\\::The Forth Week:://
With the first Month of Spring coming to a close, life has been settling with the Dwarves, a few sprouts have begun to rise from the Ropereed Plot and it won't be long until the plant is harvestable, another month or so in fact. But right now the Dwarves are eyeing the Booze that their brewer had made during the month, it hadn't been distributed to any of them so it remains untouched as they share out the Rum Rations. Moral is ebbing slowly, good moments are here and there but of late a few bad events and poor substance has been taking its toll. Though some friendships have been formed by those working with the picks, there compatible personalities have given them the boost they need, helping one another as they mine. A few Grudges but nothing that would effect their works, but continued conflicts on who uses what would cause problems...
- Consumed 1 Weeks of Food and Booze at Half Rate. 4 Units of Hard Tack, 4 units of Rum
- Gained 8 Empty Mountain Home Barrels (Low Quality)
- Low Moral +1DR to all Tasks.
- Friendship Level increase Rasul, Athor and Kagrenac. Piggybacking Skill boost. Stacks.
Lower Level Skills are boosted by one Stage while working with another Friend.
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Day 1-2 Whetstone on the pickaxe, when done, diggy diggy hole
Day 3-7 Mine! DIGGY DIGGY!
Sharpening Pick was taken over by Rasul. Mining Starts on Day 1 if Rasul is successful.
Mining is an Average DR
Cliff Face STONE TYPE!!! CHERT!!!
Requires 2 DR Hits to clear a Tile
Chert requirements for Leaving useable stone. Tile Clear*5 / Skill
Adequate Miner 3d6
Tools - Pick, Copper Material, Base Quality.
Modifiers - Tool Quality +0DR, Tool Material +0DR, Personality -1DR, Co-Worker Metal -1DR, Co-Worker Fire -1DR.
Results -
Day 1 - Hit DR 2 times.
Day 2 - Hit DR 3 times.
Day 3 - Failed to Hit DR.
Day 4 - Failed to Hit DR.
Day 5 - Hit DR 3 times.
Day 6 - Hit DR 1 times.
Day 7 - Hit DR 3 times.
Results :: Total DR was hit 12 times. 6 Tiles Cleared. +4 Chert Stone
Gained 130exp
The task of Sharpening the Picks was continued by Rasul after she discovered that she only needed a few hours to sharpen her own, handing it over to Kagrenac earlier in the morning allowed him to get a full day's job in before the first night feel. It didn't take him long to carve a good amount of stone from the walls of the cliff, diggin deeper into the rock...
Day 1 Build training dummy.
Rest of week wrestling practice.
Building a Training Dummy is a Above Average DR
Training Dummies are built in a Woodcrafter's Workshop
Dabbling Woodcrafter 1d6
Requires 3 Hits to build.
Tools :: Woodcrafter Tools Missing Default to Carving Knife.
Modifiers :: Personality -1DR, Workshop Missing +2DR, Carving Knife +2DR
Day 1 - Critical Failure -1 Oaken Log
Day 2 - Failed to Hit DR.
Day 3 - Hit DR 1 times.
Day 4 - Failed to Hit DR.
Day 5 - Failed to Hit DR.
Day 6 - Failed to Hit DR.
Day 7 - Failed to Hit DR.
Results - -2 Oaken Logs (1 Still in Use)
Gained - 35exp
Taking upon himself to do the work he alone thought he could do, he set about carving a Log into a Training Dummy of sorts that he could use a Wrestling Practice item, but within the first day he had carved too much out of the base causing it to become useless. Un-deterred he collected another log the next day and began to take his time over rushing it, but by the end of the week, he had nothing to show for his time...
Days 1-3 FISHY MUST DIE!
Days 4-7 CLEAN ZE FISH!
If I finish cleaning the fish, take some of the stone and build a stonecrafter's workshop then make a stone hook.
Season Start of Spring.
To Reel In a fish, 2 Hits are needed.
Fishing During Spring is a Above Average DR.
Competent Fisherdwarf 4d6
Tools - Fishing Toolkit.
Modifier - Toolkit -1DR, Season +0DR, River -1DR, Personality +0DR, Land Fishing +2DR
Day 1 - Hit DR 4 times
Day 2 - Hit DR 2 times
Day 3 - Hit DR 5 times
Results - Reeled In 5 Perch.
Gained 88exp
Fish Cleaning is an Average DR
To clean a fish 2 Hits are needed
Adequate Fish Cleaner 3d6
Tool - Fishing Toolkit. Stable Fishery.
Modifier - Fishing Toolkit -1DR, Personality +0DR, Workshop Quality -1DR
Day 4 - Hit DR 6 times.
Day 5 - Hit DR 4 times.
Results - -5 Perch is Cleaned, Gutted and Prepared. Edible Raw.
