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Author Topic: Cave in announcements  (Read 888 times)

Grytorm

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Cave in announcements
« on: November 11, 2011, 04:50:56 pm »

Hi, I am a rather kind of new player and had an idea, but I need to ask some questions
1) Is their any way to turn off cave ins?
2) Do magma tubes refill with time
3) Can I build out into open air?

The reason why I am asking is I had the idea to build a lot of my fort around the edges of the magma tube, but it is rather difficult to do so because I have to unpause it so often. I already have a tunnel but I hadn't come up with the plan till now.
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Urist Imiknorris

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Re: Cave in announcements
« Reply #1 on: November 11, 2011, 04:57:48 pm »

1) Yes. Go into [DF directory]\data\init\d_init.txt and change [CAVEINS:YES] to [CAVEINS:NO].*
2) Yes.
3) Yes.

*If your main issue with caveins is announcement spam, you could instead go into announcements.txt (in the same folder) and remove the :P:R from the cavern collapse announcement: [CAVE_COLLAPSE:A_D:D_D:P:R] -> [CAVE_COLLAPSE:A_D:D_D]
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Grytorm

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Re: Cave in announcements
« Reply #2 on: November 11, 2011, 05:02:47 pm »

Thankyou
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Frelus

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Re: Cave in announcements
« Reply #3 on: November 11, 2011, 05:20:54 pm »

I fear I know where this is going....
Keep up the good work
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It's all fun and games until someone gets hurt. Then it's Fun and Dwarf Fortress.
My trade depot is set to flood with water at the pull of a lever.  It's deep in the tunnels with easy drainage.  I call it my "water for goods" trading policy.

Grytorm

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Re: Cave in announcements
« Reply #4 on: November 11, 2011, 08:01:13 pm »

Somewhere FUN and filled with giant cave spiders (Not !!FUN!! though, I plan on am getting rid of the magma. Although I seem to have lost a few dwarfs to a Giant Cave Spider)
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thegoatgod_pan

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Re: Cave in announcements
« Reply #5 on: November 11, 2011, 08:18:12 pm »

Somewhere FUN and filled with giant cave spiders (Not !!FUN!! though, I plan on am getting rid of the magma. Although I seem to have lost a few dwarfs to a Giant Cave Spider)

This.

It warms your heart.  Especially the plan to get "rid of the magma"
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Grytorm

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Re: Cave in announcements
« Reply #6 on: November 11, 2011, 10:36:15 pm »

Sadly it comes back and kills the frame rate. But my method has safely drained seventeen layers.
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krenshala

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Re: Cave in announcements
« Reply #7 on: November 11, 2011, 10:55:02 pm »

Based on some testing with a pump stack variant in a recent thread, the lag appears to mainly be with checking temperature changes as the magma enters/leaves new tiles.  Of course there may be other reasons the magma is causing you framerate issues, so my info may not actually be helpful. :)
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Grytorm

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Re: Cave in announcements
« Reply #8 on: November 11, 2011, 10:58:55 pm »

I'm not moving the magma I'm getting rid of it. I dug a tunnel from a stream to my magma pool.
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krenshala

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Re: Cave in announcements
« Reply #9 on: November 11, 2011, 11:13:15 pm »

The magma is moving.  As tiles change state between warm (next to magma) and cool (not next to magma) the game has to recalculate temps to see if it melts/freezes.  Those calculations cause the lag.  Well, from what I've seen folks post it is the cause, anyway.  A good test is to turn off temperature and see if your framerates improve.  Of course there are probably drawbacks to this I'm not aware of ... :)
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Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"