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Poll

Reclaim???

OMG YES
- 9 (81.8%)
No...
- 2 (18.2%)

Total Members Voted: 9


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Author Topic: This Fortress has been abandoned... Reclaim???  (Read 50793 times)

adwarf

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IronyOwl why must you make, so much sense ? I agree with your proposal, but I still want my kitten ^.^
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Hubris Incalculable

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If you're thinking of a standard 750ml bottle, then i'd say this:

A bottle of rum, which has the highest alc/vol (about 40%), would last about a week, tops.
Wine, at about 10% alc/vol, would last half a week, say 3 days, rounding down for a dwarf's propensity to drink excessively.
A bottle of beer, coming in around 5% alc/vol, would only really last a day.

... Wow. Okay, either I need to bump these estimates up, or you need to lower the prices.
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Neyvn

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If you're thinking of a standard 750ml bottle, then i'd say this:

A bottle of rum, which has the highest alc/vol (about 40%), would last about a week, tops.
Wine, at about 10% alc/vol, would last half a week, say 3 days, rounding down for a dwarf's propensity to drink excessively.
A bottle of beer, coming in around 5% alc/vol, would only really last a day.

... Wow. Okay, either I need to bump these estimates up, or you need to lower the prices.
Oh I am liking those amounts...
Perhaps if I do lower the pricing. I will have a look in a bit. Make a suggestion though, always happy to use input from others... Gonna leave the vote open until I get around 20-25 votes before finally making the map, drag others here to vote or even apply as Migrants if ya can. :P
Also hows that list going, gonna be fixing the Profiles on the front page shortly...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

IronyOwl

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Be warned though, the quality of that much food is very very poor, basically its not all that great. Also the quantity of food coming from work at the fort will not for example fill a barrel straight away so while this seems excessive, it might be very wise...
True, swapping some of it out for slightly better food was one of the things I was considering, but we do have a dedicated farmer, potential hunter, and the possibility of buying food from caravans, so I still suspect four months is excessive.

I'll give away this info though, was gonna leave it as a surprise. But say you make a Stew out of the Food, you would use HALF a barrel of 3 different foodstuffs to make 3/4s a barrel of Food while raising the quality of the meal. This change of level of food may also seem excessive, BUT, compared to the taste of the Original food, you will be more full, feel better after the meal and even be more "stronger" from the fuller belly...
Interesting. What happens when you cook together ingredients of different quality levels?

Now that I think of it, I never explained how much a bottle gives.... Shit...
Ok I will leave this to you guys. I can't think of a good "amount" atm, so give me Ideas. Please remember though, I didn't fully create this game, so some things are still "broken"
Personally, I'd just replace "bottle" with "barrel" and have it last as long as the food does. No need to get overly complex, especially when we're all alcoholics anyway.

The difference between Group and Personal Basics...
Hm. So it's basically tools for anything that doesn't require its own separate set. We'd probably be fine with just one, but I'm thinking maybe we should get a second in that case.


Also, I omitted the kittens for being free, but I suppose I really should include them. I'd like to wait on the booze amount/mixed food quality report before updating it, though.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Hubris Incalculable

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Um, how do dwarves of the same personality interact? are they neutral to each other?

Also, Thank you Hastur for having a personality whose company i can tolerate.
« Last Edit: November 17, 2011, 09:31:53 pm by hubris_incalculable »
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Shootandrun

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So guys... I'm thinking about joining as a migrant - I would be a skilled mechanic/architect + novice siege engineer/siege operator - and since I always end up with a lot of money left... What could I bring with me that would help the fortress?
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Neyvn

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Interesting. What happens when you cook together ingredients of different quality levels?
Average of the qualities are taken into account along with the skill level of the Cook... Basicly a Novice cook wouldn't be able to raise much of a level from the Shitty Qual to anything above No Name qual of the starting food, but with each level above Novice the chances are raised for a higher level, which in turn gives better filling food and more happiness. Happiness is a Modifier mind you, an Ecstatic Dwarf would be more effective the a Depressed one naturally.

Personally, I'd just replace "bottle" with "barrel" and have it last as long as the food does. No need to get overly complex, especially when we're all alcoholics anyway.
Good idea, lets just change that then. But half the length compared to dwarves due to the "Needs alcohol to get through a day" need. One Barrel serves one Dwarf for a week. The different grads of Booze avalible from the Mountain home would be of more sustaining drink, meaning that a Dwarf would feel a little more thirsty the next day if all he drinks is Cheep Rum (Its watered down) compared to the Wine...

Also, I omitted the kittens for being free, but I suppose I really should include them. I'd like to wait on the booze amount/mixed food quality report before updating it, though.
Don't forget, visit and get something from a Kennel means chance for more kitties, even grabbing One could have you leaving with an armful of critters that you Wuv very much and wouldn't want to even THINK of eating them (Please read that last bit like Pinkie Pie from MLPs would, Girlfriend and I just finished watching a few episodes, please forgive me :P)

Um, how do dwarves of the same personality interact? are they neutral to each other?
They would be Neutral. The Personalities affect three things, Learning speed, Modifier and finally Co-op Modifier. In other words, two dwarves of conflicting Personalities working together on one goal would have them bickering compared to Dwarves who are of Equal or Friendly terms, you form friendships and rivalries faster with those kinds of Dwarves. Be warned, if a Conflicting dwarf does something better then you in the same field. he he he...

