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Author Topic: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)  (Read 112965 times)

ashton1993

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #330 on: December 23, 2011, 05:25:19 am »

My poor dorfs, they worked so hard  :(

I know I said I was going to take a holiday from thinking about this but I can't help it... A good starting place for the AI I think is to have it recognize a single word, SAY, so when I type SAY MAGMA or some other word it will respond with MAGMA. Then I could make it get annoyed if you tell it to say too many things and refuse to play with you along with some other variables.

Baby steps.
ENTIRE MOUNTAINS.
I think you meant volcanoes.
Actually I think he meant TERRIFYING GLACIERS.
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Loud Whispers

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #331 on: December 23, 2011, 08:25:42 am »

1 Dorf unit = The largest possible scale you can imagine.

"BABY STEPS? Meh Babies arr' runnin up and down mah windohs."

ashton1993

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #332 on: December 23, 2011, 09:19:28 am »

1 Dorf unit = The largest possible scale you can imagine.

"BABY STEPS? Meh Babies arr' runnin up and down mah windohs."
Even bigger than ∞?  ???
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

magmaholic

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #333 on: December 23, 2011, 03:02:23 pm »

can you build a timer/clock?
so if you ask time,he answers the month and day?(12th felsite for example)
you could also give it an list of events what happened when(from world history,for example)and he can just start storytelling.
(but of course,you need helluva big "harddrive" or something that takes up most of the map.)And it surely lags like a lazy son of a bi%¤h.

you can also ask,how much time has passed of an event.(345 years,6 months and 7 days?)

o 3 o
EDIT:AND,the display characters could also slide from right to left,when the answer is too long.
EDITEDIT:an "replay answer" lever? + x/y/z coordinates of things,so it knows where it is safe to go all magma.
EDITEDITEDIT??:basically,the AI must know answers to "how,where,when,what,who,how much"...and so on..
so he shalt know algebra,monster definitions,and all from raws..or something.
...
EDIT:i am such an talkative bastard
« Last Edit: December 23, 2011, 03:26:00 pm by magmaholic »
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ashton1993

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #334 on: December 23, 2011, 03:40:40 pm »

can you build a timer/clock?
so if you ask time,he answers the month and day?(12th felsite for example)
you could also give it an list of events what happened when(from world history,for example)and he can just start storytelling.
(but of course,you need helluva big "harddrive" or something that takes up most of the map.)And it surely lags like a lazy son of a bi%¤h.

you can also ask,how much time has passed of an event.(345 years,6 months and 7 days?)

o 3 o
EDIT:AND,the display characters could also slide from right to left,when the answer is too long.
EDITEDIT:an "replay answer" lever? + x/y/z coordinates of things,so it knows where it is safe to go all magma.
EDITEDITEDIT??:basically,the AI must know answers to "how,where,when,what,who,how much"...and so on..
so he shalt know algebra,monster definitions,and all from raws..or something.
...
EDIT:i am such an talkative bastard

Seeing this and your sig underneath may be enough to put me of foreplay for a very long time... all silliness aside now is it me or do you have an exponential amount of linking required for each new part you add to the computers brain, would it be worth looking into optimizing everything before making additional programs and commands for it?
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

magmaholic

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #335 on: December 23, 2011, 03:54:37 pm »

Seeing this and your sig underneath may be enough to put me of foreplay for a very long time... all silliness aside now is it me or do you have an exponential amount of linking required for each new part you add to the computers brain, would it be worth looking into optimizing everything before making additional programs and commands for it?
of course it is.
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BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #336 on: December 23, 2011, 04:07:00 pm »

If it's anything like the display, probably. It's easy enough to plan things out without having to build and link anything, especially now that I have a betting understanding on how timing and things work so modularity is pretty much a requirement if I want any degree of complexity.

Loud Whispers

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #337 on: December 23, 2011, 06:03:22 pm »

Tried dumping magma on it? That seemed to make it sentient.

magmaholic

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #338 on: December 23, 2011, 08:00:13 pm »

Tried dumping magma on it? That seemed to make it sentient.
Kicking a brick gives a similar result.
I would rather give it the ability to recognize answers and questions,aswell as random information.
Then give it the ability to ANSWER questions,and also make some,in order to gather information.
Analyzing it again enables the AI to come onto an conclusion-and more information.
The reason why people even talk,is information.
People are curious.Why should AI be different?

Conclusions should work like,for example,when you write"i pray at armok"he should answer"what god is Armok?"
Word "pray" should be used only near deities or saints,so,if "Armok" is not in the database,he can add him.
« Last Edit: December 23, 2011, 08:03:55 pm by magmaholic »
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Loud Whispers

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #339 on: December 23, 2011, 08:32:22 pm »

Tried dumping magma on it? That seemed to make it sentient.
Kicking a brick gives a similar result.
I would rather give it the ability to recognize answers and questions,aswell as random information.
Then give it the ability to ANSWER questions,and also make some,in order to gather information.
Analyzing it again enables the AI to come onto an conclusion-and more information.
The reason why people even talk,is information.
People are curious.Why should AI be different?

Conclusions should work like,for example,when you write"i pray at armok"he should answer"what god is Armok?"
Word "pray" should be used only near deities or saints,so,if "Armok" is not in the database,he can add him.


Ok that would definitely be impossible in DF :d
There would be no possibru way to give the A.I. THAT amount of memory. I'd be more content if it randomly killed things based on your text :P

Also, I succeeded in making the A.I. both evil and sentient. I am liek expert at this.
*Kicks briks*

PhantomXD

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #340 on: December 23, 2011, 08:53:56 pm »

Your all mad .... *shakes head*
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Loud Whispers

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #341 on: December 23, 2011, 08:59:07 pm »

Your all mad .... *shakes head*

I naturally assume this is your reaction of approval? :P

Urist Imiknorris

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #342 on: December 23, 2011, 09:10:55 pm »

What else could it be?
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magmaholic

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #343 on: December 29, 2011, 09:32:23 pm »

bump
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Pokon

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #344 on: December 30, 2011, 12:32:31 am »

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