Your eyes dart around in excitement, looking for the hurdle or gap that you are to jump. After searching around the yard in vain for a bit you give up and decide to ask.
"So what exactly am I jumping anyways?"Spot breaks out laughing. "You... hahaaha... you don't have any street smarts at all, do you?"
"No, I don't, Why do you a-" *THUD!*Something strikes you hard in the back of the head and a powerful electrical charge flows through your body. You turn to see three Spiker thugs wielding fully electrified Cosmoball bats! Instinct kicks in and you leap back several yards, buying yourself a moment to think.
You are a vampire Progenitor, one of the most powerful sentient beings known to existence. That said, you are new to your powers, and have no formal training in any kind of combat; the Blushface trained you in the arts of peacfully destroying your opponents. None of the thugs however seem to be in great physical condition. You figure you have a shot at winning.
The first thug closes in, and you drop him with the only combat technique that you have been taught, a swift kick to the groin. The attacker drops his weapon and grabs his crotch screaming in pain. The second thug swings at you, and you choose to absorb the blow, your innate regenerative ability had already neutralized the first strike, and although the second hurts you know it will do no lasting damage.
Thinking quick you grab the mortal who just attacked you, and throw him in front of his remaining allies' attack. The sweet music of *thud* followed by the screams of an electrified mortal fills your ears. You shove the damaged human to the ground and turn to face the last one. As you look into his eyes a strange sense of dread washes over you, but you swallow the feeling and leap at him.
The last mortal attacker dodges your poorly executed kick and swings at you with the cosmoball bat. Employing your quick reflexes however you catch the electrified instrument. Cringing from the energy flooding into your body you attempt to wrestle control off the bat for yourself. The clever human however releases the bat as you pull, causing you to fall backwards! Charging foward as you stumble, your foe nails you in the face with his brass knuckles.
Sheer and indescribable agony.
You fall to the ground clutching the spot on your face where you were hit. The human yanks his bat from your hands and begins to beat on you mercilessly. The other two mortals recover and join in on the beating as well. You feel none of the blows however as the pain of each strike is completely drowned out by the ongoing agony in your face.
After about 15 seconds spot calls off the onslaught and the goons help you to your feet. You are lead to a small hospital tent, and as you walk silently with your assailants it occurs to you that the brass knuckles that struck you are
studded with decorative silver.You are placed on a Cot and left alone with Spot. "You survived. Welcome aboard."
"That was... an initiation ritual?" you ask weakly. You have heard of vampire bloodlines beating the crap out of new turnlings, but had no clue that mortal human groups were capable of the same.
"Yeah." the girl reply running her left hand through her oil soaked hair. "And you did fantastic. I thought you were gonna take out all three of them for a second. Did that punch to your cheek break something? You are still holding your face."
"...Nothing like that. Worse than that." You answer, moving your hand away from the injury. The mortified look on Spots face confirms your fears.
"It's... charred. What the hell happened to your face?"
"Silver happened. One of your goons had his fist weapon decorated in the stuff. It's bad for me."Spot's horror turns to confusion "Are you allergic to silver? I have never heard of somebody allergic to metal before."
You sigh. Without a full meal to fuel a quick recovery the injury will spread and you will be destroyed.
"I'm a vampire." you explain honestly.
"Silver is deadly to me. If I don't have a huge meal soon, I'm going to die." You raise your lip revealing your fangs to her in their entirety.
Spot takes a step back in shock as she comes to terms with the fact that you speak the truth. As she begins to creep for the door in fear you pry open her mind with your pursuasive powers and speak again.
"Don't abandon me. I passed the initiation. I am your sister now, and I need help. Find me somebody to eat, please Spot."With the help of your powers the girl regains her courage and places her hand on your injured cheek, smearing it with motor oil. "Your right. I will help you. We should tell the others though. I will not send a Spiker to his death just to cure you, and I doubt I can drag an unwilling victim to you on my own."
"I am Countess Camilla Von Nekratos. I am honored to allow you to take care of me." You place your hand ontop of hers. Her youthful enthusiasm, street smarts, and gang connections make her an ideal candidate to be your firstturned. You make a note to propose a blood pact as soon as you deal with your current health issues. The question remains however... should you allow her to reveal your identity to the rest of the gang?
You are in great pain, but can still move under your own power... for now.
Potential Goals/Tasks:Urgent:
-You are dying of silver poisoning!
Semi-Urgent
-The Ratline you drained is not going to recover without a mortal to bleed dry
-If the other factions are building up numbers, you may want to start turning mortals sooner rather than later...
-A progenitor such as yourself requires a meal everyday. You just got done feeding, but it can't hurt to find a victim or cime scene ahead of time
-You are not sure if that shopkeeper is to be trusted... perhaps you should have him turned or killed...