So guys... I'm thinking about joining as a migrant - I would be a skilled mechanic/architect + novice siege engineer/siege operator - and since I always end up with a lot of money left... What could I bring with me that would help the fortress?
Your always welcome to join, ^_^
If your bring more cash to the fort you can make it possible to buy more towards the trade of different stuff from caravans. BUT, sometimes you have more options towards things, I almost forgot, there is a Migrant only thing gotta add to the purchase list. More SKILLPOINTS!!! I think I might make it 250☼ for an extra Skillpoint. ^_^ Or maybe just 200☼...
« Last Edit: November 17, 2011, 09:35:13 pm by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

IronyOwl

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Alright, updated list:


175☼  35 Units Hardtack (10 Weeks' Worth)
280☼  70 Units Rum (10 Weeks' Worth)
85☼    7 Personal Basics, 1 Group Basics
140☼   7 Ragged Clothes
219☼   3 Axes, 2 Shovels, 3 Picks
80☼    2 Bags Plump Helmet Seeds, 1 Bag Cave Wheat Seeds, 1 Bag Pig Tail Seeds
400☼   4 Puppies (for Hastur [Rotgut], hubris [Igril Kenistatlosh], and Irony x2 [one male, one female, names pending])
0☼      2 Kittens (for adwarf and Irony [black, male, name pending])
180☼   2 Large Shields
150☼   Crossbow
100☼   Huge Backpack
120☼   2 Wheelbarrows
20☼    2 Waterskins
27☼    Lantern and 7 Candles
4☼     4 Whetstones
20☼   12 Bandages
1500☼  3 Toolsets
Total: 3500☼

So. 10 weeks' worth of supplies, upgraded our medium shields to large ones, got rid of the rope, added bandages.

Unless anyone has any major objections, in the interest of getting started this should probably be assumed to be the final draft.


EDIT: Almost forgot, we still need to decide on the toolsets. I'm leaning towards 2x Stonecrafter's and one Carpeneter's, while antonsan prefers Carpenter-Mason-Stonecrafter.

Relevant to this, Neyvn: How soon can we expect a caravan?
« Last Edit: November 18, 2011, 05:03:33 am by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

ansontan2000

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I agree with Irony on this.
If nobody noticed, I changed my character to be stonecrafter/farmer. So that if we're overloading in goods I still have something to do.
As for migrants, another toolset would be useful. After all, we need toolsets for fishing and gen cutting/setting. Also, i'm going to assume we go with mason/carp/stonecrafter. Now we just have to finalize the skills we take.

EDIT: How did you know? You ninja'd me about the mason/carp/stonecrafter right before I posted.
« Last Edit: November 18, 2011, 05:06:15 am by ansontan2000 »
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

IronyOwl

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I'm in your mind.

And/or you mentioned it earlier.

Also, I don't know how hard forging our own sets would be, but I'm assuming we can get all our other ones by buying a metalcrafter's toolkit (assuming a merchant has one) and some ore and then just making whatever we need. That's the only reason I mentioned starting with one as a possibility, since obviously we're not going to be set up for any serious metalcrafting for quite some time.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

ansontan2000

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I don't really think that a metalsmith would be that useful, at least not in the first year when we're striving to survive. I'm thinking of the build that will make sure we survive and prosper, and make us most comfortable. What I'm thinking is beds, cabinets and coffers to increase our happiness (Would this have a major/minor impact on our work GM?) and stone pots to conserve wood. Eventually we could get on to producing crafts to sell to merchants for food, drink and materials. Maybe we could have a metalsmith migrant? I'm also slightly concerned that nobody has appraisal and mechanics.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

IronyOwl

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Thinking of the good of the fortress is good, but you're stuck with the character you make, so it's best to make sure it's something you actually want to play as. I know I'll be useless initially, but I really don't want to be a miner, farmer, mason, carpenter, woodcutter, or stonecrafter, and that's about it as far as that's concerned. Maybe herbalist or hunter, which I don't like either.

As for the toolsets, my basic concern is how soon the caravan is coming. If it's coming relatively soon, it'd be much better to do without stone furniture for a little while in order to have a lot more to sell, and thus a lot more to buy. If it's going to be a while, then you're right about wanting a mason.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Haika

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Well I've been reading through things for a while here, and I think I'm ready to sign up. Though the 500 dwarfbux limit is extremely hard if I want to be a crafter, since crafter tools are 500. But I suppose we shall see how things go. I'm interested in seeing how the turns fit in between this game and the computer game.

Spoiler: Urist McMacabe (click to show/hide)

And I only count six on the founders post. If that's not updated(or if Neyvn counts as the 7th), stick me into the Migrant catagory.
« Last Edit: November 18, 2011, 07:00:01 am by Haika »
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

ansontan2000

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Ermm... You can't have professional bonecrafting, only proficient for 5 points.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Haika

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Ermm... You can't have professional bonecrafting, only proficient for 5 points.

Ahh yeah, My mistake. I meant Proficient. For some reason my mind chose professional as the same thing. Fixed.


Also, if we can suggest non-standard areas for embark ideas. I'd like to suggest an Animal Boneyard. Like an Elephant Graveyard, or even a Tarpit or the like. For obvious reasons related to my character.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?
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