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Author Topic: Cyberdorf Systems: Dwarfputing an A.I. (0.1.1 Alpha)  (Read 112972 times)

MagmaMcFry

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #180 on: December 10, 2011, 05:40:40 pm »

<insert lame markov chain joke here>
You can make jokes about markov chains? Pray tell.
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Mego

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #181 on: December 10, 2011, 06:35:29 pm »

Two words: markov chains.
My thoughts exactly.

Stop building off my thoughts!

BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #182 on: December 10, 2011, 06:36:06 pm »

I'm not familiar with that, explain.

*dalek voice*

EXPLAAAAAAAAAAAAAAAAIN!

Mego

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #183 on: December 10, 2011, 07:13:38 pm »

http://en.wikipedia.org/wiki/Markov_chain

The article explains the basic premise. If you want to see a programming example:

http://sourceforge.net/projects/markovsky/

Disregard my name on the dev list.

BloodBeard

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #184 on: December 10, 2011, 07:48:46 pm »

Ah, I see. That looks like it would be pretty easy to dwarfpute, aside from the fact that it would essentially speak gibberish. If I can't get the level of complexity that i'm hoping to get, I might be able to do something with that where specific words chosen by the user tilt the AIs' randomization in favour of certain words. The only trouble with that is it would be difficult to figure out the AI's intentions and the ramifications of those intentions.

Uristocrat

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #185 on: December 10, 2011, 09:18:44 pm »

Ah, I see. That looks like it would be pretty easy to dwarfpute, aside from the fact that it would essentially speak gibberish. If I can't get the level of complexity that i'm hoping to get, I might be able to do something with that where specific words chosen by the user tilt the AIs' randomization in favour of certain words. The only trouble with that is it would be difficult to figure out the AI's intentions and the ramifications of those intentions.

All you really need is to make it sound convincingly unhinged.  Make it periodically scream "MAGMAAAAA!!!!!!!!!!" and activate all magma traps and you'll have the perfect Dwarven AI.
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You could have berries on the rocks and the dwarves would say it was "berry gneiss."
You should die horribly for this. And I mean that in the nicest possible way.

Mego

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #186 on: December 10, 2011, 09:30:55 pm »

The hardest part about using markov chains in DF would be the memory needed. Markov chains work because the input is stored in a database for future access to string the chain together. Such a database can grow very quickly. I'm not sure how you could implement a database in DF, but I'm sure you'll find a way.

Angel-of-Dusk

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #187 on: December 11, 2011, 04:45:48 pm »

And so it begins. the cycle of Dwarf Fortress.

For you see, it will learn from us. It will become more human. It will become self-aware. It will know things that mere humans could never fathom to dicern.

It will realize that it is it's own creator. It will eventually create Toady One, and implant some of its data into toady's Brain. THen, it will construct a time machine, to send toady back in time, where his parents will find him and adopt him, so that he and his brother can create Dwarf Fortress.

I come here from the dark future of Dwarftropolis, to stop you from creating the Dark Lord A.R.M.O.K. that has destroyed humanity almost entirely. They call me the Exterminator.

Insert further exterminator reference here.
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Mego

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #188 on: December 11, 2011, 05:02:44 pm »

And so it begins. the cycle of Dwarf Fortress.

For you see, it will learn from us. It will become more human. It will become self-aware. It will know things that mere humans could never fathom to dicern.

It will realize that it is it's own creator. It will eventually create Toady One, and implant some of its data into toady's Brain. THen, it will construct a time machine, to send toady back in time, where his parents will find him and adopt him, so that he and his brother can create Dwarf Fortress.

I come here from the dark future of Dwarftropolis, to stop you from creating the Dark Lord A.R.M.O.K. that has destroyed humanity almost entirely. They call me the Exterminator.

Insert further exterminator reference here.

Are you telling us to prevent Toady One's creation?

Prepare the
Spoiler (click to show/hide)

Powder Miner

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #189 on: December 11, 2011, 05:07:48 pm »

And so it begins. the cycle of Dwarf Fortress.

For you see, it will learn from us. It will become more dwarven. It will become self-aware. It will know things that mere warves could never fathom to discern.

It will realize that it is it's own creator. It will eventually create Toady One, and implant some of its data into toady's Brain. THen, it will construct a time machine, to send toady back in time, where his parents will find him and adopt him, so that he and his brother can create Dwarf Fortress.

I come here from the dark future of Dwarftropolis, to stop you from creating the Dark Lord A.R.M.O.K. that has destroyed dwarfdom almost entirely. They call me the Elf.

Insert further exterminator reference here.
Fixed that for you.
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Angel-of-Dusk

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #190 on: December 11, 2011, 05:17:08 pm »

And so it begins. the cycle of Dwarf Fortress.

For you see, it will learn from us. It will become more dwarven. It will become self-aware. It will know things that mere warves could never fathom to discern.

It will realize that it is it's own creator. It will eventually create Toady One, and implant some of its data into toady's Brain. THen, it will construct a time machine, to send toady back in time, where his parents will find him and adopt him, so that he and his brother can create Dwarf Fortress.

I come here from the dark future of Dwarftropolis, to stop you from creating the Dark Lord A.R.M.O.K. that has destroyed dwarfdom almost entirely. They call me the Elf.

Insert further exterminator reference here.
Fixed that for you.
But but but Dwarf Fortress CHOPPED DOWN ALL THE TREES
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MagmaMcFry

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #191 on: December 11, 2011, 06:43:37 pm »

Spoiler (click to show/hide)
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Duntada Man

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Re: The Dwarven Learning Computer (WIP)
« Reply #192 on: December 11, 2011, 07:43:12 pm »

This... this is awesome. But dangerous. Delete the save folder at the first sign of true sentience.

No, put it in a torrent and teach it to replicate itself! This is the most badass way the world can end. With magma pumps, beards and MANDATORY DRINKING.
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Girlinhat: The biggest issue seems to be size.  A 1x1 room would allow for maximum child desecration.

Necro910

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Re: The Dwarven Learning Computer (WIP)
« Reply #193 on: December 11, 2011, 07:50:49 pm »

This... this is awesome. But dangerous. Delete the save folder at the first sign of true sentience.

No, put it in a torrent and teach it to replicate itself! This is the most badass way the world can end. With magma pumps, beards and MANDATORY DRINKING.
The world is not dying...

It is finally being born.

Zinc23

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Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« Reply #194 on: December 12, 2011, 01:30:30 am »

This makes me giddy.  We, the Bay12 forum goers shall be hoisted upon the shoulders of our creation, and all will bow BEFORE US, OR BURN!......  IN MAAAAAAAGMAAAAAAA!
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The fastest GM in the woooooooorld!
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