If you want us to keep a master schedule, you should probably just say so. Otherwise, just roll to resolve conflicts; we'll figure it out eventually, or we'll impede each other's progress in crippling and hilarious ways.
Kestrel (ALSO BOLD YOUR ACTIONS AND STRIKEOUT OLD ONES, ALSO DO NOT BREAK UP ORDERS LIKE THIS JUST EDIT IT IN OR MAKE A NEW POST):Fine
Day 1-2 Whetstone on the pickaxe, when done, diggy diggy hole
Day 3-4 Mine! DIGGY DIGGY!
Day 5-7 spend more than 1 day building a Carpenters station, using stone
Build Caprnters workshop on Day 5.
Make Beds.
Could someone make FISHY STICKS??
Kingfisher (BOLD ACTIONS):Medic.
That means attacking enemies and healing our own.
Day 1 Build training dummy.
Rest of week wrestling practice.
Day 7 sharpen picks.
Antonsan:Days 1-3 FISHY MUST DIE!
Days 4-7 CLEAN ZE FISH!
If I finish cleaning the fish, take some of the stone and build a stonecrafter's workshop then make a stone hook.
Hubris_Incalculable (DAMN IT NOT YOU TOO):1) Plant Rope Reed seed to Plot 1
2) Plant Rat Weed seeds to Plot 2
3) Clear and till Plot 3, 5x5, just east (or west, depending on which side has more room*) of Plot 2
4) Plant Fisher Berries to Plot 3
5 & 6) Cook something with hard-tack and fish
7) Gather plants
EDIT: *Can we see the map with all the Dwarven interventions, please?
Ahra:1-7 "Mah ancestors, HELP ME MINE THIS CHEARTHEN BASTARD
Adwarf:Day 1-7: Hunt
"I go to hunt now ....."
IronyOwl:Day 1: Whetstone -> Pickaxe
Days 2-7: Mine
Hastur:Hog the Tools this week for nonstop carpentry.
1 Build Sturdy wooden double doors for our front door, with images of piled logs onthem, use the tools
2 Make tables, with scenes of woodworking on them, for accounting, dining, offices ect..
3 make chairs (and make another carpentry workshop with a table, for that one guy... so he can dig instead..)
4 make fire hardened wooden spears or wooden javelins( whichever is easier)
5 Make Barrels with my face on them
6 Make more fine shields
7 construct kitchen with a table if we dont have one, then masonry workshop if we dojnt have one, then make more tables
Since Kestrel is one of our miners and Hastur's both a better carpenter and the main non-miner who's going to be acquiring wood for us anyway, I suggest we let Hastur hog the carpenter tools and have Kestrel dig the whole way through. Also, building a workshop out of stone is worthless, when it wouldn't take much longer to build them out of stone blocks instead. Which requires stone, obviously, which is another reason for him to be mining.
Of course, this also makes it not very sensible for Hastur to go all nuts with the carpenter's shop when we're close to having a decent one and he's our only mason, so I'd suggest the following changes:
Hastur: Build mason's shop and mass-produce stone blocks all week, then build a carpenter's shop with one at the end.
Kestrel: Use whetstone on pickaxe as intended, then diggy diggy hole all day erry day.
Hubris: Build a kitchen with stone blocks before you actually cook; I don't think we have one, and if we do it's probably not very good.
Kingfisher: Don't bother with the picks, let the miners get them first.
Ahra: Whetstone on pickaxe first.
To be perfectly honest, I'm more interested in getting the turn out than fiddling with this though, so I'd recommend either yielding to my despotic demands or ignoring them completely, and getting on with it either way.
EDIT: By which I mean I think Neyvn should assume my word is law or assume we're in complete agreement with the currents plans. We can get all organized and plan-y and such next time.