Due to being pissed off at my fail, I haven't been able to get back into Rolling the dice. Sorry folks...
This atleast gives Hastur time to change his actions...
Also to note, I will post up what I am going to be using for Diagnose Job Template...
Diagnosation is an Above Average DR
Uses Diagnose Skill
Requires 5 Hits per Dwarf.
[SKILLLEVEL] Diagnose [SKILLDICE]d6
Tools :: None - HINT:: Can be created via special Means certain items for this, think of what a Doctor could use and it may be possible.
Targets :: Whom it is that is targeted for the checkup.
Modifiers :: Personality, Tools if applicable, Target's status - HINT:: Target Status is affected by if the Target is Bedridden or Working at the time.
Results :: Diet :: How well the person has Eaten and they status, Mental :: Their general Mood. Body :: Any damage of the Upper and Lower body, Arms :: Any Damage to the Arms, Legs :: Any Damage to the Legs.
I will also show any templates of any yet to be used Job on request. This SHOULD help you realize that saying you will work one day on X job that requires 15 hits and your dabbling at it is not wise or possible. Any job that requires more then 1 hit to complete at least once will carry onto the next day. Any Hits that are unfinished at the time that is marked for a job change yet has been completed at least once will be ignored. EG. Getting 9 hits in 2 days for a job that requires 4 hits will mean the job will not continue on the 3rd day if another job is taken. Please state if this is unclear to you...
Introducing new Bonuses, these Bonuses are added when certain things appear.
For example, Apprenticeship :: The two Doctors are working together, with one having at least 4x the level of the other, he becomes the Master and the Lower becomes the Apprentice. The Apprentice gets HALF the level of the Master, so if the Master is Competent (4d6) and the Apprentice is Dabbling (1d6) the Apprentice becomes Novice (2d6) while working with the Master...
Apprenticeship can be obtained through different methods including Friendship levels raising as is seen in the last Turn with Rasul and the other two miners...
There are more Bonuses to be found later...
ALSO TO NOTE ::
If you change your mind, DO NOT!!!, make a new post, edit your old post and make a new post stating that you have done so. This makes things easier for me when I am collecting the Actions for the rolls...
Do not put RP in between actions. Separate them, it makes it hard to put them into the Spoiler for clarification on what actions are begin done when the turn is posted. Bonus Points if you spoiler them yourself...
There are many hidden things and actions that you can do, an example was done by a Migrant...
Always double check the Wares on the front page, it is up to date (with a possible error if done on purpose by GM). Stating you will use logs when there are no logs there will cause the next action to go up, if that job too is unable to be completed due to same reason, You will go Idle, wasting the weeks turn...
Please pay attention to how many DR Hits are needed to complete a task, for the love of Armok, if it takes 3 hits and your dabbling, look towards spending 3 days on it at best. Sometimes you may be lucky and get a 6 which will give you an extra roll on that day, but its a 1/6 chance per dice...
PLEASE UNDERSTAND that if you roll HALF your dice as 1s, its a fail. The less dice you have the higher chance at failing you will have...