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Reclaim???

OMG YES
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No...
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Total Members Voted: 9


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Author Topic: This Fortress has been abandoned... Reclaim???  (Read 50846 times)

ansontan2000

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #195 on: November 21, 2011, 10:24:08 am »

I'm starting to get a bit concerned. Where's Nevyn?
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

kingfisher1112

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #196 on: November 21, 2011, 10:28:51 am »

Well, we're off in australialand where timing is crappy.
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Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #197 on: November 21, 2011, 10:30:27 am »

Has everyone actually posted an action, Like Irony Said, please bold them so I know where the actions are...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

ansontan2000

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #198 on: November 21, 2011, 10:43:18 am »

Edited So bolded. Just to make this clear, how hard would it be to actually catch And orepare a fish.
(excuse typos, this is written on a iPad.)
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Hubris Incalculable

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Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #200 on: November 21, 2011, 10:56:05 am »

Edited So bolded. Just to make this clear, how hard would it be to actually catch And orepare a fish.
(excuse typos, this is written on a iPad.)
I am guessing thats spos to be prepare...
Well now that I am starting to fall asleep at the desk just finding the action posts. I think I might have to wait till I wake tomorrow as I will need to do 3 things, after the first time I do them I shouldn't need to again.
1: Set a DR to the chosen task, for example decide that Soil would be easy as with a Shovel so it would have a DR of 1 meaning that anyone could dig soil, but make Stone have a DR of maybe 3 or 4, making it a bit harder for someone do mine.
2: Set the experiance gain from the task, using the Soil/Stone example, Soil being easy would only give something like 5exp, while stone could give 15exp, not sure right now.
3: Roll the damn dice. That's for results, events and chances...

After I set up a base the only time I would need to do 1 and 2 is when a new task is set, or a new variable, such as a Different type of stone or an ore. But like I said, tonight it seems I can't cause its now 3am and I am falling asleep here :P
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Ahra

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #201 on: November 21, 2011, 01:43:38 pm »

bolded, its on the page before this.
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Hastur

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Re: Fortress Mode 3.0 :: YLDF - Starting Soon - Always accepting Migrant
« Reply #202 on: November 21, 2011, 04:02:56 pm »

Schedule:
    1: Pester* Sandow to build a temporary brewery. Find an open space near the river (around 5x5 metres), clear it for farming, gathering any plants within the plot. If there is time, turn the soil for planting
    2: [finish] Turn[ing] soil for planting. if finished before dark, gather plants.
    3: Gather plants.
    4: Plant recently gathered seed.
    5: Check if Sandow has built a still yet. If he has, brew something interesting from recently harvested plants. If not, continue to plant seeds.
    6: If there's a still, brew moar drinks. If not, Gather moar plants.
    7: If Sandow hasn't built the brewery yet, sow seeds in any places that have not yet been used. If he has, Brew All The Things!


*: "Excuse me, Sandow, was it? You're a carpenter, yes? Do you think you could Build me a brewery? I'd like to get down to work making fine ales and wines as soon as possible."
"A bewery? Say no more. I'll work it in."
*Edited turn, and bolded it.*
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Hubris Incalculable

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #203 on: November 21, 2011, 04:41:36 pm »

"Thank you very much, sir."
« Last Edit: November 21, 2011, 04:43:48 pm by hubris_incalculable »
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kingfisher1112

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #204 on: November 21, 2011, 06:34:40 pm »

All Week: Make rock maces until I get a  good one. Then collect small rocks.
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Kestrel_6

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #205 on: November 21, 2011, 07:03:22 pm »

Day 1: Gather Plants
day 2: Shoot Animals with Crossbow. If not, make ammunition from sticks, feathers and something sharp and abundant (bay12 Wit)
Day 3: Make Amminition
Day 4-7: Make a Carpenters Workshop. When done, make Beds
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Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #206 on: November 21, 2011, 10:11:24 pm »

Writing up the Turn now, going through the Rolls atm, after they are done, just gonna add a bit of Flavor text to go with it...

Edit: Just to note guys, dividing jobs into one day isn't going to work with this system. So FYI, the Gather Sticks, Vines and Stones will be divided into what is needed. For example those Stone Maces, that requires time to Gather sticks from trees, Finding ROPEREED which is then processed to a thread and then stones from the Riverbed. Making the Stone Spears requires Knapping, which I am not restricting to the RIGHT kinda stone, gonna pretend that by chance there is some in the river...

