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Poll

Reclaim???

OMG YES
- 9 (81.8%)
No...
- 2 (18.2%)

Total Members Voted: 9


Pages: 1 ... 11 12 [13] 14 15 ... 35

Author Topic: This Fortress has been abandoned... Reclaim???  (Read 50865 times)

Kestrel_6

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #180 on: November 20, 2011, 05:28:03 am »

Yes. We need delicious fish, and the Omega-3 they contain. Besides, we have fulfilled our needs in toolkits.
Logged
Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Ahra

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #181 on: November 20, 2011, 05:58:56 am »

1-7 .... DIE FRICKEN TREES, FALL BEFORE MY DWARVEN AXE!!!!
i leave for 7 hours and you start it and grow the page by 4 pages? tasteless.
« Last Edit: November 21, 2011, 01:41:15 pm by Ahra »
Logged
And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Kestrel_6

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrants
« Reply #182 on: November 20, 2011, 09:09:28 am »

For 1 day, go hunting. For 3, make beds or something, and for 3, if we get across the river, mine into our soon to be home
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

ansontan2000

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #183 on: November 20, 2011, 10:25:07 am »

Ok then, I guess I'm a fisher. Competent fisher dwarf, adequate fish cleaner, adequate cook, and competent stone crafter.

 Actions
Day 1: Hand out equipment
Days 2-5 Fish and pester woodworkers to build a temporary fishery.
Days 6-7 If built, clean fish. If not, continue fishing.
« Last Edit: November 21, 2011, 10:41:39 am by ansontan2000 »
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Haika

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #184 on: November 20, 2011, 10:36:48 am »

I stand by my initial suggestion. Bridge to that cliff, then dig inside. And I like the fishing kit idea. With all this water around, more food isn't a bad idea. Plus if you find any turtle shells, that falls under bonecarving doesn't it? :D
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

adwarf

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #185 on: November 20, 2011, 11:27:29 am »

Day 1: Gather Sticks, Rocks, And Vines
Day 2: Create a Stone Tipped Spear by tying a sharp stone to a branch
Day 3: Hunt
Day 4: Hunt
Day 5-7: Gather Sticks, Rocks, and Vines

"I need to hunt ... hmmmm ... a spear that sounds good."
« Last Edit: November 21, 2011, 04:05:47 pm by adwarf »
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Monkeyfacedprickleback

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #186 on: November 20, 2011, 10:04:07 pm »

bump for more migrants
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IronyOwl

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #187 on: November 20, 2011, 10:09:26 pm »

"A spear? We've got axes and a crossbow, what would you need a spear for?

And don't use precious logs for a shoddy wall, we'll be inside the cliff soon enough."



((Also, are we missing anyone? Bold your actions, people. >_>))
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

adwarf

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #188 on: November 20, 2011, 10:12:37 pm »

"We have plenty of trees, and we can always plant more if need be, but I don't trust this place. Its to quiet, and there are to few creatures here. There is something off about this place, and I am not taking any risks for our well being."
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Kestrel_6

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #189 on: November 20, 2011, 11:07:54 pm »

Day 1: Hunt with Crossbow.

Day 2-4, make beds.

Day5-7, dig if we have crossed the river
Logged
Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #190 on: November 21, 2011, 12:18:00 am »

Thanks guys, and sorry I am a bit behind today, was spending the day with the Girlfriend... And well I WAS going to be rolling the turn tonight, but all of a sudden I have been called into work... I won't be home for another 8-9 hrs, and after that I will be rolling up the turns...
Please check the Profile's Post and check to see if they match, I am adding the Fishing Toolkit to the List too...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

ansontan2000

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #191 on: November 21, 2011, 04:21:42 am »

No problem, Nevyn. There's no reason why you can't socialize. I wasn't expecting the turn yet, anyways. How long is a turns' posting time?
Logged
When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

IronyOwl

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #192 on: November 21, 2011, 05:32:41 am »

"Trees and logs are two separate things, and we're not likely to have anything out here except the farms.

Besides, a wall needs a gate, and some enemies could just swim. Better to leave it open for now, I say."
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Kestrel_6

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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #193 on: November 21, 2011, 07:04:51 am »

How are we gonna cross the river? We couldn't just diggy diggy under the river, cross it, diggy diggy up, and bam, were there?
Logged
Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Ahra

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  • Immoveable, Indestuctible
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Re: Fortress Mode 3.0 :: YLDF - Started - Always accepting Migrant
« Reply #194 on: November 21, 2011, 09:20:15 am »

logic probably say build as far out as we can, dump shit there, use as support, keep building.
Logged
And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.
Pages: 1 ... 11 12 [13] 14 15 ... 35