Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Reclaim???

OMG YES
- 9 (81.8%)
No...
- 2 (18.2%)

Total Members Voted: 9


Pages: 1 ... 15 16 [17] 18 19 ... 35

Author Topic: This Fortress has been abandoned... Reclaim???  (Read 50801 times)

Neyvn

  • Bay Watcher
    • View Profile
Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #240 on: November 23, 2011, 08:37:09 am »

Forewarning, Tomorrow I am going up the coast to do some Shopping, window and otherwise at the Mall there, Please make sure of this weeks actions because on return I will be rolling for the second week.

Secondary Forewarning, Roleplaying is very much encouraged, please use it to its full effect.

Tertiary Forewarning, After the first Migrants come, a more STRICT turn routine will be enforced 'weather pending'. So please get used to the system as I do as well, still working out the bugs...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Kestrel_6

  • Bay Watcher
  • The goddamn Moderator
    • View Profile
Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #241 on: November 23, 2011, 08:10:26 pm »

"Fine. I'll be there to mine into the cliff face. Better get it done by the end of the week"
Logged
Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Neyvn

  • Bay Watcher
    • View Profile
Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #242 on: November 24, 2011, 04:39:16 pm »

Right after collecting the Actions for this turn I am throwing up another warning for those that I believe need it...

Week2 -chop trees as needed
1 finish bridge
2 use carpentry tools to build fire hardened wooden spears
3 use tools to build beds untill we have 7
4 set up masons workshop and start making stone doors
5 chop trees
6 chop trees
7 chop trees

I will be Rolling the Build a Bridge into the next few days as it needs it, it could take up to the whole week if rolls are bad.

Physically building the bridge will use the Carpentry Tools.

Note: Edited.
WEEK 2:
Day 1-2 Clean and gut fish.
Day 3-4 Take some small stones then use my stonecrafting skills to shape them into spearpoints for our resident hunters.
Day 5-7 Fish.

Nothing wrong here...


"Augh, will you two stop playin' with sticks? I wanna get inside soon, this place is startin' to creep me out..."

Day 1-7: Gather plants
Nothing wrong here...

1-7 WOOOOOOOOOODEN FIENDSSSS
Nothing wrong here...

Day 1: Gather Vines
Day 2: Make Threads
Day 3: Make a Dwarf Tribal Spear
Day 4 - 6: Help Gather Plants
Day 7: Patrol the Perimeter of the camp


"From now on we should most likely establish a watch just in case, so I suggest I take the first post. Who will take the second, and so on?"
Just gonna re-establish if you REALLY REALLY want to make this spear. As the others pointed out, you have battleaxes and picks that could be used instead of a Primitive spear.

"Could one of ye carpenter types build something to keep the rain aff our heads and the animals back, at least until we can get inside that cliffface?? I dun't like sleepin under that cart. Too cramped."

Schedule:
Day 1: Gather plants, especially rat weed
Day 2: Clear a new 5x5 plot, just south of the other
Day 3: Till plot #2
Day 4: Sow plot #2, with rat weed
Day 6: Improve brewery
Day 7: Brew something

Nothing wrong here. Other then Improve the Brewery with what...

Day 1-3: Gather rope reed.
Day  4-6: Process into thread.
Day 7: Challenge that sword guy to wrestling spar.
Nothing wrong here. BUT Day 7 had no response, so might as well skip it to another day of Processing thread.

Follow that guy's advice to build a cover.

Day 1-3, build cover.
Day 4, Make more bolts
Day 5,6 Hunt
Day 7 Patrol Area

"Maybe we should set up a quarry so we can sing diggy diggy hole and get stone?
Nothing wrong here...
Oh wait, yeah something wrong, Building the cover uses the Carpentry tools. So which is more important, cover or bridge...
« Last Edit: November 24, 2011, 04:49:05 pm by Neyvn »
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Hastur

  • Bay Watcher
    • View Profile
Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #243 on: November 24, 2011, 04:43:58 pm »

Right after collecting the Actions for this turn I am throwing up another warning for those that I believe need it...

Week2 -chop trees as needed
1 finish bridge
2 use carpentry tools to build fire hardened wooden spears
3 use tools to build beds untill we have 7
4 set up masons workshop and start making stone doors
5 chop trees
6 chop trees
7 chop trees

I will be Rolling the Build a Bridge into the next few days as it needs it, it could take up to the whole week if rolls are bad.

Physically building the bridge will use the Carpentry Tools.
yes thanks thats exactly right. The days schedule is more like a list of priorities for me since i dont know what the rate of production is.
Logged

Hubris Incalculable

  • Bay Watcher
    • View Profile
Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #244 on: November 24, 2011, 04:48:51 pm »

"Improve brewery with what": Wood, I guess. Anything that I can find that would make the temporary brewery better.
Logged
Code: (Bay 12 Lower Boards IRC) [Select]
server = irc.darkmyst.net
channel = #bay12lb

Neyvn

  • Bay Watcher
    • View Profile
Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #245 on: November 24, 2011, 04:50:06 pm »

"Improve brewery with what": Wood, I guess. Anything that I can find that would make the temporary brewery better.
Sorry, just more clarity that you guys give me the better the results...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #246 on: November 24, 2011, 04:53:50 pm »

Does that only apply to actions that could use it, or would describing, say, plant gathering in more detail provide a bonus?

Also, Rasul supports building the bridge, if that matters.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Neyvn

  • Bay Watcher
    • View Profile
Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #247 on: November 24, 2011, 05:06:24 pm »

Does that only apply to actions that could use it, or would describing, say, plant gathering in more detail provide a bonus?

Also, Rasul supports building the bridge, if that matters.
As you might have seen, those Primitive weapon makers wanted to look for vines. The only above ground vine in DF is Ropereed, so there for they searched for Ropereed. Luckily the biome allowed for that Plant to grow...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Kestrel_6

  • Bay Watcher
  • The goddamn Moderator
    • View Profile
Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #248 on: November 24, 2011, 07:36:36 pm »

Building the bridge it is.
Logged
Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

adwarf

  • Bay Watcher
    • View Profile
Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #249 on: November 24, 2011, 07:37:03 pm »

The spear, as stated in the description, can double as a javelin, so yes I really want the spear (Or spears actually). I am making my own weapon's instead of using objects I know will be needed for other tasks like mining, and woodcutting. This way I am looking out for the fort instead of using supplies that would be better used elsewhere.
Logged

Monkeyfacedprickleback

  • Bay Watcher
  • Sweet flaming monkey fire WHY are they doing that?
    • View Profile
Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #250 on: November 25, 2011, 04:58:10 am »

Real dwarve hunt with axes.
Logged

ansontan2000

  • Bay Watcher
  • I am a Poro. Fear me.
    • View Profile
Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #251 on: November 25, 2011, 04:58:27 am »

Wheres the turn?
Logged
When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

adwarf

  • Bay Watcher
    • View Profile
Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #252 on: November 25, 2011, 05:00:07 am »

Real dwarve hunt with axes.
No real dwarves use axes to cut trees, and piss of hippy elves.
Logged

Neyvn

  • Bay Watcher
    • View Profile
Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #253 on: November 25, 2011, 05:50:21 am »

I was called to work earlier when midway through. Turn should be up tomorrow.
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Haika

  • Bay Watcher
    • View Profile
Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #254 on: November 25, 2011, 09:03:08 am »

I must say, not exactly optimistic at the rate these turns are going. XD I've got a long way until I'm a part of things... :(
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?
Pages: 1 ... 15 16 [17] 18 19 ... 35