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Reclaim???

OMG YES
- 9 (81.8%)
No...
- 2 (18.2%)

Total Members Voted: 9


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Author Topic: This Fortress has been abandoned... Reclaim???  (Read 50739 times)

Hubris Incalculable

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #435 on: December 05, 2011, 12:03:36 pm »

RE: Wares: Right. Altered turn:

Day 1: Plant seeds to appropriate plots.
Day 2: Brew stuff. Make sure people know about it.
Day 3: Hunt down a beehive. Hopefully I can get down to making my favorite drink - MEAD! (Yes, this means walk around all day looking for bees)
Day 4: Gather plants.
Day 5-7: Brew nice things for these grumblers, and add it all to the mystery booze pile.


Silly me.
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Monkeyfacedprickleback

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #436 on: December 05, 2011, 12:07:05 pm »

You know if we Really want a Certain workshop or furniture to go in a specific place we can just edit the latest map in paint. It'll look crap but it'll get the point across.

Like this picture showing where I want my tent.(I'm assuming my tent is the same size as a bed.)
Spoiler (click to show/hide)

Also nobody cut down that tree. My character will try to stop them if anyone tries to.
« Last Edit: December 05, 2011, 12:13:55 pm by Monkeyfacedprickleback »
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Ahra

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #437 on: December 05, 2011, 01:27:40 pm »

1 what tree? (the bone coloured thing?)
2 why the hell not?
« Last Edit: December 05, 2011, 01:30:39 pm by Ahra »
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Monkeyfacedprickleback

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #438 on: December 05, 2011, 01:35:20 pm »

1 what tree? (the bone coloured thing?)
2 why the hell not?
1.The tree next to the bone coloured thing which is supposed to look like a tent.
2. Because My tent is tethered to that tree. And the tree helps keep off the wind, and provide shade. Plus I'm the doctor and I Worship Zareth Catwinter the god of trees, mercy and forgiveness. I'll get pissy if you cut down my favorite tree. And if I get pissy I'm going to suture your wrists to your shoulders, Or remove something you'd much rather keep. At the very least You'll get A mis-diagnosis for some venereal disease.
« Last Edit: December 05, 2011, 06:46:54 pm by Monkeyfacedprickleback »
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Eктωρ

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #439 on: December 05, 2011, 06:42:41 pm »

Do I need to post again? If so I'd like to repeat my old post. The same stuff.
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Ektor is in a constant state of internal rage

IronyOwl

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #440 on: December 05, 2011, 08:15:27 pm »

Nah, Neyvn's got our actions, you've just got time to change them if you want.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Eктωρ

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #441 on: December 05, 2011, 08:16:23 pm »

He sent me a PM telling to put the actions in ???
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Ektor is in a constant state of internal rage

IronyOwl

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #442 on: December 05, 2011, 08:27:57 pm »

Oh. Um. No idea. Just copy&paste it, I guess...?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Neyvn

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #443 on: December 06, 2011, 01:51:17 am »

!!!WARNING THE TURN HAS NOT BE ROLLED YET!!!

I will edit this later, but first of all...
WTF!, I asked if you could bold your actions, some did not.
WTF!, I Said RP was encouraged, but I didn't say that it had to be part of the actions. I can't tell where actions start and rp ends with some.
WTF!, I said clearly, EDIT your action Posts and make a new one stating you have done so, NOT MAKE A NEW POST WITHOUT EDITTING!, I go from the end of the last turn to the most recent page finding the actions, you make it difficult for me to do this by doing that.
WTF!, Is anyone actually looking at the shit I have posted at the front page? Should I fully make it that even with minimal numbers that you have no idea what is there unless someone commits a turn to it. I was going with the fact that everyone could count a few things but damn if none of you are even looking at the spoiler...

Anyway. Thats my stress out, cause looking at it a second time makes me wonder how I was even able to make sense before. Regardless. If any of this is wrong, sorry but take this as a lesson...

Anyway turns are rolling, but work will come between me finishing and posting. So it won't be up till much much later...
« Last Edit: December 06, 2011, 01:53:16 am by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Monkeyfacedprickleback

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #444 on: December 07, 2011, 06:04:30 am »

bump
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Monkeyfacedprickleback

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #445 on: December 07, 2011, 08:12:34 am »

Alright I put all the Actions in one place so we know how it's all going, plus a list of the equipment we will be using this turn.
Spoiler (click to show/hide)

Spoiler (click to show/hide)

If I got anything wrong or if this steps on any one toes tell me. As some advice kingfisher could you only do health checks on the day I do them so I can level up that wonderful teacher skill?

Edit- I'll edit in any changes in here if you tell me about them.
« Last Edit: December 07, 2011, 08:41:34 am by Monkeyfacedprickleback »
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ansontan2000

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #446 on: December 07, 2011, 08:17:31 am »

DEEP fishing with stone hooks.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

10ebbor10

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #447 on: December 07, 2011, 08:36:47 am »

Changed my Day 1 action to claim office, when there are no chairs availble I'll claim a treestump as chair.
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Hubris Incalculable

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #448 on: December 07, 2011, 07:06:02 pm »

Bunp
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Haika

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Re: Fortress Mode 3.0 :: YLDF - Turn Three Complete - Always accepting Migrants
« Reply #449 on: December 08, 2011, 11:49:11 am »

Hmm, seems like this may have already gotten the better of the GM? Maybe next time if there is a next time, something simpler would be advised? More complexity just means a ton more work on the GM with each roll needed.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?
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