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Poll

Reclaim???

OMG YES
- 9 (81.8%)
No...
- 2 (18.2%)

Total Members Voted: 9


Pages: 1 ... 14 15 [16] 17 18 ... 35

Author Topic: This Fortress has been abandoned... Reclaim???  (Read 50856 times)

kingfisher1112

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #225 on: November 22, 2011, 07:12:46 pm »

Day 1-3: Gather rope reed.
Day  4-6: Process into thread.
Day 7: Challenge that sword guy to wrestling spar.
« Last Edit: November 23, 2011, 12:48:54 am by kingfisher1112 »
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Quote
I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

kingfisher1112

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #226 on: November 22, 2011, 07:18:59 pm »

Boards are better for building structures, right?
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Quote
I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

Monkeyfacedprickleback

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  • Sweet flaming monkey fire WHY are they doing that?
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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #227 on: November 22, 2011, 07:59:30 pm »

Probably. I think they act as blocks. They'll probably be useful in making bridges and boats too.
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Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #228 on: November 22, 2011, 08:03:57 pm »

I'll give you a hint...
A Workshop built with a Log gives you a +1DR modifier.
A Workshop built with a Stone gives you a +0DR modifier.
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Kestrel_6

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #229 on: November 23, 2011, 01:54:32 am »

Follow that guy's advice to build a cover.

Day 1-3, build cover.
Day 4, Make more bolts
Day 5,6 Hunt
Day 7 Patrol Area

"Maybe we should set up a quarry so we can sing diggy diggy hole and get stone?
Logged
Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Monkeyfacedprickleback

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #230 on: November 23, 2011, 01:57:18 am »

So would a workshop built with stone blocks give a bonus to rolls in that workshop compared to one built from just basic stones?
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Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #231 on: November 23, 2011, 02:43:44 am »

So would a workshop built with stone blocks give a bonus to rolls in that workshop compared to one built from just basic stones?
Give the man a cookie cause he knows that it is for C...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Kestrel_6

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #232 on: November 23, 2011, 03:56:23 am »

so making a stone quarry= stone blocks= better crafting
Logged
Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

IronyOwl

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #233 on: November 23, 2011, 03:57:49 am »

Follow that guy's advice to build a cover.

Day 1-3, build cover.
Day 4, Make more bolts
Day 5,6 Hunt
Day 7 Patrol Area

"Maybe we should set up a quarry so we can sing diggy diggy hole and get stone?

Rasul sputtered for a moment. "A quarry?! We're trying to dig into the cliff, what in the clownhouse would we want a quarry for?!"

"And stop using bridge logs for a roof! We'd be under solid stone by now if we'd gotten down to business like we should have!"
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Kestrel_6

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #234 on: November 23, 2011, 04:08:56 am »

Kagrenac Replied, equally loud "We need the stone NOW! Otherwise, we Won't have a cover, and we Won't have weapons, so that those two!" Pointing at Litast and (Taricus' Dawrf's name) "can have proper weapons!"
Logged
Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

IronyOwl

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #235 on: November 23, 2011, 04:12:54 am »

Now?! You want to dig through who knows how much dirt, when if all goes well we'll be at the cliff at week's end, just so those two can get some pointy sticks?"
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

ansontan2000

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #236 on: November 23, 2011, 04:14:00 am »

Even so, I've got some rocks for them to use right here! You think I can't make them pointy? I'M A FAGGING STONECRAFTER!
Logged
When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Monkeyfacedprickleback

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #237 on: November 23, 2011, 04:18:43 am »

Do you guys even know whether there's an aquifer or not. we Might know but the dwarves probably don't.
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Ahra

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #238 on: November 23, 2011, 05:39:40 am »

"WE HAVE 3 Axes and use the picks, are you dwarfs or not?"
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #239 on: November 23, 2011, 05:47:52 am »

Do you guys even know whether there's an aquifer or not. we Might know but the dwarves probably don't.
Using my phone during a break at work.
Don't worry, I am not going to do that. Also, I made a mistake with a skill use regarding the primutive weapons. Should have been Stone Crafting. But I am not rerolling so this is just a foreword on future actions like that.
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
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