Turn 3:Heavy Bloodshed aka wall-o-text"Come on things, OPEN FIRE"
(9vs7) You blast a number of shots at the nearest group, they dodge out of the way for the most part but one of the northern beasts takes two shots to the chest. It glances downwards and then roars at you (?) blood runs out of it's mouth with the roar and it falls face-down in the mud. (9) You take an excellent defensive stance as the other parts of the north group quickly close in on you.
Rob opens fire on one of the beastmen in the northern group.
(8+1=9vs2) You steady your pistol and blast off 4 shots from your pistol. They catch two of the northern beasts in the head and chest. While they drop dead into the dirt you attempt to brace yourself as the others close in on all sides (3) but manage to hook your foot and barely keep your balance.
Rush forward and start beating the shit out of the beastmen to the west.
(2) You charge forward, and crash to the ground after a few steps, having tripped on your own feet. (9+1=10vs8+2=10) A beastman lunges at you, you roll over and kick straight up, knocking it back and throwing yourself to your feet at the same time. (4+1vs10) You swing at it just as you come to your feet, it catches your fist in it's paw and (10vs1) squeezes down hard. The bones in your hand pop and crack as you fall to your knees, it raises its other clawed hand to strike you, you close your eyes just as a bolt from Sean rips the beastmans arm off.
*Broken right hand
Fire on one of the beastmen, try to pin it to a tree if possible
(9vs1)You see Darryl go down as you wind the arablest, and just as the beastman raises it's arm to finish him you fire the bolt straght into it's shoulder, ripping the whole arm off. (5-1vs1) You concentrate on a nearby root and force it to burst through the ground, it impales a beastman to the west and drags him back under the mud with it, making a sickly creaking.
Rush the Southern group of beastmen, throwing my fire axe at the first and engaging with my rapier.
(10vs1) You rush forward and throw the fire axe hand over hand, it spins through the air as if in slow motion and flies right past a beastman and embeds deeply in a tree. A second later the beastman falls in half from the scalp to his groin. (5+1) You rush forwards quickly and (8vs6) stab at the first beastman with your rapier, the first blow is parried but your second slices deep into it's shoulder.
My Action: Stay low and bust out the hammer and knife. Attack the ones to the south.
(2) You attempt to duck down but blunder and fall, however as one from the east closes on you (10-1vs3) You come upwards with a powerful hammerblow to it's chin, (9vs3) and follow up with another downward blow which cracks it's skull, and it falls dead.
100% of 2/5 north beastmen
Northern Beastmen-
(1vs4) They Mill about at a distance looking to flee or fight.
0% 0/2 West
We are quite dead.
50% 1/2 South
Southern Beastman-Damn Stabby man!
(9-1vs5+1)It struggles through the pain and slashes towards Abraham, catching his arm with it's claws (4-3) but not making a mark (2vs10) it staggers and Abrham quickly lunges forwards and runs it through, killing it.
100% 2/3 East
East Beastmen
(8vs1) They run forwards into the group and gang up on Jackson who (1) is mauled by thier combined force, (10vs7) he barely manages to fend off their attacks and suffers heavy cuts down his chest and arms.
NRDL-Heavy Cuts on Chest and Arms
Annette went for her revolver immediately. "Stay calm, everybody! Take a few steps back and keep yer eyes peeled for more o' those things!" she yelled, meaning both the monster in front of them and that thing he had stepped on to turn into one. Raising the magnum, she aimed it at the fungal horror's chest and took a shot. She didn't know if a headshot would still be effective considering her former ally's current state, but if this didn't put him down it would hopefully stun him long enough to give her time to like up a second shot.
(7vs5) The others quickly regroup and steady under your instructions, they pull out various weapons and begin loading thier firearms. (6vs2) You take a shot at the fungal horrors chest and blow a hole clean through it. The horror falls to the ground, but quickly begins twitching and shrinking in size as the hole in it's chest fills.
Fungal Horror
(5) It staggers back to it's feet a foot shorter then it was before and howls loudly.
70% Fungal Horror
(?) A staggering and bloated body emerges from the way you came, with large vents on it's back slowly seeping what looks like fog.
(?) Some type of hound creature follows it, however it is missing it's hind legs and appears heavily infected by the fungus
(?) Something in the distance towards the city howls in pain and the other fungal monsters cringe as it does.
*Something that feels like a telepath tugs at your mind from the direction of the city. It seems to be screaming for help.
"Hmm, so much for them just getting lost. I'll take point. Stay close and quiet."
Creep inside with my pistol at the ready, staying to the shadows.
(8 ) The others crouch down and allow you to lead, you manage to quickly move quietly through the dim light, following the streak of blood. You begin to hear a hacking accompanied by the sound of singing, from what must be the ER. You know from signs that the medical storage is just beyond that room.
Time:7:15 Am
Weather:Cloudy, feels like rain
Taricus:
Robert "Angel" Coverly
Health:Fine
Hunger:Fine
Thirst:Fine
Exhaustion:Fine
Items:
3/10 small
3/4 medium
0/2 Large
2x5.7mm clips 20/20
Box of 7.62 WP ammo 90/90
Equipped:
FN FiveseveN
AK-103 w/sight+foregripFedora
Coat
Overshirt
Sweater
Well fit Pants
Biker Boots
Leather Gloves
Skills:
Firearms
Intimidation
Driving
Tactics
Mutations:
Minor Psycic-Able to move small and medium objects about, and manipulate them to an extent. Farther the object is from his body the harder to manipulate the object is, and the slower it can be moved. Phsyically exhausting.
