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Reclaim???

OMG YES
- 9 (81.8%)
No...
- 2 (18.2%)

Total Members Voted: 9


Pages: 1 ... 19 20 [21] 22 23 ... 35

Author Topic: This Fortress has been abandoned... Reclaim???  (Read 50834 times)

Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Turn Two Compleate - Always accepting Migrants
« Reply #300 on: November 27, 2011, 11:49:44 pm »

A little bit if I hadn't used it before I would become accustomed to its weight, length, balance, width, and ease of movement. I would also be able to learn which position would be best for its use, and my strength.
Well it did, and as your Personality discribes, more time means better at gaining skill with it, but atm, your just shadow fighting, it had little effect. Shadow Fighting is a method of practicing forms with no restraints of a solid target, without any prior skill you had no idea how to hit a target if you had one or anything. You will see after I finish the post...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Turn Two Compleate - Always accepting Migrants
« Reply #301 on: November 27, 2011, 11:54:52 pm »

Please remember that there is SOO MANY BUGS in this game, that a Playtest needed to be done, please be patient as I work them out. Thankyou once again for being my labrats :P Unfortunatly, the User known as Labrat didn't join, need to work on that...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Kestrel_6

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Re: Fortress Mode 3.0 :: YLDF - Turn Two Compleate - Always accepting Migrants
« Reply #302 on: November 28, 2011, 12:01:11 am »

If it isn't too late...

Take 3

Day1-4 Mine
Day5-7 Patrol
Lucky there is 3 Picks otherwise I would have said nope...

Just remembered, check what I said Patrolling does from last turn, and what weapon are you patrolling with anyway???

My Crossbow. What else?
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Turn Two Compleate - Always accepting Migrants
« Reply #303 on: November 28, 2011, 12:22:13 am »

Ok so... This is generally why 2 things won't happen from now on...
1: I will not be posting while Rolling...
2: After I start rolling, no changing Actions...

So because I feel like it, ALL THE MINERS GET TO RE-ROLL!!!
This is your one time Blessing from Armok...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Kestrel_6

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Re: Fortress Mode 3.0 :: YLDF - Turn Two Compleate - Always accepting Migrants
« Reply #304 on: November 28, 2011, 12:28:06 am »

"So says Armok, God of Blood..."
Logged
Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #305 on: November 28, 2011, 01:09:39 am »

\\:: The Third Week :://

With the river bridge and the stone now accessible, the dwarves move from going down to going in. Amazing how quickly these creatures minds move as they search towards digging themselves into the ground. Grudgedly the all agreed on rationing the Booze, turning a barrel from one dwarf a week to two dwarves a week, no doubt some conflict may arise in the future about who gets the last cupful and who drank more then their share...

Food Normal Rations -4 Hardtack :: +4 Empty Mountain Home Barrels (Low Quality)
Booze Half Rations -4 Rum :: +4 Empty Mountain Home Barrels (Low Quality)

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Spoiler: Ashtot Watermurdered (click to show/hide)
Ashtot set to work finishing in cleaning the remaining fish, he discovered that 2 units of prepared fish translated to 1 Barrel of Food. Meaning in the end his work had gotten them another 3 units of food, enough to feed 6 dwarves for a week. It wasn't alot but it was only the first month of Spring, perhaps the fish will become more plentiful during the warmer months. On the second day however, Sandow approached carrying a wooden block, offering it for an upgrade of the Fishery, the block was used to make a more stable surface to work and make it easier to complete his job...

Spoiler: Hintz Okthun (click to show/hide)
It started off slow, it was the first time he had weighed the weapon in his hands, he thrusted it, testing the movement and everything, dispite not know it he had discovered that was "WELL CRAFTED" by Litast, but at the same time he didn't know fully how to use it properly. On the second day though he thrusted so hard into the trunk of a nearby tree that the point of the stone head had become stuck, it remained sharp on the edges but the pericing power had been decreased a little. This did little towards him improving, he had a muddy ground on which to practice due to his shuffled movements, and no training dummy that he could use to spar against without damaging himself or the weapon like the tree. Perhaps he could invest in working something out...

