\\::The First Week:://
They had never discussed on whether or not the food and drink should be rationed from both the Trip and the first week. So each dwarf took their share before setting out to their tasks they had planned for themselves, some worked together, some against one another and some just kept clashing every time they tried to do it their own way. But the general plan was to gather a good amount of food, and get across the River into the Cliff Face before them...
- Consumed 2 Weeks of Food and Booze at Normal Rate. 8 Units of Hard Tack, 16 units of Rum
- Gained 24 Empty Mountain Home Barrels (Low Quality)
1-7 .... DIE FRICKEN TREES, FALL BEFORE MY DWARVEN AXE!!!!
Adequate Woodcutter 3d6
Woodcutting is of Average DR
Cutting Requires 2 Hits
Tools - Battleaxe, Copper Material, Very Rusted Poor Quality.
Modifiers - Tool Quality +2DR, Tool Material +0DR, Personality -1DR, Fire Vs Wood Competition, +1DR
Results -
Day 1 - Hit DR 5 times
Day 2 - Hit DR 2 times
Day 3 - Hit DR 1 times
Day 4 - Hit DR 3 times
Day 5 - Hit DR 1 times
Day 6 - Hit DR 1 times
Day 7 - Hit DR 1 times
Total DR was hit 14 times.
Collected 7 Oaken Logs
Gained 70exp
Athor took like a Mad Dwarf to his new Ax and tore into the Woodlands after the Wooden Flesh of his sworn enemy, Nature. Even though the Ax was greatly rusted from miss use and little care from the Mountain Home, it still seemed to do good work in cutting down many trees by the end of the week...
Day 1: Gather Plants
day 2: Shoot Animals with Crossbow. If not, make ammunition from sticks, feathers and something sharp and abundant (bay12 Wit)
Day 3: Make Amminition
Day 4-7: Make a Carpenters Workshop. When done, make Beds
Error. No ammunition. Unless wanting to go Clubbing, noted IF NOT tangent. Continuing With Ammunition Making.
Plant Gathering is of Low Average DR
Dabbling Plant Gatherer 1d6
Tools - None
Modifier - Personality +1DR, Metal Vs Earth +1DR, Co-working Metal -0DR
Day 1 - Failed to Hit DR
Results - Failed to find any Edible Plants.
Gained - 5exp
Woodworking - Bolts is of Low Average DR
Dabbling Woodcrafter 1d6
Bolts uses NO LOG but needs Log in Inv. *Branches from the Tree, 1 Tree has 50 Branches to be removed.
Tools - Woodworking Toolset, Unavailable Defaulting to Carving Knife, Craftworkshop Unavailable
Modifiers - Craving Knife +2DR, Workshop Missing +2DR, Personality -2DR
Day 2 - Failed to Hit DR
Day 3 - Hit DR 1 times
Results - 25 Oaken Bolts - No Quality Modifer.
Gained - 15exp
Carpenters Workshop is Erected. -1 Oaken Log
Workshop Quality is Rough
Competent Carpenter 4d6
Bed Making is Above Average
Bed Design = Default = 3 Parts
Tools - Carpentry Toolkit
Modifiers - Carpentry Toolkit -1DR, Bed Design +0DR, Personality -1DR Workshop Quality +1DR
Day 4 - Hit DR 4 times
Day 5 - Hit DR 1 times
Day 6 - Crit Fail -1 Log
Day 7 - Hit DR 2 times
Results - DR was hit 8 times. +2 Oaken Beds.
Gained 80exp
At first Kagrenac took some time in the first day to look for any plants that could be edible, but sadly he seemed to only find pre-developed berries or just missed and tread all of the possible bushes. Later giving up and started preparing to go hunting, but first was the ammo, unless of course he wanted to attempt to bash critters over the head with his crossbow. Stripping a good amount of branches from the trees as they came in he sat down on his bedroll and began to whittle away at them until he could be satisfied with the shape and sharpness of the bolts. They were simple bolts, wishing for some feathers or something but when he went looking for some, he found it eerily odd that no birds were in the area...
Now that he thinks of it, there wasn't even a bird's tune in the air...
He spent the last of the week preparing beds for their new home, simple design of beds, just carved out logs with a couple of supports on either side, climbing in and out would be annoying, but at least it was more comfortable then the bedrolls they slept in now under the stars...
All Week: Make rock maces until I get a good one. Then collect small rocks.
