As the tabletop turned back over and concealed the strategical model, Maximilian turned around his chair and sighed. World domination is stressful, but it’s worth ever last bit of the body to go for. Just one look at a confused investigator’s face is worth a lifetime of plotting.
The base layout is finished, the ranks are swelling with able-bodied men trained in handling rifles and the technicians are skilled. Some unfortunate incidents still happen, but it has been generally calm since the installation of security cameras and loudspeakers. There was time enough to go over the memorabilia and reassess the base of operations.
The first photograph in the album from the top drawer of the very impressive black avant-garde desk was of one of the Euchre brothers on duty:
You know, it is so untrue that evil people do not care about those, who carry out their will. Max knew he depended on these people, even if they were easily replaceable and you had to kill one or two every now and then, there was never a chance in a lifetime to do anything consequential without them. They are the ones who make things possible. Old veterans and loyal servants deserve this credit.
Although, many of them are prone to desertion:
Did Fikes name one of his grandchildren after Cicero? Really?
(Unfortunately, it turns out that the game does not care for capitalization in names, and Marcus Tullius gets his second name to start with a small letter).
This was a rather often sight until some of the most impressive works of art and engineering marvels have been acquired from abroad. Just being near these things seems to make people feel like they are working for a cause.
Once the prison was built, people became less prone to defect, probably because of its extensive use.
Never mind the dissidents, they never get past the sharks anyway, the work is productive still. Just seeing people rumbling in a giant mixer calms the nerves. If others watch it long enough, they start to understand what will happen to them if they defect. And if it is a person inside, who professes to be a criminal mastermind — all the more pleasure to watch and listen to their confused screams.
(The weird afro-wearing criminal from St. Petersburg of Russia, Nikita Leonov, making it through a round of rattling around a bowl like he were dry peas.)
But it was not without casualties.
Cicero’s another relative got indeed freaked out by a walk-in refrigerator full of body bags:
She made it back to the refrigerator and passed out on the floor freezing to death. Our condolences to her family.
But enough memories, must work. MUST WORK!
The base plan...
Maximilian immediately spread out the blueprints all over his desk.
Now that more people know about the endeavour, we can afford to remove one of the locker rooms, very good, that will be increased security for the west entrance. (Top here, north to the right.
The freezer...
Max started scribbling with a red pen right over the schematic: “*BETTER TRAPS!* — Soldiers start shooting at floor plates as soon as they see one, all hell breaks loose and minions start dying.” Must rethink.
The entrance corridors could use a couple more doors. Order. Check.
The first tier of base.
Working very well, most infiltrators make between five or seven rounds across it before either returning back to their headquarters or walking in the midst of a well-staffed armory. Few minions ever come here, they have all that is needed in the inner base. Note to self: “find better doors”.
Energy.
Reliable, accessibility: low. Maybe some traps will be beneficial.
The minutiae of the last meeting were of little importance. Everyone was generally approving of the plan:
One person, however, was not very agreeable.
“Too bad,” thought Max, “now I will have to find a replacement and install them in London.”
Seeing his fate, however, made everyone pledge readily that they will free up any resources we need to advance the plans of mass terror and destruction.
The general consensus was to acquire research equipment and train better technical personnel. Out of question, that is of highest priority.