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Poll

Reclaim???

OMG YES
- 9 (81.8%)
No...
- 2 (18.2%)

Total Members Voted: 9


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Author Topic: This Fortress has been abandoned... Reclaim???  (Read 50892 times)

adwarf

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I assume we can start doing our tasks now?
Day 1: Hand out group basics
Day 2: Scout out area for good plants
Day 3: Scout out area for good plants
Day 4: Gather plants
Day 5: Gather plants
Day 6: Gather plants
Day 7: Gather plants
Read the second sentence.
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Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Starting Soon - Always accepting Migrant
« Reply #136 on: November 19, 2011, 11:56:09 am »

Game hasn't started, I am scrolling through different sites at around 4am, filling in the simple things I haven't done like updating the signedup sheet on the front page and stuff. Gonna be making the first Game post later when I have had some sleep and written it proper. The Keyboard is in my lap with my legs up over the empty part of my desk while sitting in my room wearing just boxers and such trying to stay cool in the Australia Seasons and having my folks starting to wake in their bedrooms down the other end of the house... Yeah so not ready to start this... :P Lovely pic I just painted, but yeah... Could have been worse. Could have explained what Idly eating nearly a whole packet of  "Eclipse Mints" at this late of night does to ya...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

ansontan2000

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Re: Fortress Mode 3.0 :: YLDF - Starting Soon - Always accepting Migrant
« Reply #137 on: November 19, 2011, 12:14:40 pm »

I posted that at midnight. Please excuse my reading tardiness.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Haika

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Re: Fortress Mode 3.0 :: YLDF - Starting Soon - Always accepting Migrant
« Reply #138 on: November 19, 2011, 01:27:16 pm »

I know I'm just a migrant, but that looks like an awesome entrance area. Get some trees down, build a drawbridge that retracts to the north over the water to that mountain/cliff/hillside to the north and dig in from there.

Eventually get a lever connected to the bridge, so we can retract it as a wall, and have both it and a river between us and anything bad outside trying to get in.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Ahra

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Re: Fortress Mode 3.0 :: YLDF - Starting Soon - Always accepting Migrant
« Reply #139 on: November 19, 2011, 01:47:17 pm »

if it had been an river from an cliff to an somewhat large pool of water we could have pretended it was Khazad-dum  :P
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

adwarf

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Re: Fortress Mode 3.0 :: YLDF - Starting Soon - Always accepting Migrant
« Reply #140 on: November 19, 2011, 01:50:26 pm »

Oh well we can always just make Karak Kadrin. :P You should know where this is going.
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Monkeyfacedprickleback

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Re: Fortress Mode 3.0 :: YLDF - Starting Soon - Always accepting Migrant
« Reply #141 on: November 19, 2011, 02:24:15 pm »

Honestly I'm just Hoping when I get there They have a hospitol for me to work in. I'm going to doctor you all SO hard.
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Ahra

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Re: Fortress Mode 3.0 :: YLDF - Starting Soon - Always accepting Migrant
« Reply #142 on: November 19, 2011, 02:51:58 pm »

Oh well we can always just make Karak Kadrin. :P You should know where this is going.
Slayer keep? thats an isolated mountain "it was lower than the other mountains but it stood alone between the larger, dominating the valley between the two mountain ranges"
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

adwarf

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Re: Fortress Mode 3.0 :: YLDF - Starting Soon - Always accepting Migrant
« Reply #143 on: November 19, 2011, 02:53:43 pm »

Oh well we can always just make Karak Kadrin. :P You should know where this is going.
Slayer keep? thats an isolated mountain "it was lower than the other mountains but it stood alone between the larger, dominating the valley between the two mountain ranges"
I just meant the general concept not an exact replica (that would be awesome).
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kingfisher1112

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Re: Fortress Mode 3.0 :: YLDF - Starting Soon - Always accepting Migrant
« Reply #144 on: November 19, 2011, 07:14:53 pm »

I'm the doctor, I help people on the battlefield and then I peform surgery!
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Quote
I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

kingfisher1112

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Re: Fortress Mode 3.0 :: YLDF - Starting Soon - Always accepting Migrant
« Reply #145 on: November 19, 2011, 07:26:00 pm »

Edited character sheet, better combat medic.
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Starting Soon - Always accepting Migrant
« Reply #146 on: November 19, 2011, 10:15:14 pm »

Right then. Writing up the Start right now. Gonna give everyone a time limit of two days after I post it to post their actions, but after that, please try and check this each day, else your dwarf goes Idle. I do procrastinate, so if I don't have anyone pushing me to keep going (as in active players) I may drop this again. Which I kinda don't want to do...

Migrants, please note that it shouldn't take too long for you to be added, having 3 at the start would be cool to add all of you at once, larger numbers (as if) would take a bit more trouble, but you should be arriving mid season, NEXT SEASON. So, thats what around 6 turns away. Please be patient...
Give advice to those at the fort still and everything like that, just cause your not there yet, doesn't mean your not an active member of the game...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Starting Soon - Always accepting Migrant
« Reply #147 on: November 19, 2011, 10:46:14 pm »

\\ :: The Arrival :: //
[/size]

It had been a long time since they departed the Fort. The few meager food and drink that was given to all settlers had ran short a few weeks back forcing them to struggle with rationing out what was spos to be used at the fort. But they had arrived at their location, something that the Grand Master Diplomat had promised them that would be a Profitiable area for the Mountain Home to build an Outpost and begin producing Goods for the Mountain Home's trade caravans. No doubt they would be coming soon with orders and desired needs and products that had to be produced for them...