He took to his thoughts while he went looking for ropereed, but due to being lost in them he only shreaded the small collection of plants and ended up mushing them beneath his feet...


Spoiler: Sandow Lombukog (click to show/hide)
Pleased with his bridge, he returned to his Carpentry work, he had decided to make some more stable workstations for the workshops already erected, as all they were right now were logs, he carved three Oaken blocks and upgraded his workshop first before handing out the other two to those working there at the time. Not wanting to get in the way and all that. He returned to finish off making the beds for when they get into the Cliff, powering through with the better workstation and finished five beds in under four days, that's more then one a day. He finished off the week by making a Wooden Shield, it was much more FINELY CRAFTED when he put it down next to the two Wooden Shields they had brought from the Mountain Home...

Spoiler: Nikuz Nanothnunok (click to show/hide)
It struck him like a lightning bolt, he had been doing it all wrong, or at least someone had, his speed in making Booze double and the new workshop he had rebuilt after Sandow brought him the Wooden Block helped more. It was amazing, the booze seemed to flow from his Still as he finished the Eleventh Barrel in the week. All the Fisher berries were now Wine and Rat Weeds were a nice brew. Even the Spirits he had distiled from the rope reeds smelled divine...

Spoiler: Rasul Cavernropes (click to show/hide)
Her eagerness to get into the Cliff Face was showing as she picked up the pick, despite not know she started to dig away at the stone, she had gotten a good distance when suddenly the stone crumbled and filled the area back up again, she was safe but all that work was for naught...

Spoiler: Litast Cerol (click to show/hide)
What does a good doctor need, Socks... Naturally...
Well at least that was the thought going through his head as he built the clothers workshop. After digging through the group's surplies he grabbed some ropereed thread and the needle and attempted to make some socks. Which failed, well at least he tried, no doubt some bandages would be easier, they were thread weaved together in an easy pattern. Still no. Perhaps he needs more practice with this and not spread his mind over too many goals...

He took his frustration out on the tree for the last few days of the week, hurting himself mostly, but at least he knew how to throw a better punch right... No. Good thing he is a doctor...

Spoiler: Athor Nauzir (click to show/hide)
Ever vigilant against the tree Menace, he turned his back on them to dig into the stone of the cliff, he was going well until a root tripped him from a tree that grew nearby, causing a bit of his work to come undone. With great calm before the storm he traded his Pick for the Axe again and tracked down the tree that had tripped him. Dragging its Sapping Corpse back to the stockpile with a great big smile on his face...

Spoiler: Kagrenac Stungnthumz (click to show/hide)
After struggling with his choice of work, he picked up a pick, and it was a good thing he did, he worked hard and well, clearing a good distance into the stone and producing three stone that could be used by a mason with no problems. Satisfied he patrolled around the area with his crossbow in hand, staying up as the night watch for half the night. No one replaced him but despite that each night was clam and collected...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

By the ends of the week, the lantern and candle had been used half as long as the week before, it had only a quarter of its wax remaining before it was used up. Nothing seemed to happen during the nights, not a peep or a squeak from the lands around them, could have been the patrolling that Kagrenac did during the last few nights of the week along with his night watch, or maybe it was something else. Regardless the Weeks end came smoothly, and the first stone had been turned...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Just a reminder. THIS IS A BUG RIDDEN GAME. I will be fixing things, nothing is set in stone yet. Exp will be boosted after the first Month, need to work that out, any suggestions are greatly welcome.

