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Author Topic: Vampire: New Colony, New Bloodline  (Read 6793 times)

stabbymcstabstab

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Re: Vampire: New Colony, New Bloodline
« Reply #30 on: November 20, 2011, 01:50:14 pm »

Lets try to turn Spot and Greg Im mean seriously our only real downfalls are we can not touch silver (duh) and we burn real fast when where doused in oil which I doubt any of the local gangs are going to use as a weapon.
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Zako

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Re: Vampire: New Colony, New Bloodline
« Reply #31 on: November 20, 2011, 08:44:17 pm »

Dude, we don't turn people. Read the thread. We make vampires through a blood pact (ie. They have to agree to do it).
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yourfears

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Re: Vampire: New Colony, New Bloodline
« Reply #32 on: November 21, 2011, 06:55:23 am »

however it said nothing about if they have to be in a clear state of mind. u just joined sounds like a good reason to have a party and get them drunk
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voice of evil reason

Zako

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Re: Vampire: New Colony, New Bloodline
« Reply #33 on: November 21, 2011, 10:56:27 am »

Now THERES an idea...
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kaian-a-coel

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Re: Vampire: New Colony, New Bloodline
« Reply #34 on: November 21, 2011, 02:04:27 pm »

I DISAGREE.
They might regret it. and guys hating you for turning them without them really agree do mot make good minions.
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stabbymcstabstab

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Re: Vampire: New Colony, New Bloodline
« Reply #35 on: November 21, 2011, 05:22:44 pm »

ok for clearence when I say turn them I mean persuaded the to want to join us remember what our other power is guys.
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Long Live Arst- United Forenia!
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Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

yourfears

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Re: Vampire: New Colony, New Bloodline
« Reply #36 on: November 21, 2011, 06:19:45 pm »

yup we can make them want to join
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Hubris Incalculable

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Re: Vampire: New Colony, New Bloodline
« Reply #37 on: November 21, 2011, 07:29:58 pm »

Take on the nickname 'teeth'.
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stabbymcstabstab

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Re: Vampire: New Colony, New Bloodline
« Reply #38 on: November 21, 2011, 09:04:33 pm »

Take on the nickname 'teeth'.
I support this fully
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

lurtze1

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Re: Vampire: New Colony, New Bloodline
« Reply #39 on: November 22, 2011, 03:15:04 am »

Take on the nickname 'teeth'.
I support this fully
Seconded and posting to get the update
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Weirdsound

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Re: Vampire: New Colony, New Bloodline
« Reply #40 on: November 22, 2011, 03:32:23 am »

You quickly get your bareings and determin that the truck you woke up in is located on the Cosmoball course. You figure it is unlikely that you went to far while out of it, which should make retracing your steps easier. You spare a quick glace to Spot and determine that she will likely be out for awhile longer, so you decide to leave her where she is and figure out exactly what happened.

You quickly track down the Spiker's tattoo artist, a man who goes by Ink. He explains that you posed so that someone named Carp could have your image engraved on his skin. You also find out that you spent a good 30 minutes explaining how a vampire's regeneration works to Ink, and debating weather or not it would 'cure' a Tattoo. He seems only slightly skeptical of your identity.

Deciding to save judgement for Ink until later you head to the Tent where he told you Carp would be. Carp, as it turns out, is one of the three thugs who jumped you in, but not the one who nearly killed you. A few quick words confirm that the earlier proceedings were only an initiation ceremony, and that he bears you no ill will. He is reluctant to retell the story of what happened while you were on your trip, but you apply your powers of persuasion, and eventually he sings like a bird.

Carp was approached by Spot and yourself to help dispose of a body. At first he demanded sexual favors in return, but through what you can only assume was the use of your persuasive powers you bargained him down to posing for a Tattoo that he could 'remember you by'. He did overhear you vampire discussion with Ink while the Tattoo was being applied, but mistook it for the deranged ramblings of someone who was higher than a kite. He then mentions that after you got the Tattoo you went off with somebody named Goaltender.