Regardless they have arrived. The towering Cliff Face loomed over them, as far as they eye could see to the East and West the Cliff showed itself as an impassible wall from the two levels of earth, it was like a hammer had struck the area and pushed it downward from its connected half. The closest path up and over the cliff were another week to the East where the cliff gave way to a slope. But here at this location, two mighty rivers met at the upper crust and fell down its walls to two pools before forming a river that ran outward away from the cliff in both directions, the only location that the rivers above connected for a short time was here, where the rivers remained calm in a small bay before they raced over the edge. No doubt both the Upper and Lower rivers could be used for River Trade stops, but then again, not many use the lower river. The area seemed CALM and BENIGN but then again, the Dwarves hadn't really seen any animals in the areas they passed through...

But now the time had began, it was time...
TO STRIKE THE EARTH...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Time to roll some dice...
Four Dwarves visited the Kennels. (DICE CHALLENGE - Curiosity Collected MORE CATS!!!)
1d6 = 1,2 rerolled = Extra Kittens.
Sandow 5 = SAFE
Nikuz 4 = SAFE
Hintz 1 - 4
Rasul 2 - 6
Hintz and Rasul both looked into the Kitten Box for way too long, Hintz came out with 4 EXTRA Kittens, while Rasul couldn't help but grab 6 EXTRA Kittens, both beaming with smiles that stretched from eye to eye as they hugged their large amounts of kitten to their chest. This isn't going to be good... +10 Kittens.
Their sexes are, 1d13 = 2 Females, 11 Males.

DICE CHALLENGE - Travel Time, Short on Food.
1d4 = 1 = Food/Drink consumed before arrival is 1 Weeks worth, rationed or not. Decide...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Action Posts require 7 Actions, these actions will be done as ONE WHOLE WEEK.

At the end of each turn, food/drink is consumed, Decide on Rationing or Not as a group before the turn is rolled, ELSE it will be considered as Unrationed.

Stocks will be kept by myself, but I may or may not keep the tally correct 100% in game, Bookkeeping task is actually required for a True Tally to be shown on the front page. You yourselves do not need to keep tally as doing the task bookkeeping will keep me "Honest", but if you are keeping tally yourself and it does not match what I have shown, I will be not changing it unless you have done the bookkeeping task. I will play Dumb regarding the list, this is a Game Feature.

PMed Secret Actions, 100% allowed. That is all...




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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

IronyOwl

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Re: Fortress Mode 3.0 :: YLDF - Starting Soon - Always accepting Migrant
« Reply #148 on: November 19, 2011, 11:04:48 pm »

Oh god, we're just a ball of cats now. What have I done.

Anyway, I suggest we keep a strong food focus going, so we don't end up scrambling to keep up later. This means that if you don't have anything better to do, consider herbalism, hunting, trapping, etc.

Also, I'd personally prefer not building behind the waterfall, obvious though it may seem. It'd be hard to do, for one thing, and make it hard to get in and out, for another, but more importantly I just don't think there's any point unless we're going to be completely hidden, which I don't think we are. If nothing else, I don't think it'd be that hard to start elsewhere on the cliff and then convert that to a side passage if we want to.


Grab Pickaxe
Days 1-7: Dig!

Digging plan (unless anyone objects): Dig a two-wide doorway far to the right of the waterfall, with a fairly large, rectangular room with four evenly spaced pillars beyond.


EDIT2: Change of plans.


Neyvn: Do we need an office to be a bookkeeper? How deep is the bay/lake/rivers?

EDIT: And what exactly does rationing do?
« Last Edit: November 19, 2011, 11:26:29 pm by IronyOwl »
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Hastur

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Re: Fortress Mode 3.0 :: YLDF - Starting Soon - Always accepting Migrant
« Reply #149 on: November 19, 2011, 11:11:46 pm »

(so i no longer have a wardog, but i do have a toolset then?)
(GM, have me chop more trees or repeat aactions if i have insufficient wood or time to complete my tasks before moving on to the next)
Sandow handles the axes in the wagon and takes the sharpest one in his calloused hands. He gets to chopping down the nearest tree. "ahh a fresh crop of harvestables. I hope nobody enjoys the shade :)"
1 chop trees
2 build bridge north to mountainface, across river.
3 erect carpentry workshop and start toassemble 7 beds at least
4 Construct a still. chop trees in spare time
5 make light wooden canoe and oars
6 build wooden doors untill day is over.
7 build sharpened stakes

at the end of the week, Sandow takes a tree stump sticking out of the ground and chops it into a rough mishappen throne. Sits on it and relaxes. "So uhh, anybody need wooden cages or traps or anything?"
« Last Edit: November 21, 2011, 04:17:06 pm by Hastur »
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