You look over the pitiful servant before you.
"Not yet. Death at the fangs of a progenitor is something to be earned. Now run along..."The poor Ratline tries to get up and leave but stumbles back to the ground, you shake your head and call out for the other servants she mentioned. They quickly assemble and enter the room.
"Take her back to her quarters for now." you command. Two of the Eunuch's drag her off and return several minutes later.
You look the wretched vermin over, trying to determine what if any skills they bring to the table as individuals, but you fail to figure anything out. The Ratline are self loathing creatures who would never willingly admit that they may be superior to their master in some insignificant area. You remember however that Ratline servants are generaly trained to aid in domestic chores, and the Eunuchs likely have *some* hunting skills. You have however heard stories of Ratline handmaidens being bested in combat by pre-pubescent humans...
You listen as one of the Handmaidens lists off your supplies and assets, before declaring that you are getting dressed and heading outside. The servants quickly help you strip down, give you a sponge bath (Running water cuts through Ratline Vampires like a knife through butter), and help you into a standard black jumpsuit with the name
Duskbolt plastered across the back. You have much more eloborate outfits avaible to you, but decide to play it safe until you can come to terms with the mortal fashion sense aboard this ship.
In the elevator you quickly find and press the street level button: The G forces hit you like a hammer as you are suddenly propelled upwards. Eventualy the doors open and you step out... into a convience store?
The mortal at the counter notices the confused expression on your face and laughs. "They built this ship sturdy as they come lady, but they must have been strung out of spacerocks when they planned the city inside it. Who the hell puts the elevator to the vampire suite inside of a comercialy zoned building?"
You cringe as he mentioned the word vampire. "Yeah. I know what you are. I'm one of the few permant residents on this ship, I've run this store for 6 voyages worth of soon to be colonists, and have had your lot in my basement everytime."
You nod and smile. This mortal could be dangerous.
"How did you manage to make it this long without being killed or turned?" He smiles. "I just tell em that they need a mortal at the front desk so as not to draw susp-"
The clerk cuts himself off as another customer enters the store. "Listen, I'm guessing you wanna go out and explore the vessle. We can have this discussion later." He tosses you a keycard. "This will get you into the store if I'm locked up."
You catch the small plastic rectangle and head 'outside' onto the main slumdeck. You find the hovercart the servants mentioned as one of your assets and power it up to drive around. You quickly begin to spot all the buildings and people one would find in a seedy inner city. You take a moment to ponder your next action.
Potential Goals/Tasks:Urgent:
-None
Semi-Urgent
-The Ratline you drained is not going to recover without a mortal to bleed dry
-If the other factions are building up numbers, you may want to start turning mortals sooner rather than later...
-A progenitor such as yourself requires a meal everyday. You just got done feeding, but it can't hurt to find a victim or cime scene ahead of time
-You are not sure if that shopkeeper is to be trusted... perhaps you should have him turned or killed...
Non-Urgent
-You know most of the Blushface that lived on Earth IIV. If you can track down where they are staying on board you can reunite with old friends and potential allies
-If you can find the Railbone, and the means to pay them, you may be able to hire them before somebody else dose
-The Dredswarm are not to be trusted. Tacking them down and keeping an eye on them would not be a bad idea
Inventory:On Hand:
Plastic
Duskbolt Jumpsuit: x1 (Worn)
Wallet: x1
-Shop Key
-Elevator Key
-Hovercart Starterchip
-Debit Card (
Credits)
Jetblack Hovercart: x1 (Driven)
At Apartment:
Office Terminal: x1 (Fully stocked with office supplies)
Sleeping Bags: x20
Wardrobe: x1 (Stocked with many outfits)
Gallon Jug of Holy Water: x10 (Used to harm Railbone or Ratline Vampires)
Silver Spike: x10 (Used to harm Vampires of your Bloodline, or the Dredswarm)
Snakeskin Whip: x2 (Used to harm Blushface vampires)
Empty Casket: x3 (Used to put Vampires into hibernation)
Laser Defense System: x1 (Disarmed)
Factions/Bloodlines:Unnamed Bloodline:
Leader: Countessa Camilla Von Nekratos (You! Cannot Pick this Bloodline to have raised you)
Holdings: Unknown
Description: This bloodline reproduces via blood pact. Members of this bloodline are supernaturally persuasive towards mortals, and can steal the living form of a corpse. Members of this bloodline can be destroyed in a matter of seconds by burning sanctified oils, and suffer from the all to common Vamperic aversion to silver.
