\\:: The Third Week :://
With the river bridge and the stone now accessible, the dwarves move from going down to going in. Amazing how quickly these creatures minds move as they search towards digging themselves into the ground. Grudgedly the all agreed on rationing the Booze, turning a barrel from one dwarf a week to two dwarves a week, no doubt some conflict may arise in the future about who gets the last cupful and who drank more then their share...
Food Normal Rations -4 Hardtack :: +4 Empty Mountain Home Barrels (Low Quality)
Booze Half Rations -4 Rum :: +4 Empty Mountain Home Barrels (Low Quality)
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1-whatever: Clean fish until done.
Whatever-end of week: Make more tribal spears for the hunters.
Fish Cleaning is an Average DR
To clean a fish 2 Hits are needed
Adequate Fish Cleaner 3d6
Tool - Fishing Toolkit. Rough Fishery.
Modifier - Fishing Toolkit -1DR, Personality +0DR, Workshop Quality +1DR
Day 1 - Failed to Hit DR
Day 2 - Critical Failure - Setback Challenge - 2
Fishery Upgraded - Quality Stable -1 Oaken Block
Day 3 - Hit DR 1 times.
Day 4 - Hit DR 1 times.
Day 5 - Hit DR 1 times.
Day 6 - Hit DR 3 times.
Day 7 - Hit DR 2 times.
Results - 3 Perch is Cleaned, Gutted and Prepared. Edible Raw.
Gained 22exp
Ashtot set to work finishing in cleaning the remaining fish, he discovered that 2 units of prepared fish translated to 1 Barrel of Food. Meaning in the end his work had gotten them another 3 units of food, enough to feed 6 dwarves for a week. It wasn't alot but it was only the first month of Spring, perhaps the fish will become more plentiful during the warmer months. On the second day however, Sandow approached carrying a wooden block, offering it for an upgrade of the Fishery, the block was used to make a more stable surface to work and make it easier to complete his job...
Day 1-5: Train with Tribal Spear
Day 6-7: Gather Rope reed (For Tribal Spear Quiver)
Spear Training is an Low Average DR
Requires 2 hits to gain 50 EXP
Dabbling SpearDwarf
Tools - Tribal Spear, Barracks Missing, Training Dummy Missing.
Modifiers - Stone Weapon +1DR, Barracks Missing +2DR, Training Dummy Missing +2DR, Personality -2DR
Day 1 - Hit DR 1 times.
Day 2 - Critical Failure - Weapon Damaged +1DR
Day 3 - Failed to Hit DR
Day 4 - Failed to Hit DR
Day 5 - Failed to Hit DR
Results -
Gained 50exp.
Plant Gathering is of Low Average DR
Dabbling Plant Gathering 1d6
Tools - None
Modifier - Personality +1DR, Ropereed target +1DR
Day 6 - Critical Failure - Damaged Stock Challenge - 3 Units of Ropereed Lost
Day 7 - Failed to hit DR
Results -
Gained 5exp
It started off slow, it was the first time he had weighed the weapon in his hands, he thrusted it, testing the movement and everything, dispite not know it he had discovered that was "WELL CRAFTED" by Litast, but at the same time he didn't know fully how to use it properly. On the second day though he thrusted so hard into the trunk of a nearby tree that the point of the stone head had become stuck, it remained sharp on the edges but the pericing power had been decreased a little. This did little towards him improving, he had a muddy ground on which to practice due to his shuffled movements, and no training dummy that he could use to spar against without damaging himself or the weapon like the tree. Perhaps he could invest in working something out...
He took to his thoughts while he went looking for ropereed, but due to being lost in them he only shreaded the small collection of plants and ended up mushing them beneath his feet...
We are bridged! Strike the earth!!!
Sandow grabs a pick and hits the mountainside frenziedly just to be first to chip some stone then wanders off tired.
1 use carpentry tools and workshop to upgrade all workshops with wooden tables, starting with the carpentry workshop.
2 build up to 7 beds then move on
3 finish 7 beds or move on
4 build wooden shields for a day with carpentry tools
5 build masonry workshop inside the mountain if we have space by now, use a wooden table or something good.
