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Author Topic: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)  (Read 112983 times)

Necro910

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #225 on: December 16, 2011, 04:17:47 pm »

You'd probably be knee deep in corpses, socks and magma.

You say that like it's a bad thing. Imagine them as decorative stickers on your computer from Armok.
Fixed that for you

Talvieno

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #226 on: December 16, 2011, 05:18:18 pm »

Armok likes stickers?
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Talvieno ... seems to be able to smash out novella-length tales on demand

Loud Whispers

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #227 on: December 16, 2011, 05:19:03 pm »

Armok likes stickers?

There's probably a reason why Dwarves are all seen as smileys then :P

ashton1993

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #228 on: December 16, 2011, 05:47:51 pm »

Armok likes stickers?
There's probably a reason why Dwarves are all seen as smileys then :P
This sir, is most definitely sig worthy

EDIT:

Quote from: SMF Forum Profile
The following errors occurred when trying to save your profile:
Your signature cannot span more than 6 lines.

>_<
« Last Edit: December 16, 2011, 05:50:33 pm by ashton1993 »
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Mego

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #229 on: December 16, 2011, 06:41:15 pm »

tahujdt

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #230 on: December 16, 2011, 07:59:26 pm »

Don't forget to put in The Three Laws.

Spoiler (click to show/hide)


But wait, dwarves aren't technically human...
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Talvieno

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #231 on: December 16, 2011, 08:20:24 pm »

Don't forget to put in The Three Laws.

Spoiler (click to show/hide)


But wait, dwarves aren't technically human...
Asimov reference! :D     

And no, they're not human... So if you put in the laws of robotics, your dwarves are doomed.  :P
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Talvieno ... seems to be able to smash out novella-length tales on demand

Loud Whispers

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #232 on: December 16, 2011, 08:45:52 pm »

BY THE GODS!
THIS PIC IS ACTUALLY RELEVANT AGAIN!

Spoiler (click to show/hide)

Necro910

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #233 on: December 16, 2011, 08:48:20 pm »

Don't forget to put in The Three Laws.

Spoiler (click to show/hide)


But wait, dwarves aren't technically human...
Asimov reference! :D     

And no, they're not human... So if you put in the laws of robotics, your dwarves are doomed.  :P
There's another problem: It may deny itself as a robot. It may consider itself an Artificial Intelligence, a Synthetic Intelligence, or any other number of things and it would still be good. Hell, it could say its a god or even a damn accordion!

And that's not considering the other thousand possible paradoxes that may arise  :P

BY THE GODS!
THIS PIC IS ACTUALLY RELEVANT AGAIN!

Spoiler (click to show/hide)
FUCK YEAH

BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #234 on: December 17, 2011, 03:38:51 pm »

Solution to an out of control AI, name one of the dwarves Caboose and give him a pick.

Logic banks are still being linked up without issue. I just had the largest mass linkage designation to date, 460 at the same time. I gotta do that 2 more times for this one group of gears.

Mego

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #235 on: December 17, 2011, 04:21:53 pm »

Solution to an out of control AI, name one of the dwarves Caboose and give him a pick.

Do you ever wonder why we're here?

Necro910

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #236 on: December 17, 2011, 04:28:01 pm »

Solution to an out of control AI, name one of the dwarves Caboose and give him a pick.

Do you ever wonder why we're here?
Are we the product of some... algorithmic coincidence? Is there really Armok?

Loud Whispers

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #237 on: December 17, 2011, 05:24:49 pm »

Solution to an out of control AI, name one of the dwarves Caboose and give him a pick.

Do you ever wonder why we're here?
Are we the product of some... algorithmic coincidence? Is there really Armok?

We should totally move down there, in the shade.

BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #238 on: December 17, 2011, 06:22:12 pm »

Solution to an out of control AI, name one of the dwarves Caboose and give him a pick.

Do you ever wonder why we're here?
Are we the product of some... algorithmic coincidence? Is there really Armok?

We should totally move down there, in the shade.

Worst derail ever, of all time.

BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #239 on: December 19, 2011, 01:34:49 am »

I did some more power optimizing and managed to halve the need Uristwatts again. I built the walkways and gears for something around a 23k Uristwatt windfarm a while ago, and it's looking like the power requirement for the machinery at rest (minus the gears and axles supporting the windmills) is only going to be around 1500. 1500! And probably about 2000 when you're using it. Madness.

So i'm almost done linking. I may even finish and be able to get it up and running sometime monday or tuesday. Before I upload it however i'll need to clean some things up and make it fit for public usage. Build self refilling water channels and things like that.
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