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Author Topic: A Challenge  (Read 34456 times)

Urist Imiknorris

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Re: A Challenge
« Reply #150 on: November 19, 2011, 03:21:58 pm »

Or sic a forgotten beast made of salt on a siege.
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Loud Whispers

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Re: A Challenge
« Reply #151 on: November 19, 2011, 06:01:01 pm »

Hmm....


How would you weaponize....

Stew.

And... lets see here... A syndrome that causes things to live longer. Chronic immortality.

And brokers.

Talvieno

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Re: A Challenge
« Reply #152 on: November 19, 2011, 06:09:11 pm »

Hmm....


How would you weaponize....

Stew.

And... lets see here... A syndrome that causes things to live longer. Chronic immortality.

And brokers.

Stew... I figure it's edible, stored in a barrel... In adventurer mode, I throw the barrel. With luck I knock the head off a bronze colossus. If dwarf fortress mode, I figure it burns. Smoke makes dwarves angry... Angry dwarves kill things.

Chronic immortality? If it's a goblin, perfect training dummy.

Brokers? You kidding? I send mine into battle on the front lines all the time. ...alone.
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Loud Whispers

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Re: A Challenge
« Reply #153 on: November 19, 2011, 06:13:00 pm »

But then that broker wouldn't show up.

EVER.

Also, stew doesn't burn. IT IS THE STEW OF THE GODS! Plus, the chronic immortality syndrome would just spread across the world... It would make sure no one would die. It's the anti-weapon.

Talvieno

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Re: A Challenge
« Reply #154 on: November 19, 2011, 06:22:36 pm »

But then that broker wouldn't show up.

EVER.

Also, stew doesn't burn. IT IS THE STEW OF THE GODS! Plus, the chronic immortality syndrome would just spread across the world... It would make sure no one would die. It's the anti-weapon.

TAKE 2

Brokers show up surprisingly promptly to battle. Then you replace them and send the next one out when you're done. I try to keep them isolated from the rest of the population so their deaths don't bother anybody.

Chronic immortality: Spread it to your archers, put them in clear view of the approaching enemy. Then raise the drawbridge. Your archers fire, the enemy fires, but guess who dies because they're too far away to get infected with it.

Stew: angry dwarves'll throw just about anything, from what I've seen. It's rather ineffective as a weapon, but it's weaponized.
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GaxkangtheUnbound

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Re: A Challenge
« Reply #155 on: November 19, 2011, 06:26:25 pm »

so no one solved god/goddess

Yes we did - religion can influence friendships and grudges. Too much forced contact with dwarves someone has grudges against will make that dwarf unhappy, which means tantrums and hopefully berserkery.
Not to mention that clowns can pose as gods, and if you trap that clown and release it on caravans, you have effectively weaponized a god, so to speak.
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Aspgren

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Re: A Challenge
« Reply #156 on: November 19, 2011, 06:33:50 pm »

Stew rots as any other food.

I've even designed a miasma torture room, where food is thrown down a hatch from where the miasma cannot reach the control-side but it can reach the torture room.
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King DZA

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Re: A Challenge
« Reply #157 on: November 19, 2011, 06:44:00 pm »

Withered plants.

A lever. With nothing to link to.

A fully grown dragon's corpse.

The entire magma sea. Not just a portion of it's contents.

A standard quality adamantine warhammer.

Talvieno

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Re: A Challenge
« Reply #158 on: November 19, 2011, 06:52:55 pm »

Withered plants.

A lever. With nothing to link to.

A fully grown dragon's corpse.

The entire magma sea. Not just a portion of it's contents.

A standard quality adamantine warhammer.

Dead plants catch fire.

Send a mechanic out to link the lever and draw melee enemies into a cave-in trap.

Let the corpse rot and turn its skeleton into crossbows. While it rots it releases miasma as well.

Make a pit stretching from your drawbridge to the magma sea. If anyone walks in... "Urist, magma. Magma, Urist."

Adamantine Warhammer... Is this a trick question? Give it to someone and let them level up on hammer skill pounding the chest hairs off a goblin. Then send the warrior into battle.
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Zaerosz

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Re: A Challenge
« Reply #159 on: November 19, 2011, 06:54:20 pm »

Use the lever as building destroyer bait, then engage a trap of some kind.
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Urist Imiknorris

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Re: A Challenge
« Reply #160 on: November 19, 2011, 10:11:36 pm »

I would say that the adamantine warhammer would be better used in a dodge-me trap.
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Quote from: LordSlowpoke
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YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

acetech09

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Re: A Challenge
« Reply #161 on: November 20, 2011, 03:23:27 pm »

A headshot with a candy hammer can still luckily kill someone. Very unlucky, but still, it's a weapon with killing power.
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Kofthefens

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Re: A Challenge
« Reply #162 on: November 21, 2011, 12:18:31 pm »

Weaponize shrubs then
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GaxkangtheUnbound

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Re: A Challenge
« Reply #163 on: November 21, 2011, 12:19:20 pm »

Weaponize shrubs then
Flammable. I burn people to death in adventure mode using shrubs all the time.
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Shinotsa

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Re: A Challenge
« Reply #164 on: November 21, 2011, 02:50:14 pm »

Dragons? Old tales of dual wielding them come to mind.

Anyhow, let me try. Gem windows.
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