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Author Topic: The Power of Art  (Read 14287 times)

Drago55577

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Re: The Power of Art
« Reply #120 on: November 13, 2011, 02:25:44 pm »

if you are getting bored of only me for now, i will stop, if you ask.


look for animals, and if the great god is bored, i will sleep...look for animals in the tree, there might be Scaled Dragon Dogs *shivers*

oh my chars biggest fears are, wild dogs, zombies, and stuff that is combined with that like scaled dogs

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kytuzian

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Re: The Power of Art
« Reply #121 on: November 13, 2011, 02:39:44 pm »

if you are getting bored of only me for now, i will stop, if you ask.

look for animals, and if the great god is bored, i will sleep...look for animals in the tree, there might be Scaled Dragon Dogs *shivers*

oh my chars biggest fears are, wild dogs, zombies, and stuff that is combined with that like scaled dogs

No, I'm not yet bored.

You find a couple rabbits, foxes, and great flocks of sparrows. Nothing else reaches your vision.

Armok

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Re: The Power of Art
« Reply #122 on: November 13, 2011, 02:43:51 pm »

> Draw a rhombus, then I draw two lines in an X like way so I get 4 rhombuses, then I draw a line from the two corners nearest to each other splitting two of the rhombuses up into a total of four triangles, then I launch that.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

kytuzian

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Re: The Power of Art
« Reply #123 on: November 13, 2011, 02:50:26 pm »

> Draw a rhombus, then I draw two lines in an X like way so I get 4 rhombuses, then I draw a line from the two corners nearest to each other splitting two of the rhombuses up into a total of four triangles, then I launch that.

Quickly, using your recent practice, you draw a complex symbol, which the nomads look bewildered at. Until it sweeps through the air, cutting each of them into tiny pieces. Very small pieces. Their weapons, clothing, and supplies remain, which consist of:

Three spears
Three white robes
Three 1 foot by 6 inch pieces of cacti
Three days worth(for you alone) of cooked mystery meat

As they are sliced, a man and a woman come up, also wearing white desert robes, and carrying bows. The bows look to be about three feet tall. They have three arrows each, one of which is nocked to their bowstrings. Neither has yet pulled back their string.

Armok

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Re: The Power of Art
« Reply #124 on: November 13, 2011, 03:03:21 pm »

If the are likely to have seen what I did:
> "Resistance is futile before my might, before ten breaths have been taken you will be either my slaves or dead. Drop your weapons!"
If they don't submit, kill them the same way.

If they don't seem to know what happened:
> Act surprised and scared, ask them what just happened. If they don't fall for the bluff then kill them with the same method.

On my action quee, for whenever I have a calm moment:
> Try to make a large stamp (sort of) of the useful combat symbol, carving it out of some cacti. Test the stamp to see if stamps like this works for quick and/or mass production of symbols.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

kytuzian

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Re: The Power of Art
« Reply #125 on: November 13, 2011, 03:18:17 pm »

If the are likely to have seen what I did:
> "Resistance is futile before my might, before ten breaths have been taken you will be either my slaves or dead. Drop your weapons!"
If they don't submit, kill them the same way.

If they don't seem to know what happened:
> Act surprised and scared, ask them what just happened. If they don't fall for the bluff then kill them with the same method.

On my action quee, for whenever I have a calm moment:
> Try to make a large stamp (sort of) of the useful combat symbol, carving it out of some cacti. Test the stamp to see if stamps like this works for quick and/or mass production of symbols.


First off, stamps like that do in fact work. Usually, it is most efficient for casting, because you do not need to draw it out and risk being killed while you draw.



They have seen you. Shouting across the desert, the man says, "We submit, but only once you explain this madness."

You fail to carve out the symbol on the cactus with any true precision.

Drago55577

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Re: The Power of Art
« Reply #126 on: November 13, 2011, 03:21:56 pm »

carve lots of random symbols into the tree with the tip of my -Cactus Spine Shortsword-
and then gather some bark to make a small storage container later.
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Armok

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Re: The Power of Art
« Reply #127 on: November 13, 2011, 03:50:25 pm »

"Oh it's simple: I know the secrets of powerful Magycs! With a few simple movements, I warped the universe and made it shop them to tiny bits!

I have yet to decide what to do with you. For now, I'll take your weapons and provisions, and you'll stand where you can't run away and keep lookout for anything approaching so I can concentrate on my Art. You will be facing away from both me and each other and are not allowed to communicate. "

I take their weapons and provisions, as well as all the loot from the corpses, collecting as much blood as possible if i can find something suitable to do so in, and put it all in a pile.

I find the cacti with the largest diameter nearby, and draw a rhombus with a circle in it just at it's base, cutting it in halves, then take a section of one of those and try to make a stamp from it: if the symbol is bigger less precision is needed to make it. I test the stamp a few times.

(does stamps require a new roll for each use, or do they provide that reliability benefit?)

I also try drawing a rectangle, with an arrow from it pointing at me, containing two overlapping circles: one contains a square, the other contains a rhombus, and the overlap contains a head.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Trapezohedron

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Re: The Power of Art
« Reply #128 on: November 13, 2011, 04:18:39 pm »

Practice with the Sand Flute.