Gained 16exp
Stonecrafter Workshop Build - Quality Solid +0DR - -1 Chert Stone
Stone Hook is an Average DR
Requires 3 Hits
Competent Stonecrafter 4d6
Tools - Stonecrafter Toolkit, Solid Workshop.
Modifiers - Personality +0DR, Workshop +0DR, Toolkit -1DR
Day 6 - Hit DR 2 times.
Day 7 - Hit DR 1 times.
Results - -1 Chert Stone, +10Chert Stone Hook. Stone Hook allows for Deeper Fishing
Gained - 30exp
The fish were biting this week, haling in five units of Perch to the banks over just three day, enough to fill 2 and a half barrels with the fish alone, with a happy though he began to clean, gut and prepare the filets of fish before returning them to the barrels. After washing his hands in the river water he pulled a good lump of stone from the new Entrance way and built a Stonecrafter's workshop, using another stone to make a few Stone Hooks, their weight alone would allow for deeper river and lake fishing, more resistant then the simple bone hooks that were part of the original tool kit.
Hubris_Incalculable (DAMN IT NOT YOU TOO):1) Plant Rope Reed seed to Plot 1
2) Plant Rat Weed seeds to Plot 2
3) Clear and till Plot 3, 5x5, just east (or west, depending on which side has more room*) of Plot 2
4) Plant Fisher Berries to Plot 3
5 & 6) Cook something with hard-tack and fish
7) Gather plants
Planting Crops is an Average DR
To plant a 3x3 Plots requires 3 Hits.
Adequate Farming 3d6
Tools - 2x Rope Reed Seeds, 10x Rat Weed Seeds, 14x Fisherberry Seeds, Hoe (Group)
Modifier - Personality -1DR, Tools -1DR
Day 1 - Hit DR 2 times
Results - 2 Rope Reed Seeds planted, 19 Plots remain. -2 Rope Reed seeds.
Gained - 20exp
Day 2 - Hit DR 4 times.
Results - 10 Rat Weed Seeds Planted, 9 Plots remain. -10 Rat Weed Seeds.
Gained - 40exp
Day 3 - Plow Farmplot
5x5 Area is now Cleared and ready for planting for ONE Crop Type...
Results - Plot Plowed - No Plants Recovered.
Day 4 - Hit DR 3 times.
Day 5 - Hit DR 2 times.
Results - Hit DR 5 times, Planted 15 Fisher Berry Seeds Planted, 10 Plots remain. -15 Rat Weed Seeds.
Gained - 50exp
Cooking a Base Meal is an Above Average DR
Requires 4 Hits.
Skilled Cook 5d6
Tools - Cooking Utensils (Group), Hardtack, Perch Fish, Rough Kitchen.
Modifiers - Tools -1DR, Personality -1DR, Workshop Quality +1DR.
Day 6 - Hit DR 2 times.
Day 7 - Hit DR 7 times.
Results - +1 Barrel of +Crumbed Fried Perch+, -1 Barrel of Hardtack, -1 Barrel of Raw Perch
Gained - 90exp
The Farms were coming along nicely, Fisherberries and Ratweeds were planted while the Ropereed were starting to sprout, wouldn't take long before the Fiber Plant had grown for their first Harvest, about four weeks away if anything. He guessed that the Ropereeds had a growing time of SEVEN WEEKS considering the rate of growth it had shown so far...
Finally for the last couple of day he set about boiling up the oil they had brought within the group basics and started cooking some hardtack and perch. He crumbed the Hardtack, which itself was not an easy task, and used it to coat the perch before dipping it into the oil and cooking it, the smell attracted a few dwarves to the Kitchen to see what he was doing, no doubt this meal could give a good boost of strength to a few dwarves...
Ahra:1 Whetstone -> Pickaxe
2-7 "Mah ancestors, HELP ME MINE THIS CHEARTHEN BASTARD
Sharpening Pick was taken over by Rasul. Mining Starts on Day 1 if Rasul is successful.
Mining is an Average DR
Cliff Face STONE TYPE!!! CHERT!!!
Requires 2 DR Hits to clear a Tile
Chert requirements for Leaving useable stone. Tile Clear*5 / Skill
Adequate Miner 3d6
Tools - Pick, Copper Material, Base Quality.
Modifiers - Tool Quality +0DR, Tool Material +0DR, Personality -1DR, Co-Worker Metal -1DR, Co-Worker Fire -1DR.
Results -
Day 1 - Hit DR 2 times.
Day 2 - Hit DR 1 times.
Day 3 - Hit DR 2 times.
Day 4 - Critical Failure - Setback Challenge - 1
Day 5 - Hit DR 3 times.
Day 6 - Hit DR 3 times.
Day 7 - Hit DR 1 times.
