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Author Topic: Dead planes  (Read 891 times)

antymattar

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Dead planes
« on: November 14, 2011, 03:10:58 pm »

Since alternate planes are going to be added, there could be dead planes. A dead plane would be a dead world. They would have different reasons as to why they "died". they might still even contain some rare inhabitants but society as a whole no longer exists there. They would have a short history that might describe their fall. I'l give you a few examples.

Spoiler (click to show/hide)

So what does this ad to the game? Well, instantly you get a whole other plane to visit. Its filled with tons of procedurally genned creatures and trees. It might even have a half dead settlement somewhere. This also means that there is a guy named Halamar who is trapped somewhere. This might imply that someone or something might try and free him. We also learned that there is this Plane Demon named Garancha who escaped somwhere. The world might have to  be smaller. Like... A LOT smaller that usual worlds, but it would  still be fun to explore. It also means that the same fate that befell this world might occur in yours(Ie,the secret that Halamar used might still be out there).

Just an aesthetic thing. Nobody's suggested this so... DERPA HERPA DERP!  :P

RabidAnubis

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Re: Dead planes
« Reply #1 on: November 14, 2011, 10:44:12 pm »

An interesting idea, but I think that we should get the afterlife done first. 

And I think that this is just getting better and better.  What are we going to have?

Earth + Carnival, heaven?, planes, afterlife, everything.

Minecraft, You can die XD  May we all praise the Toad.
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Urist Mcinternetuser

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Re: Dead planes
« Reply #2 on: November 14, 2011, 10:50:46 pm »

I support this idea. But I have to agree that the afterlife should be completed first.
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Neonivek

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Re: Dead planes
« Reply #3 on: November 14, 2011, 10:52:50 pm »

Quote
So what does this ad to the game? Well, instantly you get a whole other plane to visit. Its filled with tons of procedurally genned creatures and trees.

Yes but what does it add to the game that an entirely different plane doesn't?

You are adding essentially a plane that is empty (which is better for "World to World" planes. Where you simply just gen a apoc world).
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612DwarfAvenue

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Re: Dead planes
« Reply #4 on: November 15, 2011, 12:44:21 am »

I support this idea. But I have to agree that the afterlife should be completed first.

Same. We'll be busy weaponizing Heaven, so that'll give him time to get these "dead worlds" coded in.
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peskyninja

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Re: Dead planes
« Reply #5 on: November 15, 2011, 06:49:44 am »

This make me remember of a old sci-fi TV serie.
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antymattar

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Re: Dead planes
« Reply #6 on: November 15, 2011, 03:49:15 pm »

Quote
So what does this ad to the game? Well, instantly you get a whole other plane to visit. Its filled with tons of procedurally genned creatures and trees.

Yes but what does it add to the game that an entirely different plane doesn't?

You are adding essentially a plane that is empty (which is better for "World to World" planes. Where you simply just gen a apoc world).

Its not completely empty. It might be a dark and dead world but it can still have that one last settlement with a few people living there. Heck, it might have a postapocaliptic society. Mabe their world has few/bad/none underground plants so bringing them a plumphelmet would be saving the world from starvation.

Neonivek

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Re: Dead planes
« Reply #7 on: November 16, 2011, 09:28:52 am »

Then it isn't a "Dead Plane" it is another world that is "Dead". So yeah better for "Game to game".

A plane needs a theme or purpose.
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bitterhorn

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Re: Dead planes
« Reply #8 on: November 16, 2011, 06:50:13 pm »

Then it isn't a "Dead Plane" it is another world that is "Dead". So yeah better for "Game to game".

A plane needs a theme or purpose.

Right.  "Planes" are either The Embodiment of an Archetype in Landscape Form, or they're Totally Weird Alternate Dimensions Where the Laws of Physics Work Differently.  Yeah?
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