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Reclaim???

OMG YES
- 9 (81.8%)
No...
- 2 (18.2%)

Total Members Voted: 9


Pages: 1 ... 13 14 [15] 16 17 ... 35

Author Topic: This Fortress has been abandoned... Reclaim???  (Read 50787 times)

Hastur

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #210 on: November 22, 2011, 12:46:23 am »

so 5 of  7 days were spent chopping down trees did i get that right? since i only did 2 actions. start building bridge and make a still?
Yeah sorry, was frustrated at myself at the point I got to you with not checking everything before starting, it was either make you cut down for the whole time, or reroll EVERYTHING for 3 different people...
im ok with chopping trees as necessary no problem. but chopping trees was my first task before building the bridge. so i thought i would have enough wood to do it. instead it got ninjad? i shouldnt be at fault for not knowing if i have enough rescources for something. i posted first after all
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Ahra

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #211 on: November 22, 2011, 01:33:13 am »

soo... should i keep hacking away?
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #212 on: November 22, 2011, 01:55:46 am »

so 5 of  7 days were spent chopping down trees did i get that right? since i only did 2 actions. start building bridge and make a still?
Yeah sorry, was frustrated at myself at the point I got to you with not checking everything before starting, it was either make you cut down for the whole time, or reroll EVERYTHING for 3 different people...
im ok with chopping trees as necessary no problem. but chopping trees was my first task before building the bridge. so i thought i would have enough wood to do it. instead it got ninjad? i shouldnt be at fault for not knowing if i have enough rescources for something. i posted first after all
Have a look at ONE DAY worth of chopping got in the amount of wood, the needed amount of DR Hits for a single log and the amount of work needed via DR Hits to make a bridge...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

ansontan2000

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #213 on: November 22, 2011, 04:05:02 am »

Note: Edited.
WEEK 2:
Day 1-2 Clean and gut fish.
Day 3-4 Take some small stones then use my stonecrafting skills to shape them into spearpoints for our resident hunters.
Day 5-7 Fish.
« Last Edit: November 22, 2011, 08:13:39 am by ansontan2000 »
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

IronyOwl

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #214 on: November 22, 2011, 04:54:00 am »

"Augh, will you two stop playin' with sticks? I wanna get inside soon, this place is startin' to creep me out..."

Day 1-7: Gather plants
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Ahra

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #215 on: November 22, 2011, 06:46:17 am »

1-7 WOOOOOOOOOODEN FIENDSSSS
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

adwarf

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #216 on: November 22, 2011, 06:56:31 am »

Day 1: Gather Vines
Day 2: Make Threads
Day 3: Make a Dwarf Tribal Spear
Day 4 - 6: Help Gather Plants
Day 7: Patrol the Perimeter of the camp


"From now on we should most likely establish a watch just in case, so I suggest I take the first post. Who will take the second, and so on?"
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Hubris Incalculable

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #217 on: November 22, 2011, 07:37:10 am »

"Could one of ye carpenter types build something to keep the rain aff our heads and the animals back, at least until we can get inside that cliffface?? I dun't like sleepin under that cart. Too cramped."

Schedule:
Day 1: Gather plants, especially rat weed
Day 2: Clear a new 5x5 plot, just south of the other
Day 3: Till plot #2
Day 4: Sow plot #2, with rat weed
Day 6: Improve brewery
Day 7: Brew something
« Last Edit: November 22, 2011, 08:45:02 am by hubris_incalculable »
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Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #218 on: November 22, 2011, 08:28:08 am »

Going to be a little more kinder this time round...

Day 1: Gather Vines
Day 2: Make Threads
Day 3: Make a Dwarf Tribal Spear
FYI on three things. 1, you Have a good amount of thread left last I checked. 2 Your last try at making a primitive Spear wasn't successful unguided. 3. Perhaps a little more detail on would have a better chance.
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Haika

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #219 on: November 22, 2011, 08:29:17 am »

Such a typical DF start. :) Random dwarves fighting over carpentry stations, and farmers planting the Armok forsaken cloth plants instead of food. Can't wait until I get here and start trying to slaughter things for bones. XD This assuming there is a here to get to by the time my migrant wave arrives...
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

ansontan2000

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #220 on: November 22, 2011, 08:31:04 am »

Nevyn, could Knapping fall under Stonecrafting as well? I mean, experienced stonecrafters would have to be able to use the tools to make a variety of things, INCLUDING SHARP EDGES!
Sorry, I just had to say it.

Oh, and btw, would cleaning fish give me fish bones? If so, I could make some bone bolts for out crossbowdorf.

EDIT: Grammar and spelling fail. After all, I'm a frickin' grammar nazi hater!
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #221 on: November 22, 2011, 08:34:00 am »

Nevyn, could Knapping fall under Stonecrafting as well? I mean, experienced stonecrafters would have to be able to use the tools to make a variety of things, INCLUDING SHARP EDGES!
Sorry, I just had to say it.

Oh, and btw, would cleaning fish give me fish bones? If so, I could make some bone bolts for out crossbowdorf.

EDIT: Grammar and spelling fail. After all, I'm a frickin' grammar nazi hater!
Good point with the stonecrafting...
Fishbones in Perch are more like Cartilage, you could barely make a toothpick from... actually that's all they would be good for. Larger Fish may allow you to do so though...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

ansontan2000

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  • I am a Poro. Fear me.
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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #222 on: November 22, 2011, 08:36:06 am »

Day 3-4 Take some small stones then use my stonecrafting skills to shape them into spearpoints for our resident hunters.

I wonder if any of our spear makers noticed this.
Logged
When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #223 on: November 22, 2011, 08:39:14 am »

Such a typical DF start. :) Random dwarves fighting over carpentry stations, and farmers planting the Armok forsaken cloth plants instead of food. Can't wait until I get here and start trying to slaughter things for bones. XD This assuming there is a here to get to by the time my migrant wave arrives...
Migrants arrive midsummer, so thats what, 15 turns away. Gotta make it hard. Plus gives more time for more to join...
Also to note, only Ropereed seeds were available at the time they decided to plant seeds...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

adwarf

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Re: Fortress Mode 3.0 :: YLDF - Turn One Compleate - Always accepting Migrant
« Reply #224 on: November 22, 2011, 03:19:21 pm »

Detail of teh Dwarf Tribal Spear?

Here ye go - A simple spear made of a sturdy branch, razor sharp rock spearhead, and a thick layer of threads tying the base of the spearhead to the top of the shaft. The threads are wrapped around teh spearhead, and if the spearhead has any natural holes those are also used to bind the spearhead to the shaft. The threads are heavily knotted, the shaft long, and teh spearhead sturdy, but it it is quite well balanced as well making it both an excellent melee, and ranged fighting tool.
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