Goaltender, the word you wrote on yourself, perhaps as a reminder of something. "Who is this Goaltender, and where do I find him?"

Carp shrugs. "He lives off site, with his Bugeyes brother and a handful of brave spikers. He is in charge of making our explosives, and we don't want him doing that on the lot where most of us live. I can't say I know exactly where his place is."

You stiffen. 'Bugeyes' is a mortal term for the Dredswarm, who due to their unsubtle tactics tend to be well known by whatever mortals they happen to live around. You relax as your training in Vampire Sociology kicks in; you know very well that a Dreadswarm who is living peacefully with a mortal is very unlikely to have anything to do with his kind's hateful rulers. Goaltender and his brother may not necessarily be enemies or even rivals.

Feeling that you have retraced your wasted steps to the best of your ability, you return to the truck and wait for Spot to wake up. Once the teenager comes around, you pop the question. "So would you be interested in joining me in undeath's embrace? I am the progenitor of a new Bloodline, and you would be my firsturned. That would automatically make you one of the most powerful beings to exist?"

Spot shrugs and looks at you sheepishly. "I don't understand why you would want me. I'm just a punk kid who happens to be good with a wrench. That said, I'm not one to look a gift vampire in the mouth... So if Greg will allow it, I accept your offer."

"Wonderful." You say with a smirk. "I was planning on turning him as well."

The teenager laughs. "What are you planning? Do you intend to turn the whole damn gang?"

"Not yet. A group of vampires as large as the Spikers living in plain view in the middle of a ball court would be detected and dealt with rather quickly. I'll leave that option on the table for when the Spikers move up in the world and earn a better home."


The pair of you hunt down Greg, who takes the whole vampire announcement in stride. When you inquire about turning Spot he pulls her aside for a private discussion and the pair return several minutes later.

"You can have her on two conditions." He announces with tears in his eyes. "The first of which is that you take damn good care of her. I plucked her from the streets on the Duskbolt's last voyage while she was just a kid, and have grown rather attached to her since then. Second, I want her to remain at least semi-active as a Spiker. I'm not sure I can relate to all these damn kids I'm leading without her aid, and she is invaluable in helping me restore the tank."

You pause for a moment to consider his terms before turning the tables on him. "Who said you had to be separated? I want you as well Greg. When we last met you said you were going to rule this ship. I can give you the power to do just that."

Greg is taken aback. "Wha... me?" The large man pauses briefly to let the shock of the proposition pass and compose his response to your proposition. "I don't know... It sounds great... I think immortality would suit me fine... but I founded the Spikers because I wanted to be my own boss. No offense, but I'm not sure I'd be comfortable answering to some chick half my age."

You sigh. You could turn your powers on Greg and make him comply, but once you turn Spot and she gains instinctive knowledge of the Bloodline's powers, it is likely that she will deduce what you have done. Not wanting a displeased firsturned you weigh your options and begin to consider convincing arguments and reasonable concessions to win the man over...

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Armok

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Re: Vampire: New Colony, New Bloodline
« Reply #41 on: November 22, 2011, 06:52:01 am »

> just give them time, cultivate these friendships and make them comfortable with the idea.
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kaian-a-coel

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Re: Vampire: New Colony, New Bloodline
« Reply #42 on: November 22, 2011, 12:30:35 pm »

i'm not fine with greg being turned. i feel he'll be more useful as a human. Do not press him and accept any "no".
Let them time to think about it. During this time, go see Goaltender.
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stabbymcstabstab

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Re: Vampire: New Colony, New Bloodline
« Reply #43 on: November 22, 2011, 05:47:45 pm »

Ok so Greg is out, I figured that he didn't survived this long to be careless we'll turn spot later.
lets go met this goaltender  but get a few of our ratline minions to act as guards.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

kaian-a-coel

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Re: Vampire: New Colony, New Bloodline
« Reply #44 on: November 24, 2011, 11:37:51 am »

nope. we're a goddamned PROGENITOR. A single bug is nothing.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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