Wolfchild
Sean Insorr
Health:Fine
Hunger:Fine
Thirst:Fine
Exhaustion:Slightly Tired
Items:
3/10 small
3/4 medium
0/2 Large
PDAZippo LighterCalypsos Survival guide
Case of Arbelast Bolts 20/20
Equipped:
Replica BroadswordReplica
ArablestTshirt
Pants
Replica ChainmailSkills:
Chemical Engineering
Ballistics
Botany
Martial Arts-jujitsu
Mutations:
Biokenisis- You have a psychic ability to cause biological matter to grow and move to your will, however it is mentally exhausting for you and limited in it's range and power. Can be used on yourself. It is often extremely painful for the subject you manipulate and causes their body to rapidly metabolize, causing starvation over continued use.
SeriousConcentrate
Annette Mayberry
Health:Fine
Hunger:Fine
Thirst:Fine
Exhaustion:Fine
Skills:
Quickdraw
Aiming
Lassoing
Acrobatics
Items:
5/10 Small
1/4 Medium
0/2 Large
3 boxes of .44 bullets 18/18 each
Length of rope
equipped:
.44 caliber revolver (6/6 bullets)
survival knife
Clothing: Annette prefers jeans, cowboy boots with a low heel and no
spur, a white tanktop tucked into her pants, red shortsleeved flannel
shirts (worn open), and a brown cowboy hat.
Mutation:
Reformed Skeletal Structure-Your joints have multiple ranges of movement and your bones have become drastically harder. This allows you an unparallelled flexibility and a skeleton a few times harder then normal bone. Unfortunately you are heavier then normal and have an extremely hard time swimming.
Firelordsky:
Abraham Wright
Health:Fine
Hunger:Fine
Thirst:Fine
Exhaustion:Fine
Skills:
Persausion
Law
Acrobatics
Architectural
Items:
3/10 Small
3/4 Medium
0/2 Large
DS, Phoenix Wright gameDictionary
Toy Car
Tool-set
Equipped:
Fire AxeRapierBusiness Suit and tie
Armor-
Power of LawMutation:
Amplified Voice-Your vocal cords and lungs have grown and twisted until you are able to quickly exhale into a single powerful shout. The blast is high enough to cause temporary deafness and disorientation in creatures near to you, and in sound sensitive things it may even cause unconsciousness. Unfortunately it is very hard to catch your breath afterwards and exhausts you temporarily. Your own ears have grown an internal valve to block off sound when it could cause damage.
Sinpwn:
James Bedan
Health:Fine
Hunger:Fine
Thirst:Fine
Exhaustion:Fine
Skills:
hacking
Intimidation
Marksmanship
Stealth
Items:
PDAImpossible Puzzlebox
.500 Clip 15/15
Equipped:
.500 Specialty Handgun 15/15
Refurbished
Trench SpikeHooded Trench Coat
Sunglasses
Leather Boots
jeans
Hidden Protective VestMutation:
Vampyric Horror-A truly terrifying mutation, the ends of your veins on your wrists, neck and ankles have small bone spikes that protude through your skin. They can extend a few feet from your body and when embedded in a living creature will drain blood from it's body into your own. The drained blood causes you to heal slightly faster and even gain temporary forms of the creatures mutation. Works a lesser extent on freshly dead. While the people of dredgetown accept you, many others will be horrified if they see you 'feeding' on someone.
NRDL:
Jackson Emerick
Health:Heavy Cut on Arm and Chest Bleeding
Hunger:Fine
Thirst:Fine
Exhaustion:Fine
Skills:
Science
Inventor
Sprinter
Sneaking
items:
5/10 Small
1/4 Medium
0/2 Large
Pencil
Pocket Knife
Pliers
JournalEquipped:
HammerSteak Knife
Loose Brown Jacket
Torn Jeans
Superman Shirt
Sneakers
Mutations:
Increased Brain activity-Your brain functions at a higher level then most other peoples and as such your intuition, learning and creative abilities are drastically increased. Unfortunately your body has yet to cope with the needed extra blood and nutrients your brain requires to function, and exhaustion will affect your motor skills more then most people.
BDthemag:
Darryl Broach
Health:Broken Right Hand
Hunger:Fine
Thirst:Fine
Exhaustion:Fine
Skills:
Leadership
Interrogation
Persuasion
Brawling
Items:
5/10 Small
1/4 Medium
0/2 Large
JournalCell PhonePocket Mirror
First-aid KitEquipped:
Brass Knuckles
Switchblade
Dirty t-shirt
Blue jeans
Hiking Boots
Mutations:
Mind Eater-The palms of your hands are covered with intricate nerve patterns that are able to stimulate brain activity in dead creatures. Provided you remove the top part of the skull of a creature you are able to read it's last few minutes of life. Concentrating greatly you can sometimes even gain important knowledge from the dead minds of your victims. Using your power will often terrify people and you require such great concentration that you often fail to notice the world around you.
Ahra:
Aaron Freeman
Health:Fine
Hunger:Fine
Thirst:Fine
Exhaustion:Fine
Skills:
Martial Arts-
Muay thaiWeapon:Kukri
Acrobatics
Tracking
Items:
4/10 Small items
1/4 Medium items
0/2 Large Items
3x ammo boxes, rifle ammo 30/30 each
Equipped:
KukriTight Fitting grey-black Clothing
Semi-Auto Rifle 15/15
Mutations:
Barbed Flesh-The back of your hands, arms, knees, and the back of your head is dotted in small pin-like holes. When it is pressed down small needles come forth which inject a weak paralyzing venom. Each hit is not very effective by itself, but repeated strikes can quickly paralyze a man. You are not entirely immune to your own poison however and the chance for paralyzing yourself is always present.