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Author Topic: Re: Roll to Raid: A Marine Raiders RTD Turn 5: Riccto Screws Up  (Read 9447 times)

Spartan

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Re: Roll to Raid: A Marine Raiders RTD Turn 3: Raiders ASSEMBLE!
« Reply #60 on: November 19, 2011, 07:33:17 pm »

Cody grabbed an 1895 Winchester rifle and plenty of ammo for it and about five grenades. My daddy showed me how to hunt with one of these, Cody thought as he loaded the Winchester. Didn't think I'd end up hunting people with one, though.
I thought you already grabbed a Garand?  Oh well doesn't matter to me though. Feel free to change.
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@ Spartan - For some reason I am imaging you as Master Chief sitting at a computer drinking tea, and eating cookies. I don't know why

SeriousConcentrate

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Re: Roll to Raid: A Marine Raiders RTD Turn 3: Raiders ASSEMBLE!
« Reply #61 on: November 19, 2011, 09:57:12 pm »

(I meant in addition to my Garand, just in case. ^^^;)
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Dwarmin

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Re: Roll to Raid: A Marine Raiders RTD Turn 3: Raiders ASSEMBLE!
« Reply #62 on: November 19, 2011, 10:02:43 pm »

He's carrying TWO rifles! He's a madman!  ???
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Firelordsky

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Re: Roll to Raid: A Marine Raiders RTD Turn 3: Raiders ASSEMBLE!
« Reply #63 on: November 20, 2011, 09:24:03 am »

Dual-wielding rifles?
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Spartan

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Re: Roll to Raid: A Marine Raiders RTD Turn 3: Raiders ASSEMBLE!
« Reply #64 on: November 20, 2011, 10:11:41 am »

(I meant in addition to my Garand, just in case. ^^^;)
Alright, you can have two rifles but I'll have to give you a serious movement penalty ok?
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@ Spartan - For some reason I am imaging you as Master Chief sitting at a computer drinking tea, and eating cookies. I don't know why

ansontan2000

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Re: Roll to Raid: A Marine Raiders RTD Turn 3: Raiders ASSEMBLE!
« Reply #65 on: November 20, 2011, 10:58:31 am »

I'm joining this, just wait a few hours for application.
It's midnight here.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Riccto

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Re: Roll to Raid: A Marine Raiders RTD Turn 3: Raiders ASSEMBLE!
« Reply #66 on: November 20, 2011, 11:08:07 am »

Now. Mount Bayonets to make a insane storm of stabbing. Wait. I need to see if Thompsons have a Bayonet lug. Excuse me.

Nope. Although some have been modified with one.
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ansontan2000

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Re: Roll to Raid: A Marine Raiders RTD Turn 3: Raiders ASSEMBLE!
« Reply #67 on: November 20, 2011, 06:08:58 pm »

Character Sheet
Name: Harvey Collins
Trait: Sniper (-4 accuracy at short range, +4 accuracy at long range)
Appearance: Blond hair, white skin.
Personality: Up and to the point, a fanatical patriot but still is quite friendly.
Background: A hunter by trade, Harvey killed animals for a living with his trusty scoped Springfield bolt action rifle. He is now enlisted as a sniper in the US army, and can privide cover to units by taking out targets of opportunity.

btw, could I use a scoped springfield?
To make me take part in the raid, maybe I could bbe a support sniper, mounted on the lookout tower of the USS Sullivan.
« Last Edit: November 20, 2011, 06:19:05 pm by ansontan2000 »
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Spartan

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Re: Roll to Raid: A Marine Raiders RTD Turn 3: Raiders ASSEMBLE!
« Reply #68 on: November 20, 2011, 08:00:48 pm »

To make me take part in the raid, maybe I could bbe a support sniper, mounted on the lookout tower of the USS Sullivan.
No need for that I could just retcon you into the diversion team. Unless off course you want to be shooting the lookout tower. Also guys I was wondering if for some missions I could make it crazy. I mean world crossing A-Team type stuff. Fighting Experimental Nazi Mechs and whatnot. I think that would be more fun for all of us but I would like to hear your opinion.
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Firelordsky

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Re: Roll to Raid: A Marine Raiders RTD Turn 3: Raiders ASSEMBLE!
« Reply #69 on: November 20, 2011, 08:05:29 pm »

That would be fun,but lets keep it small for now.
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Riccto

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Re: Roll to Raid: A Marine Raiders RTD Turn 3: Raiders ASSEMBLE!
« Reply #70 on: November 20, 2011, 08:44:19 pm »

To make me take part in the raid, maybe I could bbe a support sniper, mounted on the lookout tower of the USS Sullivan.
No need for that I could just retcon you into the diversion team. Unless off course you want to be shooting the lookout tower. Also guys I was wondering if for some missions I could make it crazy. I mean world crossing A-Team type stuff. Fighting Experimental Nazi Mechs and whatnot. I think that would be more fun for all of us but I would like to hear your opinion.
Awesome.
Let it happen. Eventually.
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ansontan2000

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Re: Roll to Raid: A Marine Raiders RTD Turn 3: Raiders ASSEMBLE!
« Reply #71 on: November 21, 2011, 04:17:22 am »

Naw, I'd be fine as a sniper. Mainly because I can take out critical argets in your face XD.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Dwarmin

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Re: Roll to Raid: A Marine Raiders RTD Turn 3: Raiders ASSEMBLE!
« Reply #72 on: November 21, 2011, 04:30:04 am »

Experimental Nazi Mechs and whatnot.

Welcome to the Bay12 forums, good to meet you.
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Spartan

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Re: Roll to Raid: A Marine Raiders RTD Turn 3: Raiders ASSEMBLE!
« Reply #73 on: November 21, 2011, 07:51:26 pm »

le Turn Reserve Bump
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Spartan

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Re: Roll to Raid: A Marine Raiders RTD Turn 3: Raiders ASSEMBLE!
« Reply #74 on: November 23, 2011, 07:41:22 am »

God Dammit I just lost the turn. It will come later.
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