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Author Topic: You are Flesh golem INSTANT DEATH ENDGAME.  (Read 49538 times)

Kitten Snot

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Re: You are Flesh golem
« Reply #555 on: January 06, 2012, 04:59:47 am »

Sorry.i pressed quote instead of modify and only noticed it when it was posted.
I'm an idiot i know.
« Last Edit: January 06, 2012, 05:03:51 am by Kitten Snot »
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Monkeyfacedprickleback

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Re: You are Flesh golem
« Reply #556 on: January 06, 2012, 11:14:50 pm »

Mazrul throws a disembodied werewolf arm into one of the pots to see if it's acid but no reaction is observed.

Group A Leave the Gore splattered room And proceed through the northeast tunnel. They come to a widening of the tunnel, and judgeing by the light coming from ahead there appears to be a room.

Group B Continue north, before coming to a fork in the tunnel. One path leads to the left, and one leads to the right.

What Do You Do?
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Elvisdogs

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Re: You are Flesh golem
« Reply #557 on: January 07, 2012, 12:27:26 am »

Have Shavir and Calis scout ahead in each direction. DO NOT have them split up make them scout the two ways as a pair. Because splitting up never goes well.
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Monkeyfacedprickleback

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Re: You are Flesh golem
« Reply #558 on: January 07, 2012, 01:19:54 am »

Dro-shavir and calis scout ahead and find to the right is a locked room marked "storage"
And to the left is a large well lit room, which you didn't get too close to incase someone heard you.
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Elvisdogs

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Re: You are Flesh golem
« Reply #559 on: January 07, 2012, 02:15:31 am »

Get someone with lock-picking skills to open the storage room. For the sake of clearing it and getting more of an idea of what kind of stuff these Necromancers have access to. Still keep watch on the well lit room though.
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Zako

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Re: You are Flesh golem
« Reply #560 on: January 07, 2012, 02:42:51 am »

It might also have ritual stuff that we need to destroy as well, not to mention loot.
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Kitten Snot

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Re: You are Flesh golem
« Reply #561 on: January 07, 2012, 03:47:30 am »

We listen carefully so know what we are up againts and change strategy if it sounds like something really big.
If they are just guards we barge in and slaughter them all.
« Last Edit: January 07, 2012, 08:24:41 am by Kitten Snot »
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EveryZig

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Re: You are Flesh golem
« Reply #562 on: January 07, 2012, 10:28:03 am »

We are in a necromancer base. The most threatening things there are often the actual necromancers, who are human sized and fairly quiet.
[edit:] But yes, checking the storeroom sounds good.
« Last Edit: January 07, 2012, 08:27:18 pm by EveryZig »
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Monkeyfacedprickleback

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Re: You are Flesh golem
« Reply #563 on: January 08, 2012, 02:01:36 am »

Dro-Shavir Quickly unlocks the store room door, revealing large chests, Huge arrels, stacks of crates and shelves filled with bulging bags. It would probably take Over an hour to go through all this.

Mazrul and Lilum Listen at the cave opening waiting for some sign that the fight had been noticed. The only sound coming from the room is loud snoring.
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Elvisdogs

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Re: You are Flesh golem
« Reply #564 on: January 08, 2012, 02:03:41 am »

Come back to the room later unless there is something obviously useful. Approach the door and have Dothki detect life to see if anyone is inside.
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EveryZig

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Re: You are Flesh golem
« Reply #565 on: January 08, 2012, 02:12:34 am »

Peek into the room with the snoring, and if there is no enemy on watch prepare for some good old throat slitting.
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Monkeyfacedprickleback

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Re: You are Flesh golem
« Reply #566 on: January 08, 2012, 04:25:58 am »

Dothki Casts detect aura and quietly goes to the entrance of the large room. Detect aura notices several sleeping aura and no alert auras. The sound of snoring can be heard from within. The air smells of booze. Moving slightly into the room it appears to be filled with a full 35 people sleeping on th floor or at tables. There are epty wine bottles and mugs of rum scattered around the room. Looks like someone had a party. They ust have had some reason to celebrate. Most of the men appear to be well armed and well armoured, except for five noticeble exceptions who carry no obvious weapons and are wearing long black robes rather then armour. Two of the People in black are laying near large wooden boxes. Dothki Sends a silent message to Elena to get ready to slit some throats.

The room has Four exits.


Spoiler: OOC (click to show/hide)
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Zako

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Re: You are Flesh golem
« Reply #567 on: January 08, 2012, 04:32:56 am »

Excellent, it's time to slaughter some drunks!

Have the stealthiest members of our party proceed inside quietly as possible, and kill the robed men first. Then slice the throats of commanding officers, then move on to guys who look like they could raise the alarm. Then just slice the rest of them. If any of them wake up, have our archers fire an arrow into their throat to keep them quiet. If they all wake up, area effect spells from Dothki and large amounts of screaming and battlecries from everyone as they rush hard and fast! Prioritize the robed men in combat, then commanding officers.
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Kitten Snot

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Re: You are Flesh golem
« Reply #568 on: January 08, 2012, 10:48:16 am »

We send in the sneaky members of our group  and let them slit the throat of whatever is sleeping.
If something goes wrong we rush in and kill them quickly.
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EveryZig

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Re: You are Flesh golem
« Reply #569 on: January 08, 2012, 12:16:35 pm »

Before we send in our people, how big is this room? I am wondering how many of them we could hit with one fireball; that may be worth more than trying to silently kill our way through them.
Hmm, alternately we could send our sneaks down the side passages out of the room, fireball the room, then attack from multiple directions.
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