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Author Topic: Vampire: New Colony, New Bloodline  (Read 6785 times)

stabbymcstabstab

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Re: Vampire: New Colony, New Bloodline
« Reply #15 on: November 17, 2011, 07:47:22 pm »

Yes we should look for a blood bank that would make it a lot easier to feed if we can take it over we should also look for Dredswarm vamps and start thinning or list of enemies.
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kaian-a-coel

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Re: Vampire: New Colony, New Bloodline
« Reply #16 on: November 18, 2011, 01:56:01 pm »

Better not making ennemies for now. stay peaceful for every bloodline. we cant afford a conflict.

Start searching preys and valuables humans that can seek our power. make them minions, and turn those showing great merit.
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Weirdsound

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Re: Vampire: New Colony, New Bloodline
« Reply #17 on: November 18, 2011, 02:20:37 pm »

You drive around the slums for awhile, but fail to find a medical establishment that may have a blood printer or people locked away in Cyro chambers. You figure such a place would not be too hard to find, but are not yet comfortable enough to wander far from your home without fear of getting lost.

You spot several unclaimed commercial buildings... you can be sure that once the colonists get settled aboard some superstitious mortal will likely claim a commercial lot and start preaching. It dose not look like there are any buildings specifically designed for religious purposes. You check a few of the sites out, and eventually find one with a whole bunch of chairs and benches inside. If you wish to start a cult, this would be a good starting location.

Deciding to test the powers of persuasion that you instinctively bubbling inside of you, you drive around looking for a place to talk your way into. Finding a site with an air of exclusivity in the middle of a recently settled colony ship slum proves difficult. Eventually you spot a run down ball court with several tents pitched. Armed human ner-do-wellers hang around getting drunk an high, and at the gate stand two armed guards.

"This is Spiker territory!" One of them roars as you aproach. "Turn back now, you are not welcome here. Boss says we ain't taking on any more new members."

"Relay now?"
You ask, digging into the mortal's brain and removing his will to deny you. "Why don't you just take me too him, and let em tell me that myself."

The guard agrees, and after he talks down the objections of his colleague, leads you onto the ball court and into a huge black tent. Inside a group of humans are worked on a large and heavily armored ground vehicle with treads. Two girls, in their late teens or early twenties, sit topless on the hood, posing seductively as a tattoo artist attempts to capture their image on the skin of a large man in his mid forties. The guard introduces you to the fellow receiving the Tattoo.

"I don't know Cic." He says over the whine of the Tattoo gun as he looks you over. "I said no more mouths to feed, and look at those tacky fangs! I don't want to roll with some emo-chick vampire fangirl!"

"Trust me." you reply not yet using your influential powers. "I'm no tacky emo fangirl. Who are you guys anyways?"

"I'm Greg." The large human answers slowly. "Working on the back of the tank over there is Spot. Together we lead the Spikers, and by the time the Duskbolt reaches its destination, we will rule this damn slum."

You bow deeply, a traditional sign of respect amoung most Vampire bloodlines, but get only weird looks from the mortal low lives. "That was uncalled for. You can just shake my hand. I promise not to crush yours too hard."

Greg then yells out near the top of his lungs. "SPOT! TAKE THIS GIRL OUTSIDE AND HAVE SOME OF THE OTHERS JUMP HER IN. THEN GET HER SOME DAMN SUITABLE CLOTHES!"

A slightly overweight teenage girl emerges from the other side of the vehicle; Her white T-Shirt, Jean Shorts, and short curly red hair soaked in oil. She gives you a quick glance and nods. "Alright. I could use a break and a good laugh. Come with me lady. This is gonna be fun."

You smile as you a lead outside. You are in. You have no clue what this 'Jumping In' entails, but acrobatics training were part of your grooming for vampiredom, and you are quite sure you can make any leap that these mortals put in front of you...

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kaian-a-coel

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Re: Vampire: New Colony, New Bloodline
« Reply #18 on: November 18, 2011, 02:26:48 pm »

Had you any *hrm* "education" back at your training?
I do not trust this guy. If they ever try to lay their filthy hands on you, teach them respect.

there will be blood.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
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cerapa

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Re: Vampire: New Colony, New Bloodline
« Reply #19 on: November 18, 2011, 04:06:38 pm »

She isnt very knowledgeable about these things huh?

Blah, go anyway.
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Hubris Incalculable

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Re: Vampire: New Colony, New Bloodline
« Reply #20 on: November 18, 2011, 04:28:53 pm »

Turn this young lady once there is no-one in sight.
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Zako

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Re: Vampire: New Colony, New Bloodline
« Reply #21 on: November 18, 2011, 10:46:47 pm »

We don't do that, we make vampires by making a blood pact.
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micelus

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Re: Vampire: New Colony, New Bloodline
« Reply #22 on: November 18, 2011, 10:48:15 pm »

Befriend the teen. THEN talk her into a blood pact.
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Weirdsound

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Re: Vampire: New Colony, New Bloodline
« Reply #23 on: November 19, 2011, 01:24:19 am »

Your eyes dart around in excitement, looking for the hurdle or gap that you are to jump. After searching around the yard in vain for a bit you give up and decide to ask. "So what exactly am I jumping anyways?"