Warning Primitive Weaponry Goal.
Rock Maces require Gathering Sticks, Vines, Stones. Sticks Require Log (Not consumed) Vines require Plant Gathering/Processing, Rocks require Mining (Not consumed). If DR is not hit during the Day, will continue to attempt until Hit.
Gathering Sticks is a Minor DR
Woodcutting Skill is used here.
Dabbling Woodcutter 1d6
Day Used - 1
Tools - Hatchet (Group Basics)
Modifers - Primitive Goal +1DR, Tool Use +1DR, Co-Worker Fire -1DR
Day 1 - Hit DR 2 times.
Results - 50 Branches
Gained 6exp
Dabbling Plant Gathering 1d6
Plant Gathering is of Low Average DR
Tools - None
Modifier - Personality +0DR, Primitive Goal +1DR, Ropereed target +1DR, Co-Worker Fire -1DR, Co-Worker Metal +1DR
Day used 1
Day 2 - Hit DR 2 times
Results - Gathered 2 units of Rope Reed
Gained 20exp
Dabbling Plant Processing 1d6
Plant Processing is of Low Average DR
Tools - None
Modifier - Personality +0DR, Primitive Goal +1DR, Missing Workshop +2DR, Co-Worker Fire -1DR
Day 3 - Hit DR 1 times
Results - Processed 1 Unit of Rope Reed +2 Ropereed Seeds +10 Units of Ropereed thread
Gained 10exp
Dabbling Miner 1d6
Mining from Riverbed for stones is Low Average DR
Requires 1 Day
Tools - Shovel
Modifier - Personality +1DR, Primitive Goal +1DR, Tool Use -1DR, Co-Worker Fire -1DR
Day 4 - Failed to Hit DR
Day 5 - Hit DR 3 times
Results - Gathered 30 Small Stones
Gained 21exp
Dabbling Weaponsmith 1d6
Weaponsmithing is Above Average
Tools - Weaponsmith Toolkit Missing, Defaulting to Carving Knife, Workshop Missing.
Modifier - Personality +1DR, Skill MaceDwarf -1DR, Carving Knife +2DR, Workshop Missing +2DR, Primitive Goal +1DR
Day 6 - Failed to Hit DR
Day 7 - Failed to Hit DR
Results - Consumed 8 Sticks, 4 RopeReed Thread.
Gained 8exp
Feeling Naked against the world around him without a weapon, and having no metal or solid materials to craft a Mace out of himself. He went looking for a more Primitive method of doing so. At first this plan seemed like a good idea, perhaps if anything the weapons would be strong and such, but after a while he began to have doubts. The Shape was good, but the sticks would break under the weight on the impact, and the stones were either too heavy or too light to do damage. In the end some thread were snapped under poorly designed weapons and nearly every attempted Mace had broken their haft when swung against the tree. Perhaps more time and better workspace would be wiser, considering that he spent most of his time fumbling while making them...
Actions
Day 1: Hand out equipment
Days 2-5 Fish and pester woodworkers to build a temporary fishery.
Days 6-7 If built, clean fish. If not, continue fishing.
Handing out Equipment is not needed, Moving to Fishing...
Season Start of Spring.
To Reel In a fish, 2 Hits are needed.
Fishing During Spring is a Above Average DR.
Competent Fisherdwarf 4d6
Tools - Fishing Toolkit.
Modifier - Toolkit -1DR, Season +0DR, River -1DR, Personality +0DR, Land Fishing +2DR
Day 1 - Hit DR 2 times
Day 2 - Hit DR 1 times
Day 3 - Hit DR 3 times
Day 4 - Failed to Hit DR
Day 5 - Hit DR 2 times
Results - Reeled In 4 Perch.
Gained 24exp
Fishery is Erected. -1 Oaken Log
Workshop Quality is Rough
Fish Cleaning is an Average DR
To clean a fish 2 Hits are needed
Adequate Fish Cleaner 3d6
Tool - Fishing Toolkit. Rough Fishery.
Modifier - Fishing Toolkit -1DR, Personality +0DR, Workshop Quality +1DR
Day 6 - Hit DR 3 times.
Day 7 - Hit DR 2 times.
Results - -2 Perch is Cleaned, Gutted and Prepared. Edible Raw.
