hadn't been there he'd be dead for certain."
"Aye, I've seen green recruits run off like him before." says Fauchard, "They are rarely so fortunate, most I've seen ended up on the end of their foe's spear."
If somepony wanted to be rid of Bardiche, how come he didn't end up in my unit? "Yes, some think fighting is about glory, not victory. Bardiche wanted to kill it in single combat, but Halberd was right all along; those beasts are dangerous."
I thought the military was ready to handle them. "Maybe we should just stick to the topmost cavern, or abandon the plan altogether."
I just don't know what to think anymore. Indigo hangs his head low.
Glaive interrupts, "It's too early think of giving up, Indigo. Those beasts are dangerous, but when our troops fight together we can overpower them."
"Dangerous doesn't begin to describe it," Halberd says in a low tone. "We were very lucky the upper caverns were clear when we explored them. The middle caverns were unexplored, but we knew there were monsters in them. How we managed to buck this up and still got off with only one injured soldier is beyond me."
Naginata breaks the awkward silence by saying, "It's best not to dwell on that. He's alive and recovering, for that we should all be grateful. And wiser for the experience." She sighs. "Still, the mid caverns are safe enough to explore in earnest now. If we're still going through with it."
Fauchard offers a bit of advice, "You don't want to spread yourselves too thin, lest something decide to prey upon you. Best to keep the lower levels sealed until after you finish walling off the top level. Then move your troops to the lower levels in mass."
Indigo nods "That makes perfect sense, Fauchard. That is, if we are still going to do it. I thought getting a safe foothold in the caverns was worthwhile, but I'm not so sure anymore. I don't want ponies to die for it. The upper level could be safe enough to wall off, but there are just not enough narrow passages around our airlock to do it quickly. It is possible, but will take months and a temporary camp in the caverns."
Glaive: "Then we should do it. Even if it takes months, the potential profit from gems and mineral veins, that we could access will pay for it ten times over. Additionally, there are a great deal of underground plants in the caverns, large woody fungus things and smaller ones as well. We might be able to make use of some of them as well once the area is safe, and we can take the time to study them."
Virtue nods and taps a spot on a map on her desk. "We're still planning on trying to wall off the caverns. We've invested this much time and energy making the area safe, the least we can hope is to get some good out of it. The masons haven't had a lot of work recently anyway."
Fauchard makes one last suggestion on that topic. "I haven't seen the caverns myself, but I hear that parts of it are quite tall and I know we have seen some flying monsters, I hope your masons are prepared to build a wall all the way to the roof of the caverns?"
Indigo nods. "A good question. Yes, the current plans to wall off the caverns include scaffolding to reach all the way to the ceiling. That is why the work is going to take so long, even with miners preparing stones on the spot. Another reason for this, apart from flying mosters, is that otherwise some adventurous pegasai could try to fly to the other side of the wall."
This exhausts the topic of the caverns. After a moment of silence, Virtue asks "Do we have anything else left to discuss?"
Indigo rises his hoof. "I have a suggestion. There is a possibility of war and with all the cavern exploration and Lady Virtue's bodyguards, the militia is becoming spread thin, even with new squads and new arrivals. As much as I am sorry to say this, my squad in still not ready for combat. I ask that our training time be doubled and that we may be allowed to keep arms and weapons in our rooms or even carry them around when working. That might help in case of an ambu---"
"An ambush?" Halberd questions. "In an ambush the best you and your friends can hope to do is come galloping and shouting for help. If we get anything resembling a squad of actual soldiers attacking, you're dead without us."
Naginata frowns at Halberd and waits for his rant to end. "Yes, if an ambush of real soldiers from the rainbow coalition shows up, please come get the militia and don't try to fight them on your own."
Glaive interrupts, "You assume that they would have the chance to run. If it's an ambush they could very well be cornered, and I'd rather them have something to go down fighting with then be caught empty hoofed."
Naginata nods in agreement, "I don't see the harm in letting them carry their weapons around. It'll help them get used to carrying them and if they do need them when off duty they'll have them."
Fauchard adds, "Additionally, if we appear to have more armed and armoured ponies walking around, it would make us appear to have a larger trained military force than we do. Should the enemy scout us ahead of time, it is in our best interest to appear formidable, might be just enough to make them think twice."
Halberd shrugs. "Fine. But when that idiot Jaxler gets drunk and shoots somepony because he touched his darling crossbow don't come crying to me," he says to nopony in particular.
"I told the reserves to yell for backup, help evacuate ponies and don't play heroes, if they see anything dangerous. Still, doing even that with proper equipment is safer than without it. As for Jaxler, he had a crossbow for a long time and so far nothing bad has come out of it. Besides, I told him to okay carrying it around with you."
Halberd nods. "Yeah, he did okay it with me. While on duty. When he's off duty, he seems to be trying to break some record on how fast and thoroughly he can get drunk. I'm astonished he hasn't killed somepony yet. I don't like the idea of him having the thing in the first place, but he is a good shot and stays almost sober while on duty. He's a problem just waiting to happen."
Indigo sighs. "Let me tell you something about Jaxler, Halberd. I've been sparring with him and I've seen what he can do. If he gets pissed, he is much to sadistic to just shoot a pony dead. He'd rather slowly bludgeon his enemy to death. He can do that with a chair. Or a farming tool. Or whatever random item he can get his hooves on. Or even his bare hooves. That crossbow is the one thing he values above all. If you take it away, he will get really angry. So I'd say, he is actually less dangerous
with his weapon than without it. Not that I disagree with the 'problem just waiting to happen' part."
Virtue decides to give an attempt to rerail the conversation and take it away from the fight it was starting to brew into. "Yes, well, so far he has done his job and done it well. Does anypony have anything else to discuss?"
Indigo rises his hoof again. "The barracks are becoming crowded with the new squads and are too far from the entrance. A while back Amor gave Lady Virtue a
blueprint for a watchtower. Maybe a second barracks by the entrance would be a good idea? That way, there will usually be some soldiers close to the gate in case of an emergency. We should also finally go about moving the entrance to the mines inside the walls, the exit from the entrance trap outside the walls, and collapsing unnecessary tunnels. Or build a watchtower over the old mine entrance, with the only access from the mines. That way Partisan's squad could shoot at something before it even gets close to the gate."
Fauchard nods his head, "Yes, I agree, I spoke with Lady Virtue about something similar over a year ago, after the Rainbow caravan incident, though she appears to not have acted upon my suggestions."
"It is getting crowded..." Halberd says, reflecting that it was mostly Indigo and his motley crew of misfits that was taking up the remaining room. "Expanding the barracks might not be a bad idea. Not sure how I feel about setting up another one though. We'd have to keep two stocked and watched."
Virtue looks at the map and considers the blueprints. "We'd have to move some things around... but we might find room to place another small barracks near the entrance. Perhaps move Naginata and either the reserves or guard out there..."
"Perhaps," Partisan says. "It would probably be best if we stayed in the existing barracks though. Closer to the archery range. Actually..." he adds, "a watchtower of sorts out near the gate might be a good idea. We could move a training and archery range into something like that, and we'd be in a good spot to see anything approaching the gate."
Virtue scribbles something down and resigns to consider the new barracks. When they'd get to it she had no idea, but she'd try to think of something. The fact that Fauchard had mentioned this to her almost a year ago scared her a bit. It had completely slipped her mind. Best to go back through all of her old notes and make sure nothing else important had escaped her attention.