So in otherwords, what you thought was going to be 1 days worth of work has turned into 4 or even 5. More so because I have decided that your going to complete those goals for this week...

While this may be a Forum Game, remember that its based loosely on DF Fortress Mode itself. Making anything outside of a workshop is not good...

And don't change your turns now. Cause I am allowing it, so don't panic...


Fake Edit:: Oh yeah, FYI, workshop construction is just like DF FM, so I don't know why a Fisherman would ask a Carpenter to make him his workshop, or a Brewer ask a Carpenter...
« Last Edit: November 21, 2011, 10:21:35 pm by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #207 on: November 22, 2011, 12:34:39 am »

\\::The First Week:://

They had never discussed on whether or not the food and drink should be rationed from both the Trip and the first week. So each dwarf took their share before setting out to their tasks they had planned for themselves, some worked together, some against one another and some just kept clashing every time they tried to do it their own way. But the general plan was to gather a good amount of food, and get across the River into the Cliff Face before them...

- Consumed 2 Weeks of Food and Booze at Normal Rate. 8 Units of Hard Tack, 16 units of Rum
- Gained 24 Empty Mountain Home Barrels (Low Quality)

Spoiler: Athor Nauzir (click to show/hide)

Athor took like a Mad Dwarf to his new Ax and tore into the Woodlands after the Wooden Flesh of his sworn enemy, Nature. Even though the Ax was greatly rusted from miss use and little care from the Mountain Home, it still seemed to do good work in cutting down many trees by the end of the week...

Spoiler: Kagrenac Stungnthumz (click to show/hide)

At first Kagrenac took some time in the first day to look for any plants that could be edible, but sadly he seemed to only find pre-developed berries or just missed and tread all of the possible bushes. Later giving up and started preparing to go hunting, but first was the ammo, unless of course he wanted to attempt to bash critters over the head with his crossbow. Stripping a good amount of branches from the trees as they came in he sat down on his bedroll and began to whittle away at them until he could be satisfied with the shape and sharpness of the bolts. They were simple bolts, wishing for some feathers or something but when he went looking for some, he found it eerily odd that no birds were in the area...
Now that he thinks of it, there wasn't even a bird's tune in the air...
He spent the last of the week preparing beds for their new home, simple design of beds, just carved out logs with a couple of supports on either side, climbing in and out would be annoying, but at least it was more comfortable then the bedrolls they slept in now under the stars...

Spoiler: Litast Cerol (click to show/hide)

Feeling Naked against the world around him without a weapon, and having no metal or solid materials to craft a Mace out of himself. He went looking for a more Primitive method of doing so. At first this plan seemed like a good idea, perhaps if anything the weapons would be strong and such, but after a while he began to have doubts. The Shape was good, but the sticks would break under the weight on the impact, and the stones were either too heavy or too light to do damage. In the end some thread were snapped under poorly designed weapons and nearly every attempted Mace had broken their haft when swung against the tree. Perhaps more time and better workspace would be wiser, considering that he spent most of his time fumbling while making them...

Spoiler: Ashtot Watermurdered (click to show/hide)

Wanting to help he began to hand out the goods, but was quickly reminded that that wasn't a useful job by the others, they could get it themselves. So he picked up his Fishing rod, bait and tackle and headed to the river. The cool water wasn't freezing and the shore had shown NO sign of ever being frozen during the winter, but the fish were not a numerous as he had hope for, no less they will surely come back as the world heated up again. It started off slowly but then he had pull in a goodish haul over the course of the week...

Spoiler: Hintz Okthun (click to show/hide)

Hunting was all on this Dwarf's mind, and a Spear was the only choice of weapon too, despite being a swordsdwarf... Hmmm. Odd...
Regardless Hintz joined Litast with collecting the materials needed for their primitive weapons, taking extra time to Knapp the stones into a more pointed shape, but in the end, he too was having a bit of difficulty in shaping the weapon like Litast, fumbling and the thread freying against the stone was common and by the end of the week, he had little to show for it except more mats...

Spoiler: Nikuz Nanothnunok (click to show/hide)

Nikuz began his first week by gathering some plants and tilling the soil near the river in preparation of his above ground farming. Turning the soil and gathering any plants in the same area was more of a challenge then anything else as he would pull up roots and destroy the bushes without realizing it. But in the end the area was read, he began to plant the only seeds that were currently available thanks to the two Dwarves going
"caveman", planting the Rope Reed seeds so that they could grow, but he had noticed that the roots of this plants grew in such a way that no other plant could grow along side them in the same plot due to strangulation and such...
He dismissed the idea for now, and began to brew some booze in the newly constructed Still that Sandow had build for him, but the thing was, Sandow didn't know what the brewer would need, and thus the only thing for the Workshop was a flat space to work on. Not a great brewery, in fact it was terrible, but he worked with it as he had asked for a temporary one anyway. Regardless more booze would be available for the next week...