Bloodline Railbone:
Leader: Unknown
Relationship: Tense
Holdings: Unknown
Description: The Railbone are a bloodline of Vampires that originated on a small colony of the New Spartan Empire. The Railbone are deceivingly thin and scrawny looking, but are strong enough to wear power armor and wily enough to cast dark magic. The upper echelons of Railbone society behave like a traditional vampire cult, however the lower ranked and impure of blood are organized like an army. The Railbone are more interested in material wealth than they are in power among vampires, so they often lend themselves out as mercenaries in inter-bloodline conflicts.
Bloodline Dredswarm:
Leader: Unknown
Relationship: Tense
Holdings: Unknown
Description: The Dredswarm are a brutal race of vampires that originated on a highly irradiated doomed human colony. The resemble insects more than they do humans and have great agility and natural weapons. Despite the implications of it's name Dredswarm society is poorly organized, they band together to fight other bloodlines and important leaders may retain a small entourage of guards, but other than that the Dredswarm tend to be loners. The Dredswarm are highly aggressive, and will wage war against any human or vampire faction with little provocation.
Bloodline Blushface:
Leader: Unknown
Relationship: Friendly
Holdings: Unknown
Description: The blushface were originally a human supremacist faction on a multi-racial planet who embraced Vampireism to gain the upper hand in a war of ethnic cleansing. The Blushface are unnaturally adorable, with large round eyes, smooth faces, and braided blonde hair. They have the ability to turn into cute creatures such as puppies, ducklings, and rabbits. Blushface leaders appear as small children, but are more naturally drawn to acts of wickedness than almost any other specimen of vampire. The Blushface prefer subterfuge, sabotage, and propaganda over combat when dealing with their enemies. You were groomed to be a leader of this bloodline, and know alot of it's members.
Locations:Posh Basement Apartment: The ancient and long severing colony ship Duskbolt is generally considered a space-faring slum. Under orders of the Dark God however, the other Bloodlines saw to it that you received one of the few nice pieces of real estate aboard. The apartment contains personal quarters, servant's quarters, a full service kitchen, 3 bathrooms, a heavily shielded panic room, a large meeting room, and an personal direct elevator to a rundown general store on the street level deck. The apartment is located just above the star-ships engine block, so it is well heated and has no windows to let in the pesky light of nearby stars.
Slums of Duskbolt: Mortal colonists and crew bolt through narrow passages and poorly maintained streets. Seedy and outright criminal businesses operate here. The fact that the general population area is covered by a large transparent dome means that should you ever develop a weakness to sunlight the slums could be dangerous should the Duskbolt visit a star-system for a gravity push.
Minions:Ratline Handmaiden: 15% Health
Ratline Handmaiden x3: 100% Health
Ratline Eunuch x4: 100% Health
(Ratline servants are 4 generations separated from their long dead progenitor, and thus incapable of infecting mortals. They are instinctively drawn to tend to the physical, mental, spiritual, and supernatural needs of more power vampires such as yourself. The only wage they ask is the opportunity to die in your service.)
Ratline Spawner: 50% Health (In Hibernation)
(The Ratline were all but destroyed in part because of their vermin like breeding habits, any human a 3rd or lower generation Ratline so much as laid fangs on was quickly turned. 3rd generation breeders such as this one are a rare and finite resource, as all 1st and 2nd generation Ratline were killed. Awaken this wretched creature if you need more humble and expendable slaves created, but be prepared to handle a population explosion should he get out of control)