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Author Topic: You are Flesh golem INSTANT DEATH ENDGAME.  (Read 49551 times)

Armok

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Re: You are Flesh golem
« Reply #525 on: January 03, 2012, 09:32:12 am »

Ooh, nice!

Name: Ssrkmp dcl
Race: Aye-aye-person
Abilities: climbing, fearless, intimidation, finger of death
Disadvantages: tiny, slow, unlikable
Personality: mysterious, creepy
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Monkeyfacedprickleback

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Re: You are Flesh golem
« Reply #526 on: January 03, 2012, 02:05:29 pm »

Ooh, nice!

Name: Ssrkmp dcl
Race: Aye-aye-person
Abilities: climbing, fearless, intimidation, finger of death
Disadvantages: tiny, slow, unlikable
Personality: mysterious, creepy

Sometime armok I think the entire reason you post is make me hate you.

Heh.

Your aye-aye person is going to be the size of a kobold. And I think your nake is missing a few vowels.
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Armok

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Re: You are Flesh golem
« Reply #527 on: January 03, 2012, 02:59:32 pm »

Huh? What's wrong with it? Is it to overpowered?

And that was about the size I were imagining anyway. The vowelless name is intentional.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Elvisdogs

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Re: You are Flesh golem
« Reply #528 on: January 03, 2012, 04:06:04 pm »

So we have a cat person and an aye-aye person. Can we get a man-bear-pig?
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Kitten Snot

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Re: You are Flesh golem
« Reply #529 on: January 03, 2012, 04:29:49 pm »

My character:

Name: Mazrul "kitten butcher" Kraznot
Race:Dwarf
Sex:no,thank you(male)
Age: 78
Specialization:dualwielding
Equipment:
A huge butcher's knife
Tough STRONGLY dented iron armor.
Personality:
Being a survivor from one of the dwarf fortresses gives him a very troubled mind,to the point that he drives most people who try to look into his mind insane.He is fearless. He never gives any details about his past saying that it's for the best that whatever happend in that fortress should not be told to anyone. His resistance against mind-spells and his unexpected strength makes him perfect for fighting necromancers. He will never even try to defend himself against blows because he purely relies on his armor. He often underestimates his enemies

Welp. My first ever character. I really hope i didn't make him a mary sue.
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Monkeyfacedprickleback

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Re: You are Flesh golem
« Reply #530 on: January 03, 2012, 11:30:26 pm »

The remaining AoM's quickly sort themselves into infiltration groups. THe groups consist of

Group A:
Lead by elven scout Lilum. Expert archer and swordelf.
Ssrkmp Dcl, Aye-aye assassin.
Mazrul "kitten Butcher" Kraznot, Dwarven Warrior
Maven Rondel, Spellsword, specialising in fire magic
Korgath "tpk" Shadowfore, Dwarven berserker

Group B:
Lead by Elven Scout Calis. Expert archer and swordelf.
Dothki Nathul, Human Necromancer/ Mage

Elena Nathulmade, Humanoid Flesh golem.
Do-Shavir, Cat-person Assassin specialising in bows and archery.
Ton-ton, Pandaman Martial artist

These two smaller groups leave quickly heading west towards the mountain. You still don't Know what's beneath the white sheet. Or behind the Dark curtain.

Near the caves, your scouts tell you there are two ways into the caverns, And the groups split up, group A taking one cave Group B taking the other. You are all in a cave, it is dark dirty and the air is cool and moist.

Ssrkmp's sharp ears and eyes Along with his small size and climbing abilities are well suited to such an enviroment. Along with his heirloom Blowpipe, the Finger Of Death, Carved from a liches bones and enchanted to have an unlimited supply of lethally poisoned darts, Ssrkmp is confident he can take on any foe.


Dro-Shavir's Keen eye's and ears can see well in this gloom
« Last Edit: January 04, 2012, 09:26:01 pm by Monkeyfacedprickleback »
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EveryZig

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Re: You are Flesh golem
« Reply #531 on: January 04, 2012, 01:09:14 am »

Silly assassin, bringing poison darts to an undead fight. I guess it could come in handy against the necromancers themselves though.

The groups should each have one or more stealthy member moving somewhat ahead of the rest, with a mage looking ahead with magic detection if availible. The entrance is the best place for traps, after all.
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Soaplent green is goblins!

