I usually quickly dig down to make storage and plots. My workspaces and storage tends to be a bit haphazard, but i have never encountered severe problems due to a lack of efficiency yet. My entance consists of a long corridor, 2 wide, with a bridge at front and back. Every 2 tiles there is a wall or just the natural soil or rock segment, creating a 1 square that you HAVE to step on. These are usually trapped, early on only with cage tras, 3, since i havnt seen more than 3 snatchers in a group yet.
At this stage i rely on elaborate traps to defeat attacks. When too many traps are stuck/full, the outer bridge is raised and the inner bridge is lowered for a cleanup crew. The find only mild hindrance from the bottlenecks along the way
As sieges become more eleborate, I'll build walls here and there and create a winding corridor. By this time i will also have started to build a fort above the (regular) entrance. Its purpose is mainly as archery platform and siege engine practice, but it will be big enough to feature above ground plots. Worth mentioning is that the stairway is a 2x2. An up going dwarf encountering one going down in the same square still has to lie down, just like in any corridor. Since my vertical axis is traveled quite regularly, its worth the space
at some point i will construct a floor to encompass the imediate entrance area to my fort. Its connected by just 1 floor tile and the "outside" tile is blocked by a wall, so that if that 1 tile is destroyed there will be a "cave" in, without killing the dwarf doing it. This is used solely against extreme enemies (FB and titans)
bedrooms are 2x2, in groups of 2x3, no large dormitories, basice chest, cabinet, bed, door. I dont go further than about 100 beds on one level (thats not a really big area), then i move up or down and start a new sleeping area
If i havnt mentioned yet, i always dig down fast to the first cavern. It allows me to pasture animals inside. I do not dig down straight, but in a back to forth pattern, allowing me to construct bridges and traps for the possibility of an underground attack/siege. I started doing this after a water blob with wings flew into my fort once. This way i dont have to mess around with stair or hatches. Just back up a few levels and seal the entrance.
worth mentioning, i dont yet try to control material for artifacts, meaning i have no storage around workshops. They are in a corner of 4x4 rooms, exits at corners where there is no chance of the workshop blocking the way. lots of doors to lock failed moods in until i know if they will go berserk or crazy (shells is a big problem sometimes, cant get it through traders, or bring it with you, only catch)