((waiting for drago to finish the transaction.))
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kytuzian

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Re: The Power of Art
« Reply #129 on: November 13, 2011, 05:35:42 pm »

carve lots of random symbols into the tree with the tip of my -Cactus Spine Shortsword-
and then gather some bark to make a small storage container later.

You carve symbols into the tree, but the tip begins to fall off. (It's not really a short sword so much as a short spear).

You try to gather bark, but the resilience of the tree here is astounding. Coupled with the fact that you really cannot use you -Cactus Spine ShortSpear-, it is nearly useless, and you only get a couple, kindling worth objects.

Practice with the Sand Flute.

((waiting for drago to finish the transaction.))

You practice with the flute, and learn its ropes.

You learned the tune: A Storm Song

"Oh it's simple: I know the secrets of powerful Magycs! With a few simple movements, I warped the universe and made it shop them to tiny bits!

I have yet to decide what to do with you. For now, I'll take your weapons and provisions, and you'll stand where you can't run away and keep lookout for anything approaching so I can concentrate on my Art. You will be facing away from both me and each other and are not allowed to communicate. "

I take their weapons and provisions, as well as all the loot from the corpses, collecting as much blood as possible if i can find something suitable to do so in, and put it all in a pile.

I find the cacti with the largest diameter nearby, and draw a rhombus with a circle in it just at it's base, cutting it in halves, then take a section of one of those and try to make a stamp from it: if the symbol is bigger less precision is needed to make it. I test the stamp a few times.

(does stamps require a new roll for each use, or do they provide that reliability benefit?)

I also try drawing a rectangle, with an arrow from it pointing at me, containing two overlapping circles: one contains a square, the other contains a rhombus, and the overlap contains a head.

Quivering, the people submit, and give you:

A cactus arm(water for one day)
A small piece of meat, uncooked (food for one day)
Two bows, which are 34", and 25# each.
Six arrows about 23" long with bone tips on the front.

It depends. If you want them to reliably work, you must empty your life force(a.k.a blood) onto the stamp. If you do not, you can just take it with you.

The first one works well, and cuts a nearby rock into three triangular parts.
The second one takes a nearby cactus and cuts it open, but creates a small skin over the opening to help conserve the water.
The third goes spiraling around, and takes a bone out of the woman's right hand. She doesn't seem to have noticed, but will soon.

This new creation opens up into a large flower, which seems to stab at your mind. In a few minutes, you have fallen over, but are still very much alive. You head is throbbing, but you seem to have a few different things in your mind, namely the name of man, "Kirae", but also his wife's name, and where a band of bandits is camped. Why the two are connected, you do not know. The bandits are in disarray, from you can recall, and need a new leader. You have no idea where the are, besides in the desert somewhere.



That's what happens when you focus the knowledge of something. And roll a 7. And I want something new and interesting to come up.
« Last Edit: November 13, 2011, 05:41:08 pm by kytuzian »
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Armok

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Re: The Power of Art
« Reply #130 on: November 13, 2011, 06:03:03 pm »

(you forgot to say the cutting and creation of the stamp worked. I figured it out from the results of the tests, but you might want to be clearer in the future to avoid confusion.)

Excellent. :)

> rectangle, containing an S shape.

Hmm...
"Stand still, I need to try something. This might hurt a bit."
> Aiming at the man: rhombus, containing triangle, containing head.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

kytuzian

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Re: The Power of Art
« Reply #131 on: November 13, 2011, 06:43:49 pm »

(you forgot to say the cutting and creation of the stamp worked. I figured it out from the results of the tests, but you might want to be clearer in the future to avoid confusion.)

Excellent. :)

> rectangle, containing an S shape.

Hmm...
"Stand still, I need to try something. This might hurt a bit."
> Aiming at the man: rhombus, containing triangle, containing head.

The rectangle simply writes an S in the sand, and seems to be slightly harder than normal sand. Overall, it is useless.

You aim it at the man, and destroy his common sense. He then charges the woman, and :

Caught off guard, she gets punch in the face, and knocked down.
She kicks him, then you run over and help her hold him down.

She has a broken nose, but no other injuries were taken.

Armok

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Re: The Power of Art
« Reply #132 on: November 13, 2011, 07:00:09 pm »

And here I were hoping he'd get EASIER to control. I try just carving a head on his... head to so if it helps. Also try a head in a square if it doesn't.

Good to know if I ever encounter some group of enemies immune to normal attack spells thou.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

kytuzian

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Re: The Power of Art
« Reply #133 on: November 13, 2011, 07:53:08 pm »

And here I were hoping he'd get EASIER to control. I try just carving a head on his... head to so if it helps. Also try a head in a square if it doesn't.

Good to know if I ever encounter some group of enemies immune to normal attack spells thou.

I figured that's what you had wanted.

You carve a head on his head, but all it does it weaken him a little. The head in the square, however, creates a strange bulge in his head, and it seems to be growing at an alarming rate.

Drago55577

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Re: The Power of Art
« Reply #134 on: November 13, 2011, 08:46:59 pm »

I would stand back, I sense a creeper head.

Take bone handle and leather strip and put on a rock for a bashing wep.
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I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 
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