6 build rock double-doors for our entrance
7 make fire hardened wooden javelins and a personal shillelagh good for combat/walking stick
"Hey the booze is running out. I say we all ration the booze until we vote otherwise, its just common sense."
(I think you should keep doing fluff but handwave personality conflicts and moods. it gets tedious i think)
Wooden Blocks are a Low Average DR
Adequate Carpenter 3d6
Tools - Carpentry Toolset, Rough Workshop
Modifiers - Toolset -1DR, Workship Quality +1DR, Personality -1DR
Goal - 3 Wooden Blocks.
Wooden Blocks require 2 Hits.
Day 1 - Hit DR 4 times.
Day 2 - Hit DR 3 times.
Results - +3 Oaken Blocks -3 Oak Logs
Gained - 30exp
Carpentry Workshop Rebuilt - Quality Stable -1 Oaken Block
Proficient Carpenter 5d6
Bed Making is Above Average
Bed Design = Default = 3 Parts
1 Hit = 1 Part
Tools - Carpentry Toolkit, Stable Workshop
Modifiers - Carpentry Toolkit -1DR, Bed Design +0DR, Personality -1DR Workshop Quality -1DR
Day 3 - Hit DR 5 times
Day 4 - Hit DR 3 times
Day 5 - Hit DR 4 times
Day 6 - Hit DR 4 times
Results - DR was hit 16 times. +5 Oaken Beds. - 5 Oak Logs.
Gained 160exp
Proficient Carpenter 5d6
Wooden Shield is Above Average
Requires 3 Hits
Tools - Carpentry Toolkit, Stable Workshop
Modifiers - Carpentry Toolkit -1DR, Personality -1DR Workshop Quality -1DR
Day 7 - Hit DR 4 times.
Results - +1 +Oaken Shield+ -1 Oak Log
Gained - 25exp
Pleased with his bridge, he returned to his Carpentry work, he had decided to make some more stable workstations for the workshops already erected, as all they were right now were logs, he carved three Oaken blocks and upgraded his workshop first before handing out the other two to those working there at the time. Not wanting to get in the way and all that. He returned to finish off making the beds for when they get into the Cliff, powering through with the better workstation and finished five beds in under four days, that's more then one a day. He finished off the week by making a Wooden Shield, it was much more FINELY CRAFTED when he put it down next to the two Wooden Shields they had brought from the Mountain Home...
"Aye. Rationing tha licker is defn'atly in oor best intrests. I cannae mak eight ferlippin barrels o' brew each week, especially not wi' a farm to tend as weel."
1: Plant more ratweed seeds in , if there's room. If not, Brew.
2: Build temporary kitchen (wood)
3-x: Brew until there's no supplies
(x+1)-7: Gather edible and brewable plants
Planting Crops is an Average DR
To plant a 3x3 Plots requires 3 Hits.
Adequate Farming 3d6
Tools - 2x Rat Reed Seeds. Hoe (Group)
Modifier - Personality -1DR, Tools -1DR
Day 1 - Hit DR 2 times
Results - 2 Rat Reed Seeds planted, 19 Plots remain. -2 Rat Reed seeds.
Gained - 20exp
Kitchen Erected - Quality Rough -1 Oaken Log
Still Upgraded - Quality Stable -1 Oaken Block
Brew Booze is an Average DR
Brewing Requires 2 Hits to make 1 Barrel.
Skilled Brewer 4d6
Tools - Stable Workshop, Low Quality Barrels.
Modifier - Stable Workshop -1DR, Low Quality Barrels +0DR, Personality -1DR
Goal - Brew till All Fisherberries/Rat Weed/Ropereed is finished.
First Fisherberries.
Day 3 - Hit DR 4 times.
Day 4 - Hit DR 4 times.
Day 5 - Hit DR 3 times.
Day 6 - Hit DR 5 times.
Day 7 - Hit DR 8 times.