Results :: Total DR was hit 12 times. Setback by 1, 5 Tiles Cleared. +3 Chert Stone
Gained 120exp
With Rasul handing him the second Pick she had sharpened in the first day, he along with Kagrenac were able to start earlier then first though. Yet dispite a small setback as his pick got caught in a large boulder, he nearly dug as deep as Kagrenac...
Adwarf:Day 1-7: Hunt
"I go to hunt now ....."
Hunting Uses Ambushing and Marksmenship
Dabbling Ambusher 1d6
Adequate Marksman 3d6
Finding Game is an Average DR
Requires 3 Hits to Track Game.
Taking Down Game activates Dice Challenge
Tools - Crossbow Material Copper Quality Rusted, Oaken Bolts
Ambushing Modifiers - Skill Lacking +1DR, Personality -1DR
Hunting Modifiers - Tool Material +0DR, Tool Quality +2DR, Quiver Missing +1DR, Personality +0DR
Day 1 - Hit DR 1 times.
Day 2 - Hit DR 1 times.
Day 3 - Failed to Hit DR
Day 4 - Hit DR 1 times.
Game Found. Dice Challenge.
Game Type 1d100 = 1 Critical Failure.
Game Lost.
Resume Search.
Day 5 - Hit DR 2 times.
Day 6 - Failed to Hit DR.
Day 7 - Failed to Hit DR.
Results - Animal Discovered, Rabbit.
Gained - 100exp AMBUSHER
Setting out southwards he began to look for some game to bring back to the group. With Crossbow in one hand and a few bolts in the other due to the lack of a quiver, he moved as quiet as he could through the trees and undergrowth. Early on he discovered the trail of a small creature and began to follow it due to it being the very first sign of an animal for the whole month they had been at the site for. After a few days of tracking it, he came across his prey, it was a Rabbit, not that great of a first kill but still it was meat and the only trail that ever presented itself. Slowly moving forward he lifted his bow level with the animal, but he must have taken a step too many and the loud snap of the twig beneath his foot alerted the creature into a startled sprint from the area. He made chase only to lose the creature in the undergrowth. The next day though he had picked up some thicker tracks but those ran dry before the weeks end...
IronyOwl:Day 1: Whetstone -> Pickaxe
Days 2-7: Mine
Sharpening Tools is a Low Average DR
Uses Metalcrafter Skill
Requires 2 Hits to Sharpen a Pick.
Proficient Metalcrafter 6d6
Tools :: Rusted Pick, Whetstone.
Modifiers :: Personality -1DR, Workshop Missing +2DR, Co-Workers Metal -1DR, Co-Workers Fire -1DR
Day 1 - Hit DR 8 times.
Results :: 3x Rusted Pick > Pick
Gained :: 60exp
Mining is an Average DR
Cliff Face STONE TYPE!!! CHERT!!!
Requires 2 DR Hits to clear a Tile
Chert requirements for Leaving useable stone. Tile Clear*5 / Skill
Dabbling Miner 1d6
Tools - Pick, Copper Material, Base Quality.
Modifiers - Tool Quality +0DR, Tool Material +0DR, Personality +1DR, 2xCo-Worker Metal -2DR.
Day 2 - Critical Failure - Major Setbacks. - 3
Day 3 - Hit DR 1 times.
Day 4 - Hit DR 1 times.
Day 5 - Critical Failure - Major Setbacks. - 4
Day 6 - Hit DR 1 times.
Day 7 - Hit DR 1 times.
Results :: Total DR was hit 4 times. 2 Tiles cleared. Major Setback by 7, 3 Tiles Lost.
Gained 40exp
It didn't take her long to discover how easily she could sharpen the Picks, she didn't even use up all the Whetstone in the act, leaving enough to sharpen one more tool at least. On the second day she joined the others in the carved out entrance, and began to mine along side them, getting pointers when she did something wrong. Then disaster struck her twice, though pulled back by the other two, all her work was lost and even then a bit of the work done by the others had caved in as well...
Hastur:Hog the Tools this week for nonstop carpentry.
1 Build Sturdy wooden double doors for our front door, with images of piled logs onthem, use the tools
2 Make tables, with scenes of woodworking on them, for accounting, dining, offices ect..
3 make chairs (and make another carpentry workshop with a table, for that one guy... so he can dig instead..)
4 make fire hardened wooden spears or wooden javelins( whichever is easier)
5 Make Barrels with my face on them
6 Make more fine shields
7 construct kitchen with a table if we dont have one, then masonry workshop if we dojnt have one, then make more tables
Door Making is Above Average
Proficient Carpenter 6d6
Requires 2 Hits/Door
Carvings in Doors add 1 Hit.
Tools - Carpentry Toolkit, Stable Workshop
Modifiers - Carpentry Toolkit -1DR, Personality -1DR Workshop Quality -1DR
Day 1 - Hit DR 4 times
Results - +1 +Carved Oaken Door+ -1 Log
Gained 40exp
ERROR No more Logs. Woodcutting Duty taken.