Gained 16exp
Wanting to help he began to hand out the goods, but was quickly reminded that that wasn't a useful job by the others, they could get it themselves. So he picked up his Fishing rod, bait and tackle and headed to the river. The cool water wasn't freezing and the shore had shown NO sign of ever being frozen during the winter, but the fish were not a numerous as he had hope for, no less they will surely come back as the world heated up again. It started off slowly but then he had pull in a goodish haul over the course of the week...
Day 1: Gather Sticks, Rocks, And Vines
Day 2: Create a Stone Tipped Spear by tying a sharp stone to a branch
Day 3: Hunt
Day 4: Hunt
Day 5-7: Gather Sticks, Rocks, and Vines
"I need to hunt ... hmmmm ... a spear that sounds good."
Warning Primitive Weaponry Goal.
Rock Spears require Gathering Sticks, Vines, Stones. Sticks Require Log (Not consumed) Vines require Plant Gathering/Processing, Rocks require Mining (Not consumed) and need to be Knapped (Mining). If DR is not hit during the Day, will continue to next day attempt until Hit.
Gathering Sticks is a Minor DR
Woodcutting Skill is used here.
Dabbling Woodcutter 1d6
Day Used - 1
Tools - Hatchet (Group Basics)
Modifers - Primitive Goal +1DR, Tool Use +1DR, Co-Worker Water -1DR, Personality +1DR
Day 1 - Hit DR 1 times.
Results - 25 Branches
Gained 3exp
Dabbling Plant Gathering 1d6
Plant Gathering is of Low Average DR
Tools - None
Modifier - Personality +1DR, Primitive Goal +1DR, Ropereed target +1DR, Co-Worker Water -1DR, Co-Worker Metal -1DR
Day used 1
Day 2 - Failed to Hit DR
Day 3 - Hit DR 1 times
Results - Gathered 1 units of Rope Reed
Gained 15exp
Dabbling Plant Processing 1d6
Plant Processing is of Low Average DR
Tools - None
Modifier - Personality +1DR, Primitive Goal +1DR, Missing Workshop +2DR
Day 4 - Hit DR 1 times
Results - Processed 1 Unit of Rope Reed +2 Ropereed Seeds +10 Units of Ropereed thread
Gained 10exp
Dabbling Miner 1d6
Mining from Riverbed for stones is Low Average DR
Requires 1 Day
Tools - Shovel
Modifier - Personality +1DR, Primitive Goal +1DR, Tool Use -1DR, Co-Worker Water -1DR
Day 5 - Hit DR 1 times
Results - Gathered 10 Small Stones
Gained 6exp
Knapping uses Mining
Dabbling Miner 1d6
Knapping is a Below Average DR
Requires 1 Day
Tools - None
Modifier - Personality +1D, Primitive Goal +1DR
Day 6 - Hit DR 1 times
Results - Knapped 5 Small Stones to Sharp Stones
Dabbling Weaponsmith 1d6
Weaponsmithing is Above Average
Tools - Weaponsmith Toolkit Missing, Defaulting to Carving Knife, Workshop Missing.
Modifier - Personality -1DR, Skill Foreign +1DR, Carving Knife +2DR, Workshop Missing +2DR, Primitive Goal +1DR
Day 7 - Failed to Hit DR
Results - Consumed 4 Sticks, 4 RopeReed Thread.
Gained 4exp
Hunting was all on this Dwarf's mind, and a Spear was the only choice of weapon too, despite being a swordsdwarf... Hmmm. Odd...
Regardless Hintz joined Litast with collecting the materials needed for their primitive weapons, taking extra time to Knapp the stones into a more pointed shape, but in the end, he too was having a bit of difficulty in shaping the weapon like Litast, fumbling and the thread freying against the stone was common and by the end of the week, he had little to show for it except more mats...
Schedule:
1: Pester* Sandow to build a temporary brewery. Find an open space near the river (around 5x5 metres), clear it for farming, gathering any plants within the plot. If there is time, turn the soil for planting
2: [finish] Turn[ing] soil for planting. if finished before dark, gather plants.
3: Gather plants.
4: Plant recently gathered seed.
5: Check if Sandow has built a still yet. If he has, brew something interesting from recently harvested plants. If not, continue to plant seeds.
6: If there's a still, brew moar drinks. If not, Gather moar plants.
7: If Sandow hasn't built the brewery yet, sow seeds in any places that have not yet been used. If he has, Brew All The Things!