Results - Hit DR 24 times. Brewed 7 Units of Fisher Berry Wine, +14 Fisher Berry Seeds, -6 Empty Barrels. Brewed 4 Units of Sewer Brew, +8 Rat Weed Seeds, -4 Empty Barrels. Brew 1 Unit of River Spirits, +2 Rope Reed Seeds, -1 Empty Barrel
Gained - 120exp
It struck him like a lightning bolt, he had been doing it all wrong, or at least someone had, his speed in making Booze double and the new workshop he had rebuilt after Sandow brought him the Wooden Block helped more. It was amazing, the booze seemed to flow from his Still as he finished the Eleventh Barrel in the week. All the Fisher berries were now Wine and Rat Weeds were a nice brew. Even the Spirits he had distiled from the rope reeds smelled divine...
Rasul sighed dejectedly. "I suppose rationing it is for the best for now..." she said, either not fully convinced or not fully happy. "Maybe once we get inside things will go better..."
Days 1-7: Grab a pick and mine. Digging plan is a two-wide doorway, followed by a short hallway, followed by a large, rectangular chamber with four pillars.
Mining is an Average DR
Cliff Face STONE TYPE!!! CHERT!!!
Requires 2 DR Hits to clear a Tile
Chert requirements for Leaving useable stone. Tile Clear*5 / Skill
Dabbling Miner 1d6
Tools - Pick, Copper Material, Very Rusted Poor Quality.
Modifiers - Tool Quality +2DR, Tool Material +0DR, Personality +1DR, 2x Co-Worker Metal -2DR.
Results -
Day 1 - Failed to Hit DR
Day 2 - Hit DR 1 times.
Day 3 - Hit DR 1 times.
Day 4 - Failed to Hit DR
Day 5 - Hit DR 1 times.
Day 6 - Failed to Hit DR
Day 7 - Critical Failure - Setback Challenge - 4
Total DR was hit 3 times. Setback -4 Hits.
Gained 45exp
Her eagerness to get into the Cliff Face was showing as she picked up the pick, despite not know she started to dig away at the stone, she had gotten a good distance when suddenly the stone crumbled and filled the area back up again, she was safe but all that work was for naught...
Day 1: Make a clothier's workshop.
Day 2: Make a pair of socks.
Day 3: Make Bandages.
Day 4-7: Practice wrestling solo.
Clothier's Workshop Erected - Skill Missing - Quality Terrible -1 Oak Log
Socks are a Low Average DR
Requires 2 Hits
Uses 4 Units of Thread
Dabbling Clothes Maker 1d6
Tools - Sewing Needle/Thimble (Group Gear), Workshop
Modifiers - Tools -1DR, Workshop +2DR
Day 1 - Failed to Hit DR
Day 2 - Critical Failure - Setback - 4
Results - Nothing
Gained 8exp
Bandages are Minor DR
Requires 1 Hits
Uses 2 Units of Thread
Tools - Sewing Needle/Thimble (Group Gear), Workshop
Modifiers - Tools -1DR, Workshop +2DR
Day 3 - Failed to Hit DR
Results - Nothing
Gained 4exp
Wrestling Training is an Low Average DR
Requires 2 hits to gain 50 EXP
Dabbling Wrestler
Tools - Barracks Missing, Training Dummy Missing.
Modifiers - Barracks Missing +2DR, Training Dummy Missing +2DR, Personality 0DR
Day 4 - Failed to Hit DR
Day 5 - Failed to Hit DR
Day 6 - Failed to Hit DR
Day 7 - Failed to Hit DR
Results -
Gained 40exp.
What does a good doctor need, Socks... Naturally...
Well at least that was the thought going through his head as he built the clothers workshop. After digging through the group's surplies he grabbed some ropereed thread and the needle and attempted to make some socks. Which failed, well at least he tried, no doubt some bandages would be easier, they were thread weaved together in an easy pattern. Still no. Perhaps he needs more practice with this and not spread his mind over too many goals...
He took his frustration out on the tree for the last few days of the week, hurting himself mostly, but at least he knew how to throw a better punch right... No. Good thing he is a doctor...
Shifts 1-4 mine "Oi get of my pick"
Shifts 5-7 trees "Im not done with you"
night patrol
Mining is an Average DR
Cliff Face STONE TYPE!!! CHERT!!!
Requires 2 DR Hits to clear a Tile
Chert requirements for Leaving useable stone. Tile Clear*5 / Skill
Adequate Miner 3d6
Tools - Pick, Copper Material, Very Rusted Poor Quality.
