Bleeding wounds now specify the part that's bleeding for quick reference. Turns out Derm improved on my wound system when he copied it, so I'm copying it back.
Also, I updated the
rules post to better explain combat rules.
"Is that a dimensional vortex above the entrance hall? What's he doing?!""Uh, sir... we've got another problem.""What now?!""It appears... Team LX isn't... completely gone.""What?!?""One of them escaped this timeline's tavern incident, and he's already deep in the Citadel.""..."Turn 34 - James Ostal 2: Electric NinjalooMorph Nazi head.
Nazi head: Climb the guards, be the headcat.
Uni-Fleshton: You require more limbs. Gather them.
(...) Using a bit of leftover magic, you cause Nazi Head to grow sharp fangs!
"Okay, you go down there, eat their brains, and maybe control their spinal column. I dunno, we'll see how that goes. Doesn't work, we'll add it in later. Good luck, and (Incomprehensible)-speed."(...) The Nazi Head ignores your command, continuing to rub and nibble on your leg.
(ATT) (DEF) Fleshton and the Nazi incompetently dance around each other, neither making any headway in the fight.
Haul ass to the skiff.
(...)"Drive! We have no time! this place is gonna flood!"You run forward to meet the approaching skiff, diving onto it as it passes by!
Head over to Fekod and pick him up, then Hilda, if she says yes, and then Derm and his minons if he says yes.
While doing all this, ask the janitor, in english, for directions to Hitler's office/rooms.
If he fails to understand, try with my german. If I get understandable info and the way is big enough for a skiff, go that way. If not, or it isn't, go into any passageway big enough for the skiff.(Except for where we came, of course.)
"Flood?!? Hilda, Derm! Want me to pick you up?"(...) Derm gags as you pull him backward by his collar and throw him and the Nazi Head onto the skiff. With the immediate passengers aboard, you activate the thrusters and zoom forward at top speed toward the others! Fleshton and Fekod dive onto the skiff as it passes!
BLARGH
(...)"I'm Baron Ostal! Who else? Maybe we happen to be from two different dimensions or whatever.""You..."The other Ostal takes his knife away from your throat, and you turn around and take off your mask. He does the same, revealing a face identical to yours.
"How did this happen?""I have no idea. Maybe our superiors do?"The other Ostal pulls out his radio and tunes it to the correct channel.
"Command! Come in command, do you know what-""Er, uh- The number you have dialed is not in service. Please hang up and try again.""Something fishy is going on."Suddenly, a noise from nearby! Someone's coming!
Follow yon skiff at top speed, firing at any Nazis who try to stop us!
(...)"What?! FLOOD?"You look up at the ceiling, where there is an exquisite painting of the Nazi ruler sitting atop a shining throne. The Nazi's face begins to melt and bleed across the subtly sloped ceiling.
"JEEPERS CREEPERS IT'S MELTING JUST LIKE THE BEGINNING OF THE PAGEMASTER EVERYBODY RUN!!!"The skiff zooms past and the mecha boosts off the ground as the Nazi guardsmen stare on in awe.
The three remaining able-bodied guardsmen chase after the convoy!
(...) The Nazi closest to Hilda chases after the mecha, bounding into the air and grabbing hold of the cockpit! The mecha begins to wobble in the air and descend as the Nazi chokes Hilda from behind!
(...) The Nazi with the chipped collarbone jumps out in front of the skiff and gets run over, the prow of the craft smacking him upside the head and putting him down for the count! The skiff continues forward as Fleshton hops on-board.
(...) The second Nazi from the left chases after Fleshton as he hops onto the passing skiff, diving onto the craft and opening fire on
(...) Derm!
(ATT) (DEF) Several bullets pierce Derm's arm, tearing apart the muscle and grazing an artery! He recoils in pain, falling to the floor of the skiff! The Nazi advances on Zack, ready to knock him away from the wheel!
Blackened water begins to leak through the ceiling at an accelerating rate, splashing on the floor. Several patrolling guards enter the entrance hall from the barracks area, look terrified for a moment, and run back the way they came.Trying to hijack the skiff!
Unharmed
Status
Player: lawastooshort
Name: Hilda J Gherkin PhD
(Agent Rouge)BioLocation: Entrance Hall, Nazi Citadel
Inventory: A large wrench |
Sexy Catsuit | Radio |
Pain-Poms |
Walther Pistol |
BandageWounds: [HP:100/100]Skills: Misc. Object Usage |
Competent Masseuse |
Noodle Limbs |
One-Two Punch
Player: BullDog
Name: Zack The White
(Agent Pearl)BioLocation: Entrance Hall, Nazi Citadel
Inventory: Healing herbs |
Nazi Uniform |
Scripture of Lumithos | Bandages x7
Wounds: [HP:100/100]Skills: Speed Reader |
First Aid |
Light of Lumithos |
Incandescent Orb |
Salve of Lumithos |
Gauze of Lumithos
Player: dermonster
Name: Derm
(Agent Fuchsia)BioLocation: Entrance Hall, Nazi Citadel
Inventory: Pink Cloak |
Tome of Eldritch Lore |
Ritual Dagger |
Booze Bottle |
Bandages x2Wounds: [HP:51/100] |
Missing Tooth x5 |
Wounded Arm |
Heavy Bleeding (Arm)Skills: Necromancy (
Level 1) |
Raise Minion |
Morph Undead
Player: Sinpwn
Name: Fekod "The Master Explodinator"
(Agent Pewter)BioLocation: Entrance Hall, Nazi Citadel
Inventory: Old Faithful | Funky Hat | Leather Trench Coat | Eye Patch | Tabasco Sauce |
Empty Bottle |
Bandages x4 | Spiky Rocks x2 |
Small Gems x3Wounds: [HP:97/100] Missing Left Eye |
Missing Left ArmSkills: Explosives Expert
Player: micelus
Name: Baron James Ostal
(Agent Heliotrope)BioLocation: Level 5 Foyer, Nazi Citadel
Inventory: Skeleton Key | Balaclava |
Cloak | Grappling Hook |
Bandages x2 |
Heavy Machine GunWounds: [HP:100/100]Skills: Master Thief
Name: The Artist Formerly Known as Uni-Skeleton
DescriptionInventory: Origami BonewalkerWounds: UndeadSkills: N/A
Name: Nazi Head
DescriptionInventory: N/A
Wounds: N/A
Skills: N/A
Name: ?
DescriptionInventory: Mop | Rag |
JumpsuitWounds: N/A
Skills: N/A