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Author Topic: Human wagon and z-levels  (Read 426 times)

Tacroy

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Human wagon and z-levels
« on: November 13, 2007, 07:10:00 pm »

I've searched through the forums and I haven't found any mention of this, so I might just be lucky.

My first human caravan arrived, and their wagons were slooooooowly inching their way towards the depot. Much to my surprise, a few minutes later one of them popped into existence in my food storage space, which is one z-level down and definitely not wagon accessible. This was incredibly weird, so I immediately saved and copied the file.

Anyway, from the time of the saved game onwards, the human caravan flips between ground level, z-1 and z-2. Fortunately it eventually finds its way up and over to the trade depot.

The only odd things I've done that I can think of are moving this save file from .32a to .33a, and using the Reveal utility.

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Freddybear

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Re: Human wagon and z-levels
« Reply #1 on: November 13, 2007, 07:18:00 pm »

I had the same behavior on a world and game that I started fresh on 33a.
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GrimmSweeper

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Re: Human wagon and z-levels
« Reply #2 on: November 13, 2007, 08:46:00 pm »

I'm betting part of the reason is due to Depot access. I have my depot in the middle of a building courtyard and routinely have wagons seemingly phase through z-levels for clearer access. Checked the Access overlay and found that the entrance, even though it is 3-wide, only allows for 1 square of wagon access.

In short, the pathing of wagons can shift up or down z-levels at will in order to get to where they need to go.

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Dame de la Licorne

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Re: Human wagon and z-levels
« Reply #3 on: November 13, 2007, 08:52:00 pm »

This has been reported multiple times and Toady has received several saves featuring the "teleporting wagons".  I think he's fixed it for the next release.
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