Non-Urgent
-You know most of the Blushface that lived on Earth IIV. If you can track down where they are staying on board you can reunite with old friends and potential allies
-If you can find the Railbone, and the means to pay them, you may be able to hire them before somebody else dose
-The Dredswarm are not to be trusted. Tacking them down and keeping an eye on them would not be a bad idea
Inventory:On Hand:
Plastic Duskbolt Jumpsuit: x1 (Worn)
Wallet: x1
-Shop Key
-Elevator Key
-Hovercart Starterchip
-Debit Card (
Credits)
Jetblack Hovercart: x1 (Driven)
At Apartment:
Office Terminal: x1 (Fully stocked with office supplies)
Sleeping Bags: x20
Wardrobe: x1 (Stocked with many outfits)
Gallon Jug of Holy Water: x10 (Used to harm Railbone or Ratline Vampires)
Silver Spike: x10 (Used to harm Vampires of your Bloodline, or the Dredswarm)
Snakeskin Whip: x2 (Used to harm Blushface vampires)
Empty Casket: x3 (Used to put Vampires into hibernation)
Laser Defense System: x1 (Disarmed)
Factions/Bloodlines:Unnamed Bloodline:
Leader: Countessa Camilla Von Nekratos (You! Cannot Pick this Bloodline to have raised you)
Holdings: See Other Tabs
Description: This bloodline reproduces via blood pact. Members of this bloodline are supernaturally persuasive towards mortals, and can steal the living form of a corpse. Members of this bloodline can be destroyed in a matter of seconds by burning sanctified oils, and suffer from the all to common Vamperic aversion to silver.
Bloodline Railbone:
Leader: Unknown
Relationship: Tense
Holdings: Unknown
Description: The Railbone are a bloodline of Vampires that originated on a small colony of the New Spartan Empire. The Railbone are deceivingly thin and scrawny looking, but are strong enough to wear power armor and wily enough to cast dark magic. The upper echelons of Railbone society behave like a traditional vampire cult, however the lower ranked and impure of blood are organized like an army. The Railbone are more interested in material wealth than they are in power among vampires, so they often lend themselves out as mercenaries in inter-bloodline conflicts.
Bloodline Dredswarm:
Leader: Unknown
Relationship: Tense
Holdings: Unknown
Description: The Dredswarm are a brutal race of vampires that originated on a highly irradiated doomed human colony. The resemble insects more than they do humans and have great agility and natural weapons. Despite the implications of it's name Dredswarm society is poorly organized, they band together to fight other bloodlines and important leaders may retain a small entourage of guards, but other than that the Dredswarm tend to be loners. The Dredswarm are highly aggressive, and will wage war against any human or vampire faction with little provocation.
Bloodline Blushface:
Leader: Unknown
Relationship: Friendly
Holdings: Unknown
Description: The blushface were originally a human supremacist faction on a multi-racial planet who embraced Vampireism to gain the upper hand in a war of ethnic cleansing. The Blushface are unnaturally adorable, with large round eyes, smooth faces, and braided blonde hair. They have the ability to turn into cute creatures such as puppies, ducklings, and rabbits. Blushface leaders appear as small children, but are more naturally drawn to acts of wickedness than almost any other specimen of vampire. The Blushface prefer subterfuge, sabotage, and propaganda over combat when dealing with their enemies. You were groomed to be a leader of this bloodline, and know alot of it's members.
The Spikers:
Leaders: Greg (Supreme Leader), Spot (Head Mechanic)
Relationship: Allied
Holdings: 1 Ball Court Camp, 1 Tank, About 30ish human members
Description: A human criminal gang, their colors are purple and red. Most of their members are young, in their teens or early twenties. You are accepted as a member of this group.
Locations:Posh Basement Apartment: The ancient and long severing colony ship Duskbolt is generally considered a space-faring slum. Under orders of the Dark God however, the other Bloodlines saw to it that you received one of the few nice pieces of real estate aboard. The apartment contains personal quarters, servant's quarters, a full service kitchen, 3 bathrooms, a heavily shielded panic room, a large meeting room, and an personal direct elevator to a rundown general store on the street level deck. The apartment is located just above the star-ships engine block, so it is well heated and has no windows to let in the pesky light of nearby stars.
Slums of Duskbolt: Mortal colonists and crew bolt through narrow passages and poorly maintained streets. Seedy and outright criminal businesses operate here. The fact that the general population area is covered by a large transparent dome means that should you ever develop a weakness to sunlight the slums could be dangerous should the Duskbolt visit a star-system for a gravity push.
Cosmoball Court: A run down area orignaly intended for sports and recreation. It is now home to the human gang known as the Spikers. It's only defenses are a chain link fence with several guards at the gate. It is capable of housing up to 40 individuals comfortably, and is currently near that limit.
Minions:Ratline Handmaiden: 15% Health
Ratline Handmaiden x3: 100% Health
Ratline Eunuch x4: 100% Health
(Ratline servants are 4 generations separated from their long dead progenitor, and thus incapable of infecting mortals. They are instinctively drawn to tend to the physical, mental, spiritual, and supernatural needs of more power vampires such as yourself. The only wage they ask is the opportunity to die in your service.)
Ratline Spawner: 50% Health (In Hibernation)
(The Ratline were all but destroyed in part because of their vermin like breeding habits, any human a 3rd or lower generation Ratline so much as laid fangs on was quickly turned. 3rd generation breeders such as this one are a rare and finite resource, as all 1st and 2nd generation Ratline were killed. Awaken this wretched creature if you need more humble and expendable slaves created, but be prepared to handle a population explosion should he get out of control)