This was partially prompted by Captaintastics descriptions of the game, being Gamer, Simulator, and constructionist.
He missed me at least. Perhaps he missed others.
I sort of think that one of the neat things about Dwarf fortress .40d above this version is the way the stories are made. The heroes are ridiculous, the enemies even more so, but in the latest version (And 2010 in general) I feel less like as if I am in the land of legends or a storybook, and more like a realistic person.
I believe dwarf fortress has 3 or 4 main components to the art, you may disagree, but anyways my complaint is on the story part of it.
So, .40d was still ridiculously realistic. Don't get me wrong, but I want the game to act like that too. I mean, .40d FELT like the age of Myth. The warriors could launch goblins, a hero could recover from wounds, and holistic detective walked through lava.
It felt like a tale, I mean, when you talk about battles long ago the tales do become bloated. But the tales were ridiculous. But the damage was real, there was still damage to the heart and the lungs....
They were said to be ridiculously strong. And the hero, only after slaying a thousand goblins cut the enemy right in the heart, slaying the general, his body flying in the air for a minute, everyone watching it until it fell, landing in the lava, slowly melting away. And he was promoted to king, and for a thousand years he ruled his kingdom.
But 2010 sort of feels more like real life. Even though there are dragons the fighting doesn't seem to be overblown. There isn't too much goblin launching. And I dislike this. It doesn't feel like as if there are heroes. It feels more like as if they are people. With a personality and problems. These people aren't King Arthur, they may be good warriors, but they aren't gods on earth!
Perhaps what the game should do, is make the realism be progressive. So for instance, in the age of myth a champion would have no issue slaying a thousand, because the player is probably in the age of fairytales, and when your grandpa reads you a story about the fort your in, it's going to be ridiculous. Everything important will be much more bloated than it was, and everything unimportant won't matter at all.
But as you approach a realistic time, perhaps the game should narrow the boundaries set by stuff. Important things should still feel important but not legendary. Real life stuff should matter more, the small, unimportant stuff should mean things. Heroes should be less of gods and actually have problems. Maybe people won't even realize their importance until they die of old age.
I know I explained this bad, but does anyone agree, disagree?