I am sorry that this turn took forever, well not as bad as the first one anyway, but I had lost the Item list I had been keeping from the work done, and had to remake it. That aswell as trying to get things right with some problems. Hubris, you may notice that Brewing no long is impossible to do, I have realized that the original Hits needed was too great, but at the same time this change made it too easy. Next week it will be taking 3 Hits to make one Barrel. This week you made enough for nearly 1.5 Weeks of Normal Rations. And the half week was in one roll. Which was bloody good. BUT on the flipside, SO MANY CRIT FAILS!!!, I mean when your rolling a 1d6 the chance of a single 1 is higher then rolling 3d6 (reminded, if HALF of the rolled dice show 1s its considered a Crit Fail), I have fixed my Failure Table too, so now things can be a little more interesting...

It is good to see a few more Profiles for migrants, please do not fear to comment and suggest things or add opinions, I will be taking alot into consideration in making this better. I may even bump the appearance to the end of the second month. Who knows... New Poll on that...
« Last Edit: December 04, 2011, 10:33:25 pm by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Kestrel_6

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Re: Fortress Mode 3.0 :: YLDF - Turn Two Complete - Always accepting Migrants
« Reply #306 on: November 28, 2011, 01:18:32 am »

day 1-5 MINE!!!! I AM A DWARF AND I'M DIGGING A HOLE!! DIGGY DIGGY HOLE!
Day 6 attempt to make a Carpenters Station
Day 7 Patrol W/Crossbow
Logged
Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Kestrel_6

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Re: Fortress Mode 3.0 :: YLDF - Turn Two Complete - Always accepting Migrants
« Reply #307 on: November 28, 2011, 01:19:41 am »

BTW I like how the slow pace of this balances the rapid pace of Frigate Sky Searcher
Logged
Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Turn Two Complete - Always accepting Migrants
« Reply #308 on: November 28, 2011, 01:27:07 am »

Ok for the, like, 100th time. PLEASE LOOK AT HOW I HANDLE WORKSHOP CONSTRUCTION!!!
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

IronyOwl

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Re: Fortress Mode 3.0 :: YLDF - Turn Two Complete - Always accepting Migrants
« Reply #309 on: November 28, 2011, 01:31:00 am »

Ok for the, like, 100th time. PLEASE LOOK AT HOW I HANDLE WORKSHOP CONSTRUCTION!!!
How's that? Unless you mean "workshop quality is determined by the skill you use at the workshop," I got that part.

I guess what I'm asking is, is there anything better to build a workshop out of than stone blocks?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Turn Two Complete - Always accepting Migrants
« Reply #310 on: November 28, 2011, 02:06:44 am »

Ok for the, like, 100th time. PLEASE LOOK AT HOW I HANDLE WORKSHOP CONSTRUCTION!!!
How's that? Unless you mean "workshop quality is determined by the skill you use at the workshop," I got that part.

I guess what I'm asking is, is there anything better to build a workshop out of than stone blocks?
Sorry what I mean is that you don't spend a day building one...
Perhaps, do you really want me to spoil it all???
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

kingfisher1112

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Re: Fortress Mode 3.0 :: YLDF - Turn Two Complete - Always accepting Migrants
« Reply #311 on: November 28, 2011, 02:40:45 am »

Medic.
That means attacking enemies and healing our own.
Day 1 Build training dummy.
Rest of week wrestling practice.
Day 7 sharpen picks.
« Last Edit: November 28, 2011, 06:27:56 am by kingfisher1112 »
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Quote
I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

Monkeyfacedprickleback

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #312 on: November 28, 2011, 02:53:27 am »

Wait what are yo going to build the dummy out of? Will it use a workshop? Also I'm guessing until we get a manager you won't let us make a workshop schedule will you nevyn? So the dwarves are sort of stumbling over each other and arguing over who gets the lumber workshop and what not.
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kingfisher1112

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #313 on: November 28, 2011, 03:16:31 am »

Just a tree.
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

ansontan2000

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #314 on: November 28, 2011, 04:15:20 am »

Days 1-3 FISHY MUST DIE!
Days 4-7 CLEAN ZE FISH!

If I finish cleaning the fish, take some of the stone and build a stonecrafter's workshop then make a stone hook.
« Last Edit: November 30, 2011, 04:12:36 am by ansontan2000 »
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.
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