Spot breaks out laughing. "You... hahaaha... you don't have any street smarts at all, do you?"

"No, I don't, Why do you a-" *THUD!*

Something strikes you hard in the back of the head and a powerful electrical charge flows through your body. You turn to see three Spiker thugs wielding fully electrified Cosmoball bats! Instinct kicks in and you leap back several yards, buying yourself a moment to think.

You are a vampire Progenitor, one of the most powerful sentient beings known to existence. That said, you are new to your powers, and have no formal training in any kind of combat; the Blushface trained you in the arts of peacfully destroying your opponents. None of the thugs however seem to be in great physical condition. You figure you have a shot at winning.

The first thug closes in, and you drop him with the only combat technique that you have been taught, a swift kick to the groin. The attacker drops his weapon and grabs his crotch screaming in pain. The second thug swings at you, and you choose to absorb the blow, your innate regenerative ability had already neutralized the first strike, and although the second hurts you know it will do no lasting damage.

Thinking quick you grab the mortal who just attacked you, and throw him in front of his remaining allies' attack. The sweet music of *thud* followed by the screams of an electrified mortal fills your ears. You shove the damaged human to the ground and turn to face the last one. As you look into his eyes a strange sense of dread washes over you, but you swallow the feeling and leap at him.

The last mortal attacker dodges your poorly executed kick and swings at you with the cosmoball bat. Employing your quick reflexes however you catch the electrified instrument. Cringing from the energy flooding into your body you attempt to wrestle control off the bat for yourself. The clever human however releases the bat as you pull, causing you to fall backwards! Charging foward as you stumble, your foe nails you in the face with his brass knuckles.

Sheer and indescribable agony.

You fall to the ground clutching the spot on your face where you were hit. The human yanks his bat from your hands and begins to beat on you mercilessly. The other two mortals recover and join in on the beating as well. You feel none of the blows however as the pain of each strike is completely drowned out by the ongoing agony in your face.

After about 15 seconds spot calls off the onslaught and the goons help you to your feet. You are lead to a small hospital tent, and as you walk silently with your assailants it occurs to you that the brass knuckles that struck you are studded with decorative silver.

You are placed on a Cot and left alone with Spot. "You survived. Welcome aboard."

"That was... an initiation ritual?" you ask weakly. You have heard of vampire bloodlines beating the crap out of new turnlings, but had no clue that mortal human groups were capable of the same.

"Yeah." the girl reply running her left hand through her oil soaked hair. "And you did fantastic. I thought you were gonna take out all three of them for a second. Did that punch to your cheek break something? You are still holding your face."

"...Nothing like that. Worse than that." You answer, moving your hand away from the injury. The mortified look on Spots face confirms your fears.

"It's... charred. What the hell happened to your face?"

"Silver happened. One of your goons had his fist weapon decorated in the stuff. It's bad for me."

Spot's horror turns to confusion "Are you allergic to silver? I have never heard of somebody allergic to metal before."

You sigh. Without a full meal to fuel a quick recovery the injury will spread and you will be destroyed. "I'm a vampire." you explain honestly. "Silver is deadly to me. If I don't have a huge meal soon, I'm going to die." You raise your lip revealing your fangs to her in their entirety.

Spot takes a step back in shock as she comes to terms with the fact that you speak the truth. As she begins to creep for the door in fear you pry open her mind with your pursuasive powers and speak again. "Don't abandon me. I passed the initiation. I am your sister now, and I need help. Find me somebody to eat, please Spot."

With the help of your powers the girl regains her courage and places her hand on your injured cheek, smearing it with motor oil. "Your right. I will help you. We should tell the others though. I will not send a Spiker to his death just to cure you, and I doubt I can drag an unwilling victim to you on my own."

"I am Countess Camilla Von Nekratos. I am honored to allow you to take care of me." You place your hand ontop of hers. Her youthful enthusiasm, street smarts, and gang connections make her an ideal candidate to be your firstturned. You make a note to propose a blood pact as soon as you deal with your current health issues. The question remains however... should you allow her to reveal your identity to the rest of the gang?

You are in great pain, but can still move under your own power... for now.