Spoiler: Sandow Lombukog (click to show/hide)

So many times did Sandow but shoulders with another Dwarf during the week. At first it was harmless and simple things, he was challenged by Athor in his mad lust for Logs and in that he failed only because he wasn't dedicating too much concentration to it. Athor though didn't care, he won. Sandow wanted to build a bridge, but discovered there wasn't enough logs around to even get an idea of design going, so he went cutting more. He was to build a Carpenters workshop, but Kagrenac said he would do it, grabbing the carpenters tool for the next day. He struggled to work out how to build the Still for Nikuz, and gave up after finally getting something ready for the Dwarf, rolling over the empty barrels was all that he though he needed to do other then the workstation. After that he went back to cutting down more trees. Each day he headed towards the Carpenter's Workshop and looked to see if he could do some work, but there was Kagrenac working on beds which left him little space to work. Kagrenac also wanted more logs for the beds after stuffing up with one to the point that it was little more then firewood...
Finally on the last day he began to design the bridge, simple yet effective was his plan...

Spoiler: Rasul Cavernropes (click to show/hide)
Knowing what she needed to do, Rasul began to search high and low for the plants around the river bank and the wooded area they had camped in. The success of this meant that there was plenty of berries and rat weed to eat the next week too...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Each night though they unrolled their bedrolls and attempted to tuck themselves in under the Wagon, as there was not even one tent for them to use. The stars watched as they fell asleep together. None awake to notice the shadows moving around them...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

End of Week Notes.

Please remember to check and work with eachother on these actions, Hastur's actions should have been done first but I had copied them into the post poorly and went down the list as I went through them all. Setting up the first turn was always going to take some time, as I would have to work out the DR and the Modifiers and how they effected things, next few turns will be easier to do. Hopefully...
Also, the Flavour text isn't really needed so if you think I shouldn't bother, let me know. It acts more of me trying to work out your actions and how they were spos to go and sometimes something else from the area. But pretty much me berating you all on things such as the Rationing of the Food, the conflicting Actions and attempting to double up on actions per day, which I will say again for the 3rd time, YOU CAN'T!!!

In the end though, I think this is going to be a good game. But give me time and make sure these things happen from now on...

1: Bold your actions, so I can find them easier.
2: WORK TOGETHER DAMN IT!!!, You have one tool for carpentry so far, that means only one dwarf can work in the workshop.
3: One action each day for the whole week. Some things are free where they don't have a dice roll. But saying that you want to make 6 beds in one day is impossible.
4: Communicate with each other on what is happening, know when and who wants to use what when. Should the food be rationed. Etc...

Also should I add in a Happiness Bar for each dwarf. Be a bit more detailed on how food and such is effecting you all? Or working with a conflicting personality result in changes in happiness too?
« Last Edit: November 27, 2011, 11:43:33 pm by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Hastur

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #208 on: November 22, 2011, 12:41:36 am »

Week2 -chop trees as needed
1 finish bridge
2 use carpentry tools to build fire hardened wooden spears
3 use tools to build beds untill we have 7
4 set up masons workshop and start making stone doors
5 chop trees
6 chop trees
7 chop trees

« Last Edit: November 22, 2011, 03:40:24 pm by Hastur »
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Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #209 on: November 22, 2011, 12:44:07 am »

so 5 of  7 days were spent chopping down trees did i get that right? since i only did 2 actions. start building bridge and make a still?
Yeah sorry, was frustrated at myself at the point I got to you with not checking everything before starting, it was either make you cut down for the whole time, or reroll EVERYTHING for 3 different people...

Week2 -chop trees as needed
1 finish bridge
Please have another look at the requirements to building the bridge.
Designing needs 2 Hits of the DR, that means making or going higher then the DR with the Architect's Rolls
and 8 with the Carpenters rolls. That's not going to be done in just 1 day...
You keep trying to compress things into 1 day, this is where 1 point of my frustration was coming from, I had thought I had explained that it wasn't that simple earlier. Sorry if I didn't. But it should be clearer now right...
« Last Edit: November 22, 2011, 12:47:33 am by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
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