Telgim, I see You took the liberty of ignoring my recommendations for setting labours for Indigo. Please, at the very least enable "Dye Cloth" on him.
Sorry, I forgot about this. Funnily enough I don't recall ever turning dyeing off for him, but it was off. I turned on all of the labors you requested.
We have 200 Giraffe meat. This is a lot.
Didn't realize the meat stocks were so high, but I've had Skillet and Savory cranking out lavish meals to try and get some of this processed. I've been doing that for a few game years already though, so I guess I just had tons of it.
Pretty much all the fish that's left is those disgusting mussels. There is no raw, unprocessed fish.
The brook has been fished up, so yeah, there's no unprocessed fish. I'm considering options for securing another fishing hole somewhere.
There is a big variety of seeds, but most of them aren't being planted. There is an anomaly, seeds are supposed to cap at 200 per plant, but there are 350 Carrot seeds, so start cooking them.
Not sure how I got over the seed cap, but I'll see about turning on cooking for the carrot seeds. I've actually kind of got to overhaul the farming anyway. One of the farms isn't being used really, and I never did manage to get any pig tail seeds for the pig tail farm.
There are barely enough weapons. I'd make more axes and crossbows, so the military will upgrade to better quality.
I'd actually started doing this for the next update, which will have the details. Started making new armor too, hoping to work Billows up high enough so he'll start making some master work armor. Also got to figure out why Falcata hasn't put on her third mail shirt yet, I might have screwed up her uniform.
There are 170 iron bolts, and not much else. Personally I'd use iron for other things, and make a lot of wooden and bone bolts.
I've been using wooden bolts up until the little issue with the forgotten beast who just sort of refused to care he was being shot with them. I'm swimming in magnetite, so I made a bunch of iron bolts which were a whole lot more effective. I would make some wooden or bone bolts for training, but that's kind of buggy still. Maybe for Longshot to use in hunting at least.
There are not enough backpacks. Every soldier needs one to carry food, so we should make about 20 more.
I've actually been reluctant to do this since I was under the impression that soldiers with backpacks would do strange stuff like leave food lying around to rot. I'll try it out though and hopefully there won't be any problems.
We are very short on leather, we should order more from caravans.
Agreed completely. Already had plans to do this.
We need more wood! There were 880 normal and 375 conjured logs used for constructions so far. I propose another
workshop to conjure wood, and more woodcrafter Unicorns. We are currently down to six logs of wood.
Agreed again, which is something I'd planned to do when I finished reorganizing the workshops.
We have a surprisingly low number of bins. Barrels are supplemented by stone pots, so that is OK.
Not a bad suggestion. For the most part my stockpiles seem to be mostly devoid of loose items so I figured I was good on bins, but it probably wouldn't hurt to make some more.
Every soldier should have a flask or water skin. They are made in groups of 3, so five jobs to make them will suffice.
Ah, didn't think of that. I'll take care of this the next time I fire the game up.
14 Honey bee honeycombs need pressing, so get a press and a presser. Otherwise we won't be able to eat honey or drink mead.
Sweet Nectar should have pressing enabled and I've got a press down in the kitchen area somewhere. I do press them occasionally, but I think I need to empty some jugs before I can press any more. Time to make some mead or more jugs I suppose.
We have a lot of bones. They should be converted to crossbow bolts.
Skulls should be made into totems for sale.
The bones are something I've been wondering what to do with really. I've read that there were issues with bone bolts, such as stack sizes (and the issue with ammo types I mentioned above), but I'll try making some for Longshot to use when hunting maybe.
Bone crafts and totems would be a good way to get rid of the bones, but I'm not sure how that feels from the RP perspective of this. Of course, these ponies are eating meat and hacking badgers and other animals apart, so maybe it's not much of an issue. I suppose otherwise they'll just keep stacking up so I need to do something with them. Bolts would probably be a good use for now at least.
Hospital could use a traction bench.
That it could. Something I forgot to put in it initially, and never got around to. It hasn't cropped up that I needed one yet, but it will probably happen sooner or later so I'll try to work one in before the next update.