Wandering around the group group of wizards you overhear a few conversation most of which are useless to you, THe only interesting piece of information, is that the manager of the Graveyard is corrupt, selling and buying corpses that he shouldn't be. Seems it's how the local criminals clean up thier messes. This info could be of use to Varol Or dothki. When you approach the local nobles they show more discretion then the mages do and lower thier voices or stop talking completely. You walk to a nearby buffet table and pretend to eat while your sharp feline hearing allows you to pick up a few useful secrets.
Apparently While Zarg's college of Magic is the Best equipped and well staffed school, The University is the most Prestigious, Only allowing Nobles and the incredibly wealthy, and their children to enter. They also Have a secret entrence through the sewers that is unguarded. This is used for student who would like to break curfew.
According to one of the Nobles the Velhags, A prominant noble family have been displaying Strong Brugean Opinions, Primarily anti Varol-Zarg, and Anti-magic. Seems they prefer "honourable" profesions like Priests and warriors.
You over hear A pair of noble talking about a suspicious Animal out in the forest to the east.
The final rumour you hear is that According to a merchant come from Quincy the two protectorates have been increasing their defences and strengthening the military.
With the Party Winding done you grab Dothki, and make your farewells to Varol-Zarg before leaving the Mansion, and returning to your inn.
Dothki Goes to sleep Instantly But as is your wont you remain awake throught the remainder of the night. It is now Daybreak and you have free time for the morning. Dothki is asleep and will probably remain so for a while.