*: "Excuse me, Sandow, was it? You're a carpenter, yes? Do you think you could Build me a brewery? I'd like to get down to work making fine ales and wines as soon as possible."
Note:: 1 ACTION PER DAY!!!
Plant Gathering is of Low Average DR
Dabbling Plant Gatherer 1d6
Tools - None
Modifier - Personality -1DR, Metal Vs Earth +1DR, Co-working Metal -0DR
Day 1 - Hit DR 3 times
Results - Found 2 Units of Fisherberry. Found 1 Units of Rat Weed
Gained - 30exp
Plow Farmplot
5x5 Area is now Cleared and ready for planting for ONE Crop Type...
Plant Gathering is of Low Average DR
Dabbling Plant Gatherer 1d6
Tools - None
Modifier - Personality -1DR, Metal Vs Earth +1DR, Co-working Metal -0DR
Day 2 - Hit DR 1 times
Day 3 - Hit DR 1 times
Results - Found 2 Units of Rat Weed
Gained - 20exp
Planting Crops is an Average DR
To plant a 3x3 Plots requires 3 Hits.
Adequate Farming 3d6
Tools - 4x Rope Reed Seeds.
Modifier - Personality -1DR.
Day 4 - Hit DR 3 times
Results - 4 Rope Reed Seeds planted, 21 Plots remain. -4 Rope Reed seeds.
Gained - 40exp
Brew Sewer Brew/Fisherberry Wine is an Average DR
Brewing Requires 4 Hits to make 1 Barrel.
Skilled Brewer 4d6
Tools - TERRIBLE Workshop, Low Quality Barrels.
Modifier - TERRIBLE Workshop +2DR, Low Quality Barrels +0DR, Personality -1DR
Day 5 - Hit DR 4 times.
Day 6 - Hit DR 4 times.
Day 7 - Hit DR 1 times.
Results - Brewed 2 Units of Sewer Brew, +4 Rat Weed Seeds, -2 Empty Barrels.
Gained - 35exp
Nikuz began his first week by gathering some plants and tilling the soil near the river in preparation of his above ground farming. Turning the soil and gathering any plants in the same area was more of a challenge then anything else as he would pull up roots and destroy the bushes without realizing it. But in the end the area was read, he began to plant the only seeds that were currently available thanks to the two Dwarves going
"caveman", planting the Rope Reed seeds so that they could grow, but he had noticed that the roots of this plants grew in such a way that no other plant could grow along side them in the same plot due to strangulation and such...
He dismissed the idea for now, and began to brew some booze in the newly constructed Still that Sandow had build for him, but the thing was, Sandow didn't know what the brewer would need, and thus the only thing for the Workshop was a flat space to work on. Not a great brewery, in fact it was terrible, but he worked with it as he had asked for a temporary one anyway. Regardless more booze would be available for the next week...
Sandow handles the axes in the wagon and takes the sharpest one in his calloused hands. He gets to chopping down the nearest tree. "ahh a fresh crop of harvestables. I hope nobody enjoys the shade "
1 chop trees
2 build bridge north to mountainface, across river.
3 erect carpentry workshop and start toassemble 7 beds at least
4 Construct a still. chop trees in spare time
5 make light wooden canoe and oars
6 build wooden doors untill day is over.
7 build sharpened stakes
at the end of the week, Sandow takes a tree stump sticking out of the ground and chops it into a rough mishappen throne. Sits on it and relaxes. "So uhh, anybody need wooden cages or traps or anything?"
This is where working together should be worked out a bit more, it was an Error on my part to just go down the list as I had copied the Actions into this Post, but still, knowing there was only 1 Carpenters Toolkit means only one Carpenter can work in the workshop at a time. I could have had you build the Workshop on Day 3, but your action after would result in nothing as all the logs to that point had been used, by my maths that is, meaning no action towards making beds, so I had you cut trees. All other actions were Carpentry Work, but the Workshop had been taken over to make beds like your earlier action had wanted so I let the bed maker go for it...
The Bridge was an early action, which made little sense considering that you had NO building materials at that time, so I moved it to the last day. You really need to take this into consideration mate. And ALL of you if you are reading this, Check what others are doing. Your a fort in the making, not Hermits damn it...
Adequate Woodcutter 3d6
Woodcutting is of Average DR
Cutting Requires 4 Hits
Tools - Battleaxe, Copper Material, Very Rusted Poor Quality.