Modifiers - Tool Quality +2DR, Tool Material +0DR, Personality -1DR, Co-Worker Fire -1DR. Co-Worker Metal -1DR.
Results -
Day 1 - Hit DR 1 times.
Day 2 - Hit DR 2 times.
Day 3 - Hit DR 2 times.
Day 4 - Critical Failure - Major Setback Challenge - 2
Total DR was hit 5 times. Setback 2
Collected 1 Useable Chert Stones
Cleared 1 Tiles
Gained 50exp
Adequate Woodcutter 3d6
Woodcutting is of Average DR
Cutting Requires 2 Hits
Tools - Battleaxe, Copper Material, Very Rusted Poor Quality.
Modifiers - Tool Quality +2DR, Tool Material +0DR, Personality -1DR.
Results -
Day 5 - Hit DR 1 times
Day 6 - Failed to Hit DR
Day 7 - Hit DR 1 times
Total DR was hit 2 times.
Collected 1 Oaken Logs
Gained 10exp
Ever vigilant against the tree Menace, he turned his back on them to dig into the stone of the cliff, he was going well until a root tripped him from a tree that grew nearby, causing a bit of his work to come undone. With great calm before the storm he traded his Pick for the Axe again and tracked down the tree that had tripped him. Dragging its Sapping Corpse back to the stockpile with a great big smile on his face...
Day1-4 Mine
Day5-7 Patrol
Mining is an Average DR
Cliff Face STONE TYPE!!! CHERT!!!
Requires 2 DR Hits to clear a Tile
Chert requirements for Leaving useable stone. Tile Clear*5 / Skill
Adequate Miner 3d6
Tools - Pick, Copper Material, Very Rusted Poor Quality.
Modifiers - Tool Quality +2DR, Tool Material +0DR, Personality -1DR, Co-Worker Fire -1DR. Co-Worker Metal -1DR.
Results -
Day 1 - Hit DR 3 times
Day 2 - Hit DR 3 times
Day 3 - Hit DR 4 times
Day 4 - Hit DR 1 times
Total DR was hit 4 times.
Collected 3 Useable Chert Stones
Cleared 5 Tiles
Gained 110exp
Patrol for 3 Days. Boosted Protection of area.
After struggling with his choice of work, he picked up a pick, and it was a good thing he did, he worked hard and well, clearing a good distance into the stone and producing three stone that could be used by a mason with no problems. Satisfied he patrolled around the area with his crossbow in hand, staying up as the night watch for half the night. No one replaced him but despite that each night was clam and collected...
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By the ends of the week, the lantern and candle had been used half as long as the week before, it had only a quarter of its wax remaining before it was used up. Nothing seemed to happen during the nights, not a peep or a squeak from the lands around them, could have been the patrolling that Kagrenac did during the last few nights of the week along with his night watch, or maybe it was something else. Regardless the Weeks end came smoothly, and the first stone had been turned...
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Just a reminder. THIS IS A BUG RIDDEN GAME. I will be fixing things, nothing is set in stone yet. Exp will be boosted after the first Month, need to work that out, any suggestions are greatly welcome.
I am sorry that this turn took forever, well not as bad as the first one anyway, but I had lost the Item list I had been keeping from the work done, and had to remake it. That aswell as trying to get things right with some problems. Hubris, you may notice that Brewing no long is impossible to do, I have realized that the original Hits needed was too great, but at the same time this change made it too easy. Next week it will be taking 3 Hits to make one Barrel. This week you made enough for nearly 1.5 Weeks of Normal Rations. And the half week was in one roll. Which was bloody good. BUT on the flipside, SO MANY CRIT FAILS!!!, I mean when your rolling a 1d6 the chance of a single 1 is higher then rolling 3d6 (reminded, if HALF of the rolled dice show 1s its considered a Crit Fail), I have fixed my Failure Table too, so now things can be a little more interesting...
It is good to see a few more Profiles for migrants, please do not fear to comment and suggest things or add opinions, I will be taking alot into consideration in making this better. I may even bump the appearance to the end of the second month. Who knows... New Poll on that...