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Author Topic: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)  (Read 113097 times)

PhantomXD

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha Released)
« Reply #435 on: February 29, 2012, 07:26:48 am »

There's a lot more that can go wrong and it's getting harder to keep track of everything.

My brain would have been toast a long time ago. On a side note has any thing as complex ever been attempted with dwarven logic befor?
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MagmaMcFry

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #436 on: February 29, 2012, 07:53:18 am »

Somebody implemented a 3-digit decimal calculator with the four basic operators, there was a 32-byte programmable CPU floating around somewhere, and someone else made a finite Game of Life board, but this project definitely uses more logic.
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BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #437 on: February 29, 2012, 04:52:27 pm »

Volume-wise it's the largest by a wide margine, but for complexity i'm not so sure if I can claim that just yet. Jong's dwarven computer has a lot of different features that do different things. As small as it is compared to what I have, I don't think his dwarfputer can get much smaller without sacrificing some of its functionality while I could very easily miniaturize my mechanics to something half the size of Jongs and still be able demonstrate all its albiet now useless features. They're 2 very different constructs so it's hard to compare them.

One of my goals was you would be able to teach the AI new words, but i'm not so sure if it would be feasible. A 35x52x5 area of pure RAM (182 bits worth, each bit being a pump-pressure plate combo) would be needed to store a 7 character word. If I could get it to work I might be able to store them as 20-byte memory addresses. I don't know if FPS will kill this thing before I can get to problems like that so I shouldnt spend too much time thinking about it.
« Last Edit: February 29, 2012, 04:54:38 pm by BloodBeard »
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PhantomXD

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #438 on: March 01, 2012, 08:01:26 am »

The complexity of this project continues to melt my brain. Its always inspiring to see what can be pushed in any logic system, especially DF. Cant wait to see how this goes.
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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #439 on: March 01, 2012, 07:37:21 pm »

The complexity of this project continues to melt my brain. Its always inspiring to see what can be pushed in any logic system, especially DF. Cant wait to see how this goes.

This thread made my brain hurt from the start ^-^

BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #440 on: March 01, 2012, 07:58:04 pm »

Spoiler (click to show/hide)

Last of the word recognition gears linked, windmills constructed and some cheaty water put in the channels because I wanted to test it asap. Things are looking up! The new one-pull keyboard levers are working the way they should, my text rules prevented me from typing characters in the wrong places and the word recognition was able to keep track of what I was typing and divide it into words.

Then I tried to clear the display...

I don't know if it's working the way it should and I just don't have enough windmills, but the power requirement skyrocketed far above what I was expecting and it short circuited. I can't even tell what parts are eating up so many uristwatts unless it's running so ima have to go along with it and add to the 132 existing windmills.
« Last Edit: March 01, 2012, 07:59:43 pm by BloodBeard »
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BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #441 on: March 02, 2012, 04:07:19 pm »

I found the problem and it wasn't an error, just some energy optimizations that I overlooked. When clearing or backspacing it was activating whole sections of pressure plate deactivation pumps that while didn't do any harm didn't need to be on and took a lot of power. It was an easy fix and I got clearing working again at a much lower power requirement. I took video of it that you can watch here.

Everything is looking great. I can't think of anything to do now but figure out how to program in the mastermind game. I've got a pretty lofty endgame-goal  in mind but there's so many different, less extreme things I can do with what is already built like the mastermind game. Any game or thing that can be controlled with literary commands can easily be built, maybe even by other people if they were interested.

Zinc23

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #442 on: March 05, 2012, 10:40:57 pm »

You, sir, are a mad genius.  Good luck on your ride straight to the circus.
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Kofthefens

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #443 on: March 05, 2012, 10:55:03 pm »

Socks off to BloodBeard. 5 more days will be 4 months (I think). I would have gotten bored long before then. Your machine is incredible.
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MaximumZero

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #444 on: March 05, 2012, 10:58:09 pm »

Man, don't give him any more that'll kill his FPS. :P
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Kofthefens

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #445 on: March 05, 2012, 11:08:32 pm »

Okay. I shall take your socks. ALL YOUR SOCKS!
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BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #446 on: March 09, 2012, 02:55:14 pm »

Sorry for the lack of updates, with the FPS i'm getting this takes a lot of time of which I haven't had much of this past week. I'll let you know when I can get back and finish up 0.2.

darklord92

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #447 on: March 10, 2012, 01:20:39 am »

You can always try DFhack with fastdwarf on, if that framerate gets that bad of course.
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CyberUrist

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #448 on: May 26, 2012, 08:44:26 pm »

This is amazing, and I fully support. What do you mean you have the word recognition stuff built?
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LordSlowpoke

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Re: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)
« Reply #449 on: July 07, 2012, 06:44:35 pm »

Shameless necro here - don't want to see a project like this dying.
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