Modifiers - Tool Quality +2DR, Tool Material +0DR, Personality -1DR, Fire Vs Wood Competition, +1DR
Day 1 - Hit DR 1 times
Day 2 - Failed to Hit DR
Day 3 - Hit DR 3 times
Still is Erected. -1 Oaken Log
Workshop Quality is TERRIBLE
Skill Mismatch. Carpenter =/= Fisherman.
Day 4 - Failed to Hit DR
Day 5 - Hit DR 1 times.
Day 6 - Hit DR 2 times.
Total DR was hit 7 times.
Results - 3 Oaken Logs Gathered.
Gained 30exp
Building Bridge is an Above Average DR
Design and Building are one action.
Design is done first, requires 2 hits.
Building is done second, requires 8 hits.
Dabbling Architect 1d6, Adequate Carpenter 3d6
Tools - Hammer/Nails (Group Gear), Paper/Ink (Group Gear) Oaken logs
Modifiers - Tools -1DR, Log Bridge +1DR, Personality -1DR.
Day 7 - Design hit 1 times.
Results - Nearly Finished Designing.
Gain - 20exp towards Architect.
So many times did Sandow but shoulders with another Dwarf during the week. At first it was harmless and simple things, he was challenged by Athor in his mad lust for Logs and in that he failed only because he wasn't dedicating too much concentration to it. Athor though didn't care, he won. Sandow wanted to build a bridge, but discovered there wasn't enough logs around to even get an idea of design going, so he went cutting more. He was to build a Carpenters workshop, but Kagrenac said he would do it, grabbing the carpenters tool for the next day. He struggled to work out how to build the Still for Nikuz, and gave up after finally getting something ready for the Dwarf, rolling over the empty barrels was all that he though he needed to do other then the workstation. After that he went back to cutting down more trees. Each day he headed towards the Carpenter's Workshop and looked to see if he could do some work, but there was Kagrenac working on beds which left him little space to work. Kagrenac also wanted more logs for the beds after stuffing up with one to the point that it was little more then firewood...
Finally on the last day he began to design the bridge, simple yet effective was his plan...
Day 1-7: Gather plants!
Dabbling Plant Gathering 1d6
Plant Gathering is of Low Average DR
Tools - None
Modifier - Personality +1DR, Co-Worker Water +1DR, Co-Worker Fire -1DR, Co-Worker Wood -1DR
Day 1 - Hit DR 2 times.
Day 2 - Failed to Hit DR
Day 3 - Failed to Hit DR
Day 4 - Hit DR 1 times.
Day 5 - Hit DR 1 times.
Day 6 - Hit DR 2 times.
Day 7 - Hit DR 2 times.
Results - Gathered 3 units of Rope Reed, 1 Fisher Berries, 4 Rat Weed
Gained 90exp
Knowing what she needed to do, Rasul began to search high and low for the plants around the river bank and the wooded area they had camped in. The success of this meant that there was plenty of berries and rat weed to eat the next week too...
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Each night though they unrolled their bedrolls and attempted to tuck themselves in under the Wagon, as there was not even one tent for them to use. The stars watched as they fell asleep together. None awake to notice the shadows moving around them...
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End of Week Notes.
Please remember to check and work with eachother on these actions, Hastur's actions should have been done first but I had copied them into the post poorly and went down the list as I went through them all. Setting up the first turn was always going to take some time, as I would have to work out the DR and the Modifiers and how they effected things, next few turns will be easier to do. Hopefully...
Also, the Flavour text isn't really needed so if you think I shouldn't bother, let me know. It acts more of me trying to work out your actions and how they were spos to go and sometimes something else from the area. But pretty much me berating you all on things such as the Rationing of the Food, the conflicting Actions and attempting to double up on actions per day, which I will say again for the 3rd time, YOU CAN'T!!!
In the end though, I think this is going to be a good game. But give me time and make sure these things happen from now on...
1: Bold your actions, so I can find them easier.
2: WORK TOGETHER DAMN IT!!!, You have one tool for carpentry so far, that means only one dwarf can work in the workshop.
3: One action each day for the whole week. Some things are free where they don't have a dice roll. But saying that you want to make 6 beds in one day is impossible.
4: Communicate with each other on what is happening, know when and who wants to use what when. Should the food be rationed. Etc...
Also should I add in a Happiness Bar for each dwarf. Be a bit more detailed on how food and such is effecting you all? Or working with a conflicting personality result in changes in happiness too?