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micelus

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Re: Vampire: New Colony, New Bloodline
« Reply #24 on: November 19, 2011, 04:01:08 am »

Tell her not to. Ask her for medical supplies.
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kaian-a-coel

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Re: Vampire: New Colony, New Bloodline
« Reply #25 on: November 19, 2011, 09:59:10 am »

Agree. Our vampire-ness should stay secret. (And Spot will hopefully be glad to be your confident)
If other ask, the charred wound was caused by electrical bats.

also be awesome enough to make Spot willingly to become a vampire. Ideally, she'll ask herself to.
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Zako

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Re: Vampire: New Colony, New Bloodline
« Reply #26 on: November 19, 2011, 08:14:54 pm »

We need blood or we die. Tell her to go find a homeless dude and lure him back here with booze. Then we jump him and drain him dry. Also, make a note to get trained in combat so this never happens again.
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Weirdsound

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Re: Vampire: New Colony, New Bloodline
« Reply #27 on: November 20, 2011, 03:02:37 am »

"Don't tell anybody yet." You frown. "I'd prefer to remain in the shadows for some time. You don't have to fight the victim, just convince him or her to follow you here. You are the leader of this group, correct? I'm sure you can offer something that somebody wants."

Spot nods and smirks. "Alright. That might work. I might even be able to get a couple of the boys to help without telling them exactly what is going on. I'll go and find somebody. I'll have somebody help you pick out some half decent rags while I am gone."

The teenager leaves you alone, and several minutes later two other female Spikers enter the hospital tent. After gawking at your burnt face for a bit they help garb you in the fashion considered the norm by this particular mortal group. You are now wearing a faux-leather jacket, leather shorts, purple laced black boots, red stockings, a steel spiked purple collar, and a red top that offers barely more coverage than your bra.

You would normally smirk at how ridiculous you look, or laugh in relief as you finally fit in, but the pain is becoming more and more overwhelming by the second and all you can manage is a grimace that the girls mistake for a smile. They introduce themselves as Spoke and Lump. You quickly discover that everybody in the gang, with the exception of Greg, goes by a nickname. The girls talk about giving you one for several minutes, but can't conclusively agree on anything. Eventually they get bored and leave.

...

Two hours later you are feeling exceptionally weak. Incapable of movement you lay sprawled out upon the cot. Just as you are about to give up hope, Spot enters, dragging a gentleman dressed in rags. You take one look at him and attempt to focus your powers through the pain and weakness: Upon entering his head you find that his mental defences are strangely weaker than most, and with a few powerful thoughts you completely strip the victim of his will to live. "Get... in the Cot with me mortal, and g-give me your neck... I'm too weak to... claim it for myself."

The man staggers forward, and within a matter of seconds you are drinking him. The first few gulps kill the pain, but you know that to re-activate the regenerative powers in the afflicted area you will have to bleed this one dry. Several minutes into your feast you notice something funny; the man you are drinking has turned into a dragonfly. You briefly spit him out and turn to look at Spot, who is now standing in a green field of grass and flowers and starring at you with a look of fascination and horror. "Did you drug this guy?"

Spot shakes off the shock of watching you feed and smiles slightly: the edge of her lips extend to reach her ears. "Only a little bit, but he was high as a fucking kite when I found him. Why?"

"...I'm gonna get it twice as bad by drinking his blood." You say with a shrug, before sinking your fangs back into your meal. You hate to render yourself vulnerable, but your life depends on finishing the mortal.

Spot laughs for a bit and turns to walk away. "Well its no fun to be fucked up all by yourself. I'm gonna tell Greg that I'm done for the day, and then grab some good shit from my stash." Spot leaves, and returns again several minutes later. The last thing you remember clearly is her drinking a quarter bottle of liquor straight up and shooting up with a couple needles.

---

You come too in the back of a flatbed hovercart some time later. Next to you is Spot, still sleeping off the substances she put in her body. You think hard to try and remember exactly what you did after draining that mortal.

What seemed like several hours was spent talking with Spot. The conversations were more about mechanics, and the tank she is restoring, but the topic of vampires was brought up. You think that you may have straight up propositioned her to join you in a blood pact... but forget exactly how she responded to that.

You vaguely remember stuffing your victim's body into your old Jumpsuit, but forget exactly what you did with the body. You inspect yourself and something springs to your attention right away: Somebody has written the word 'Goaltender' in black marker just above your navel.

It seems you have interacted with several other people while you were tripping. You somewhat recall posing in the nude so that somebody could get a tattoo of your likeness. The only thing you remember clearly was your attempt to try some mortal drugs that ended in a bout of vomiting.

You shake your head and climb to your feet. You have no clue who you told what too, or if they believed any of it, but it seems like damage control may be in order.


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kaian-a-coel

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Re: Vampire: New Colony, New Bloodline
« Reply #28 on: November 20, 2011, 05:50:39 am »

oh god...
Never, NEVER drink a drugged mortal again.
find out what the hell happened, and kill anyone knowing (and believing) that you are a vampire.
Threaten of death anyone that saw you in awkward position(s).

basically restore your reputation.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
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Gollum loves and hates the precious.
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Zako

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Re: Vampire: New Colony, New Bloodline
« Reply #29 on: November 20, 2011, 07:42:29 am »

Damage control it is! Make sure Spot goes nowhere and talks to noone, but keep her alive.
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