Woodcutting is of Average DR
Skilled Woodcutter 5d6
Cutting Requires 2 Hits
Tools - Battleaxe, Copper Material, Very Rusted Poor Quality.
Modifiers - Tool Quality +2DR, Tool Material +0DR, Personality -1DR.
Results -
Day 2 - Hit DR 1 times
Day 3 - Hit DR 3 times
Results - Total DR was hit 4 times. Collected 2 Oaken Logs
Gained - 40exp
Door Making is Above Average
Proficient Carpenter 6d6
Requires 2 Hits/Door
Carvings +1 Hit.
Tools - Carpentry Toolkit, Stable Workshop
Modifiers - Carpentry Toolkit -1DR, Personality -1DR Workshop Quality -1DR
Day 4 - Hit DR 8 times
Results - +1 +Carved Oaken Door+ -1 Log
Gained 40exp
Table Making is Above Average
Proficient Carpentry 6d6
Requires 4 hits/Table
Carvings +1 Hit
Tools - Carpentry Toolkit, Stable Workshop
Modifiers - Carpentry Toolkit -1DR, Personality -1DR Workshop Quality -1DR
Day 5 - Hit DR 6 times.
Results - +1 *Carved Oaken Table* -1 Oak Log
Gained - 50exp
ERROR No more Logs. Woodcutting Duty taken.
Woodcutting is of Average DR
Skilled Woodcutter 5d6
Cutting Requires 2 Hits
Tools - Battleaxe, Copper Material, Very Rusted Poor Quality.
Modifiers - Tool Quality +2DR, Tool Material +0DR, Personality -1DR.
Results -
Day 6 - Failed to Hit DR.
Day 7 - Hit DR 1 times.
Results - Total DR was hit 1 times.
Gained - 15exp
With great plans there is a requirement of having plenty of resources, and soon Sandow realized that he hadn't been keeping count with the amount there actually was left to use. After completing the first door and approaching the wood pile, he found that Litast had grabbed the last log, muttering something about getting the right frame for his task. With a heavy sigh he grabbed an axe and began his work to cut down a few trees, only stopping to finish his planned jobs before returning to the woods for more logs as he needed them...
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By the end of the month the Dwarves had set up some Farms, a few workshops around their wagon and had begun to dig into the cliff face after finally bridging it in the second week. They had finally started their new home. Each night was quiet and dark as no one had remained up as watch and to the sleeping dwarves the Shadows from the first week remained unseen as they moved around their camp...
It was the morning of the First Week of the Second Month that something was sighted coming out of the woods, a small group of dwarves had arrived to join them, trekking across the world by foot they had finally arrived...
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End of Month Map.
So I don't have to draw each Workshop as they are in game (which is difficult due to Ascii Draw lacking many tiles that DF uses) I have decided to make them all the same 3x3 blocks with a letter or two of the Workshops name, K is kitchen, C is carpenters, S is Still, SC is stone crafters, and so on. The Bridge spans the river is 4 wide, this can be changed if its wrong, and same with the dug out area and the predesigned area. These are welcome to change...
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Kingfishers determination to work at jobs he has no skill in for the 4th turn in a row is starting to make little sense. SERIOUSLY MATE, you do realize that your dabbling in nearly everything you have asked to do, so that means HIGHER Chance of Fumbling and getting a setback or something worse, and a very low chance of hitting the number of needed DR Hits to make something. You keep trying to do jobs that you don't even have a workshop set up to do so in, I give a little freeform on some things but this is just stupid, do you even read your results and see what modifiers are being placed on what your doing and for what reasons...
Adwarf. You found game, then critically failed on the next roll with a d100. It ran away. T_T
Irony. You had two MAJOR setbacks, caused an extra tile that the other two had just carved out to cave in. Not lifethreatening due the fact the other two were there. Perhaps I should look into more bonuses from working with skilled dwarves. Basicly your Rolling only 1 die so the there is 1/6th of a chance of critically failing where with more dice it gets harder to fail when only Half of them need to show 1s.
Hastur. Someone hasn't been keeping their own count on Logs. Defaulting you to woodcutting duties as you get the required amount of logs to do a job, yoyoing between log getting and log using...
Migrants :: I will be now recollecting your profiles, after that I will be giving each of you a random number out of the total, then rolling a die equal to that number, the result is the amount of you that have arrived, it could be 1 or it could be all. After knowing that, I will random out which profiles have been picked, and will PM you if you still with to participate. If you were not successful, don't fret because I am getting better with the rolls and setting up that it shouldn't take too long for us to roll through another month. While it may take me a couple of hours to write up the turn, making sure that I have everything right is up to the players... Good luck...