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Author Topic: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)  (Read 112971 times)

Loud Whispers

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #315 on: December 22, 2011, 02:28:08 pm »

HOW DUSH IT WORK, I ASSUME PULLING ALL OF THE LEVERS RANDOMLY WORKS RIGHT?

You fool! You'll destroy us all!

..Wait, I have learned how to use it. This worries me even more :P

BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #316 on: December 22, 2011, 03:07:27 pm »

Wow, my computer is even shittier then I thought  :P

The next stage is likely to give me an aneurysm, so i'm going to take a little christmas holiday from it and let my brain recover. Even then I probably won't be building anything for a while, i'd really like to plan several steps ahead on paper so I don't run into any surprises. I'll give what updates I can.

Loud Whispers

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #317 on: December 22, 2011, 03:31:59 pm »

Ok now lets see, cool AI, levers spammed to the max...

Spoiler (click to show/hide)

OH SHI

Spoiler (click to show/hide)

Problem solved.

Mego

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #318 on: December 22, 2011, 03:35:51 pm »

I approve of this.

MagmaMcFry

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #319 on: December 22, 2011, 03:36:31 pm »

OH SHI

Spoiler (click to show/hide)

You've got some mechanics running around in the magma. I wonder why?
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Loud Whispers

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #320 on: December 22, 2011, 03:38:03 pm »

They're just going for a swim of course :P

BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #321 on: December 22, 2011, 05:32:33 pm »

Good lord >_<

So I was playing around with it for fun and trying to see how bad I can screw it up. Pulling all the levers at once will definately do it...

If you're anti-cheating and want to fix things without restarting there are two ways that I've found. One is simple, cut power to all the machinery (a lever a few levels below the windmills will do this), unlock the doors on the 2nd level of screwpumps (locked to keep dwarves from trying to clean themselves and accidently drowning in a logic bank or whatever) and manually pumping water out of all the activated pressure plates. This will reset everything back to normal.

The second way to do it is to pull the backspace or clear lever with the power still on and manually drain the active plates like before. Draining the plates will activate them again and could end up sending power to the pumps below and filling them back up, backspace and clear stops that.

ashton1993

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #322 on: December 22, 2011, 05:36:39 pm »

Wait a minute... if you program a 'lil calculator into it and then divide by 0, what would it do? Or if the sum was larger than the maximum amount of significant figures possible?
Logged
Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Loud Whispers

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #323 on: December 22, 2011, 05:46:04 pm »

Wait a minute... if you program a 'lil calculator into it and then divide by 0, what would it do? Or if the sum was larger than the maximum amount of significant figures possible?

IT WOULD SOLVE IT YOU FOOL!!! Some things are not meant to be seen. And they cannot be unseen. The AI on my save tried to solve it... It nearly did. The fourth wall was beginning to rend and the stench of a million drunken Dwarves began steaming from my computer, so I doused it in molten lead.
Fixed the problem.
Spoiler (click to show/hide)
Spoiler (click to show/hide)

MagmaMcFry

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #324 on: December 22, 2011, 05:50:31 pm »

That's why everyone should always have a bucket of molten lead next to his computer. For exactly these situations.
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Ieb

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #325 on: December 22, 2011, 05:54:50 pm »

What would happen to this system, if you added 200 dorfs and had them all tantrum about? Pulling levers and so on.
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Loud Whispers

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #326 on: December 22, 2011, 05:56:12 pm »

That's why everyone should always have a bucket of molten lead next to his computer. For exactly these situations.
Ikr, it also solves cat problems. Every time cats explode out of my computer I give em an 'Ol bucket of lead to the face.

What would happen to this system, if you added 200 dorfs and had them all tantrum about? Pulling levers and so on.

I might consider doing this...

BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #327 on: December 22, 2011, 06:42:17 pm »

My poor dorfs, they worked so hard  :(

I know I said I was going to take a holiday from thinking about this but I can't help it... A good starting place for the AI I think is to have it recognize a single word, SAY, so when I type SAY MAGMA or some other word it will respond with MAGMA. Then I could make it get annoyed if you tell it to say too many things and refuse to play with you along with some other variables.

Baby steps.

Loud Whispers

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #328 on: December 22, 2011, 06:52:21 pm »

My poor dorfs, they worked so hard  :(

I know I said I was going to take a holiday from thinking about this but I can't help it... A good starting place for the AI I think is to have it recognize a single word, SAY, so when I type SAY MAGMA or some other word it will respond with MAGMA. Then I could make it get annoyed if you tell it to say too many things and refuse to play with you along with some other variables.

Baby steps.

ENTIRE MOUNTAINS.

Mego

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Re: Cyberdorf Systems: Dwarfputing an A.I. (Version 0.1 Released)
« Reply #329 on: December 22, 2011, 09:20:27 pm »

My poor dorfs, they worked so hard  :(

I know I said I was going to take a holiday from thinking about this but I can't help it... A good starting place for the AI I think is to have it recognize a single word, SAY, so when I type SAY MAGMA or some other word it will respond with MAGMA. Then I could make it get annoyed if you tell it to say too many things and refuse to play with you along with some other variables.

Baby steps.

ENTIRE MOUNTAINS.

I think you meant volcanoes.
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