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Poll

Reclaim???

OMG YES
- 9 (81.8%)
No...
- 2 (18.2%)

Total Members Voted: 9


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Author Topic: This Fortress has been abandoned... Reclaim???  (Read 50887 times)

Haika

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #360 on: December 02, 2011, 03:07:23 am »

hoo boy. Supplies are a mess, and not really all that much for me to do.

Urist grunted at the sad state of the fortress, "Reckon I need a fishing tool, since there be no bones or shells around, and I ain't likin the look o those supplies with more of us mouths ta feed. I'll be ready if we capture any huntin spoils."

The darker water dwarf stroked his beard for a moment considering, "Might wanna think about gettin some traps set up, snares with the rope reed for rabbits n smaller game. Better than nothin."


So my first action will be to set up an outdoor refuse processing center. Butcher, Tanner, and Craftsdwarf(Bonecrafting specific) set up using a trio of the rocks we have mined out. Near a couple stockpiles seperated for bones, raw hides, and Leather/finished goods(for now).
 
« Last Edit: December 02, 2011, 12:32:32 pm by Haika »
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

ansontan2000

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #361 on: December 02, 2011, 05:34:10 am »

Arr, who be you? If anything, I be needing some helpeth with this fishing. You can clean the blasted fish as soon as I catch them.

MAH ANCESTORS, HELP MEH DESTROYETH THESE FISHY BASTARDS! (1-7 if he cooperates, 1-4 then 5-7 clean fish if not. Fishing will be done at same spot as previous.)
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Haika

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #362 on: December 02, 2011, 05:46:10 am »

Augh, I be Urist McMacabe. Bonecrafter n animal processor. Fish ain't really mah thing. Since we don't got any bones or animals ta be butchered, figured I'd try and fish, maybe get lucky. If ye really want I can clean yer catch, but more likely ta destroy perfectly good fishes wit me guttin and de-scalin.

Gonna go with no cleaning here. If I fail while fishing worst we loose the new pole, or I just waste time. If I fail while cleaning, I can destroy what little fish stocks we have currently. I'd rather leave the cleaning to those with better chances. At least until we get better tools/workshops up.
« Last Edit: December 02, 2011, 05:47:48 am by Haika »
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

ansontan2000

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  • I am a Poro. Fear me.
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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #363 on: December 02, 2011, 05:47:01 am »

Pah, in that case, you can make some of these fish bones a little sharp.
Logged
When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #364 on: December 02, 2011, 08:28:51 am »

Haika, I would like to mention that you brought a Toolset. You never decided on which Profession its made for...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Haika

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #365 on: December 02, 2011, 08:45:49 am »

Haika, I would like to mention that you brought a Toolset. You never decided on which Profession its made for...

Ahh, that's for bonecarving. My main skill.
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #366 on: December 02, 2011, 08:50:08 am »

Haika, I would like to mention that you brought a Toolset. You never decided on which Profession its made for...

Ahh, that's for bonecarving. My main skill.
Understood...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Monkeyfacedprickleback

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  • Sweet flaming monkey fire WHY are they doing that?
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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #367 on: December 02, 2011, 09:05:43 am »

Do we have any bones? If we do you should make bone crafts so we have something to sell when The traders come. On a related note can we use our left over ☼ to buy stuff from the traders?
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ansontan2000

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #368 on: December 02, 2011, 09:07:19 am »

Erm... you have fishbones, but they're kinda small so you'll have to make do with that.
Logged
When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #369 on: December 02, 2011, 09:11:13 am »

Erm... you have fishbones, but they're kinda small so you'll have to make do with that.
As stated before the Perch fishbones are of no use... Too weak to be changed into anything else and are mostly destroyed during cleaning...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Hubris Incalculable

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #370 on: December 02, 2011, 09:13:15 am »

"Weel, weel, weel! New blood, Ah see! Welcome, one an' all, tae... Er, does onybody remember whit thae nobles decided we would all this place? Onyway, welcome! Nikuz Nanothnunok is mah name, an' Ah'm thae most important dwarrof in thae whole fortress! An' by that, Ah hope ye've guessed, Ah mean, Ah'm thae only brewer, cook, an' farmer this place has. Feel free tae refesh yerselves wi' some river spirits or sewer brew!"

Spoiler: On colour (click to show/hide)
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Monkeyfacedprickleback

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #371 on: December 02, 2011, 09:19:20 am »

I'll colour my text when rping i guess but  DEAR Sweet merciful god Hubris your accent makes my ears bleed just by reading it. Is it supposed to be scottish or just a general insult to the english language?
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Hubris Incalculable

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #372 on: December 02, 2011, 09:29:18 am »

It's supposed to be a stereotypical Scottish accent, written as seen in the Scottish comic strips "The Broons" and "Oor Wullie"
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Haika

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #373 on: December 02, 2011, 10:55:52 am »

Yeah, I assumed that fish bones wouldn't work, as per real Dwarf Fortress.

However, now that I'm thinking about it, how will animal breeding work in this game? Kind of important for my dwarf as the best source materials. Even if only puppies and kittens right now, I'm curious if there is a roll each turn, or each month, or do I need to use an action on animal training/care?

On a side note, brown bears need to breed more, my Military needs it's War Grizzlys in my current game.
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Neyvn

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    • View Profile
Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #374 on: December 02, 2011, 11:02:17 am »

Yeah, I assumed that fish bones wouldn't work, as per real Dwarf Fortress.

However, now that I'm thinking about it, how will animal breeding work in this game? Kind of important for my dwarf as the best source materials. Even if only puppies and kittens right now, I'm curious if there is a roll each turn, or each month, or do I need to use an action on animal training/care?

On a side note, brown bears need to breed more, my Military needs it's War Grizzlys in my current game.
Hmmmm... Looks like I don't have a system for Animals yet... As I have always said, this system is Play Tested/Built. Your Input helps it grow...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
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