Elvisdogs

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Re: You are Flesh golem
« Reply #532 on: January 04, 2012, 01:20:20 am »

Use my kitty cat night vision to scan for possible physical traps and have Dothki scan for magical traps. Then have everyone keep behind Elena. I suggest this because Elena is the most durable here and she can easily heal herself.
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Monkeyfacedprickleback

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Re: You are Flesh golem
« Reply #533 on: January 04, 2012, 02:04:29 am »

Group A proceeds silently into a large chamber which appears to have been prepared for some terrible ritual. There is a heavy iron barred door off to the west, an exit which you just came through back to the south and a doorless tunnel to the North-east.

Group B Is led by Calis to a bend in the tunnel, where the gloom begins to give way to light. Closer to the light murmured conversations can be heard and Calis motions for silence. He quickly makes some hand gestures that neither Elena or Dothki understand but The other AoM's nod and Dro-Shavir and Calis slink of silently into the darkness.
Ton-Ton Leans in close and whispers in elena and dothki's ears:
"Should you hear a sharp whistle you must run out into the room and kill anything that moves. Excluding our stealthy friends there."


Droshavir accompanies Calis into what appears to be a crude dinning room or ale house. There are a number of tables and chairs in the room and on a long bench rests an ale keg halfconcealed in the shadows. there is a fire in the middle of the room surrounded by people. Once in a while one of the group will gather up empty mugs and goblets onto a tray and take them to the keg to get refilled. There appear to be roughly 20 people in the group.


Spoiler (click to show/hide)

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Elvisdogs

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Re: You are Flesh golem
« Reply #534 on: January 04, 2012, 02:15:51 am »

Identify priority targets and ready Dro-Shavir's bow. Take note of which individuals seem more sober and if any appear to be in a leadership position. Otherwise wait for more orders from Calis.
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Kitten Snot

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Re: You are Flesh golem
« Reply #535 on: January 04, 2012, 04:08:55 am »

My character says "I say we leave somebody behind in this room. In case the necro-whatevers try to flee here or try to do their ritual...Maybe the creepy little goblin thing?"

remember this is just a proposel to the elf. If he says no i won't start an argument.
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EveryZig

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Re: You are Flesh golem
« Reply #536 on: January 04, 2012, 12:09:53 pm »

Oh, the place is already de-trapped (except for maybe further in). That is convenient.

I don't think they would have time to do a full ritual while they are being attacked. Instead of leaving someone, you might instead just subtly sabotage a few parts of the ritual just in case.

You can often tell who is important by how impressive their hat is, though robe fanciness can work too.
What are the exits to the dining room? When we attack, we will want to have somebody (likely Elena) move to block the exit(s). (Well, maybe after throwing a fireball or two into the room.)
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Monkeyfacedprickleback

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Re: You are Flesh golem
« Reply #537 on: January 04, 2012, 09:34:37 pm »

Lilum Directs the two dravs in his group to get ready to move the metal bar out of the Saying
"Our job is to sabotage the spell components so that if the Kill squad fails the necromancers won't be able to Make any blood golems until they get some more materials. we should hear the sound of fighting soon. When that happens Open the door."


Dro-Shavir Circles to the left, hugging the wall while Calis circles to the right. He notices that the men in this room are common workmen and soldiers rather then nobles or necromancers. They appear to be deferring to a loud and incredibly drunk man who towers head and shoulders above the rest of the men.

Spoiler (click to show/hide)

the "dining room" is more of a widening of the tunnel. there are only two exits, the one you came from and the one on the other side of the room.
« Last Edit: January 04, 2012, 09:36:10 pm by Monkeyfacedprickleback »
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Elvisdogs

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Re: You are Flesh golem
« Reply #538 on: January 04, 2012, 10:10:06 pm »

Now while I'm tempted to say the leader type guy is too drunk to be a threat, he may be a drunken master. So when Calis gives the order Dro-Shavir will fire an arrow at him. If he's too drunk, the soldiers will lose their leader. If he's a threat, he wont be any longer. Then after the first strike make Shavir target any men that attempt to escape.
« Last Edit: January 04, 2012, 11:26:38 pm by Elvisdogs »
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EveryZig

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Re: You are Flesh golem
« Reply #539 on: January 04, 2012, 10:32:11 pm »

Does Dothki have a fireball (or other large AOE) spell? This looks like a great place for it, with our enemies grouped up, in a room full of flammables, and a decent distance away from our group.
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Soaplent green is goblins!
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